Microsoft Windows [Version 10.0.19045.3693] (c) Microsoft Corporation. All rights reserved. C:\Windows Games\PC\XNATest>XnaToFna.exe [XnaToFna] [Version] 18.5.0.42592 [XnaToFna] [ScanPath] Scanning directory C:\Windows Games\PC\XNATest [XnaToFna] [ScanPath] Found Content directory: C:\Windows Games\PC\XNATest\Content [XnaToFna] [ScanPath] Checking assembly AncHell (rw) [XnaToFna] [ScanPath] XnaToFna-ing AncHell [XnaToFna] [ScanPath] Checking assembly FNA (r-) [XnaToFna] [ScanPath] Mapping Microsoft.Xna.Framework -> FNA [XnaToFna] [ScanPath] Mapping Microsoft.Xna.Framework.Avatar -> FNA [XnaToFna] [ScanPath] Mapping Microsoft.Xna.Framework.Content.Pipeline -> FNA [XnaToFna] [ScanPath] Mapping Microsoft.Xna.Framework.Game -> FNA [XnaToFna] [ScanPath] Mapping Microsoft.Xna.Framework.Graphics -> FNA [XnaToFna] [ScanPath] Mapping Microsoft.Xna.Framework.Input.Touch -> FNA [XnaToFna] [ScanPath] Mapping Microsoft.Xna.Framework.Storage -> FNA [XnaToFna] [ScanPath] Mapping Microsoft.Xna.Framework.Video -> FNA [XnaToFna] [ScanPath] Mapping Microsoft.Xna.Framework.Xact -> FNA [XnaToFna] [ScanPath] Checking assembly Mono.Cecil (rw) [XnaToFna] [ScanPath] WARNING: Cannot load assembly: System.IO.IOException: The process cannot access the file 'C:\Windows Games\PC\XNATest\Mono.Cecil.dll' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters) at MonoMod.Utils.MonoModExt.ReadModule(String path, ReaderParameters rp) in D:\Repos\XnaToFna\lib-projs\MonoMod\MonoMod.Utils\MonoModExt.cs:line 45 at XnaToFna.XnaToFnaUtil.ScanPath(String path) in D:\Repos\XnaToFna\src\XnaToFnaUtil.cs:line 258 [XnaToFna] [ScanPath] Checking assembly Mono.Cecil.Mdb (rw) [XnaToFna] [ScanPath] Checking assembly Mono.Cecil.Pdb (rw) [XnaToFna] [ScanPath] Checking assembly Mono.Cecil.Rocks (rw) [XnaToFna] [ScanPath] Checking assembly Mono.Posix (rw) [XnaToFna] [ScanPath] Checking assembly Mono.Security (rw) [XnaToFna] [ScanPath] Checking assembly MonoMod (rw) [XnaToFna] [ScanPath] WARNING: Cannot load assembly: System.IO.IOException: The process cannot access the file 'C:\Windows Games\PC\XNATest\MonoMod.exe' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters) at MonoMod.Utils.MonoModExt.ReadModule(String path, ReaderParameters rp) in D:\Repos\XnaToFna\lib-projs\MonoMod\MonoMod.Utils\MonoModExt.cs:line 45 at XnaToFna.XnaToFnaUtil.ScanPath(String path) in D:\Repos\XnaToFna\src\XnaToFnaUtil.cs:line 258 [XnaToFna] [ScanPath] Checking assembly MonoMod.RuntimeDetour (rw) [XnaToFna] [ScanPath] WARNING: Cannot load assembly: System.IO.IOException: The process cannot access the file 'C:\Windows Games\PC\XNATest\MonoMod.RuntimeDetour.dll' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters) at MonoMod.Utils.MonoModExt.ReadModule(String path, ReaderParameters rp) in D:\Repos\XnaToFna\lib-projs\MonoMod\MonoMod.Utils\MonoModExt.cs:line 45 at XnaToFna.XnaToFnaUtil.ScanPath(String path) in D:\Repos\XnaToFna\src\XnaToFnaUtil.cs:line 258 [XnaToFna] [ScanPath] Checking assembly MonoMod.Utils (rw) [XnaToFna] [ScanPath] WARNING: Cannot load assembly: System.IO.IOException: The process cannot access the file 'C:\Windows Games\PC\XNATest\MonoMod.Utils.dll' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters) at MonoMod.Utils.MonoModExt.ReadModule(String path, ReaderParameters rp) in D:\Repos\XnaToFna\lib-projs\MonoMod\MonoMod.Utils\MonoModExt.cs:line 45 at XnaToFna.XnaToFnaUtil.ScanPath(String path) in D:\Repos\XnaToFna\src\XnaToFnaUtil.cs:line 258 [XnaToFna] [ScanPath] Checking assembly mscorlib (rw) [XnaToFna] [ScanPath] WARNING: Cannot load assembly: System.IO.IOException: The process cannot access the file 'C:\Windows Games\PC\XNATest\mscorlib.dll' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters) at MonoMod.Utils.MonoModExt.ReadModule(String path, ReaderParameters rp) in D:\Repos\XnaToFna\lib-projs\MonoMod\MonoMod.Utils\MonoModExt.cs:line 45 at XnaToFna.XnaToFnaUtil.ScanPath(String path) in D:\Repos\XnaToFna\src\XnaToFnaUtil.cs:line 258 [XnaToFna] [ScanPath] Checking assembly SpxSprite (rw) [XnaToFna] [ScanPath] XnaToFna-ing SpxSprite [XnaToFna] [ScanPath] Checking assembly System.Configuration (rw) [XnaToFna] [ScanPath] Checking assembly System.Core (rw) [XnaToFna] [ScanPath] Checking assembly System.Data (rw) [XnaToFna] [ScanPath] Checking assembly System (r-) [XnaToFna] [ScanPath] Mapping System.Net -> System [XnaToFna] [ScanPath] Checking assembly System.Drawing (rw) [XnaToFna] [ScanPath] Checking assembly System.Numerics (rw) [XnaToFna] [ScanPath] Checking assembly System.Runtime.Serialization (rw) [XnaToFna] [ScanPath] Checking assembly System.Security (rw) [XnaToFna] [ScanPath] Checking assembly System.Xml (rw) [XnaToFna] [ScanPath] Checking assembly System.Xml.Linq (rw) [XnaToFna] [ScanPath] Checking assembly XnaToFna (r-) [XnaToFna] [OrderModules] Unordered: [XnaToFna] [OrderModules] #1: AncHell [XnaToFna] [OrderModules] #2: FNA [XnaToFna] [OrderModules] #3: SpxSprite [XnaToFna] [OrderModules] #4: System [XnaToFna] [OrderModules] #5: XnaToFna [XnaToFna] [OrderModules] Reordering AncHell dependency System.dll [XnaToFna] [OrderModules] Reordering FNA dependency System.dll [XnaToFna] [OrderModules] Reordered: [XnaToFna] [OrderModules] #1: SpxSprite [XnaToFna] [OrderModules] #2: System [XnaToFna] [OrderModules] #3: FNA [XnaToFna] [OrderModules] #4: AncHell [XnaToFna] [OrderModules] #5: XnaToFna [XnaToFna] [Relink] Relinking SpxSprite [XnaToFna] [Relink] Updating dependencies [XnaToFna] [Relink] Replacing dependency Microsoft.Xna.Framework -> FNA [XnaToFna] [Relink] Adding dependency XnaToFna [XnaToFna] [Relink] Updating module attributes [XnaToFna] [Relink] Mapping dependencies for MonoMod [XnaToFna] [Relink] Pre-processing [XnaToFna] [Relink] Relinking (MonoMod PatchRefs pass) [XnaToFna] [Relink] Post-processing [XnaToFna] [Relink] Rewriting and disposing module [XnaToFna] [Relink] Relinking AncHell [XnaToFna] [Relink] Updating dependencies [XnaToFna] [Relink] Replacing dependency Microsoft.Xna.Framework.Game -> FNA [XnaToFna] [Relink] Adding dependency XnaToFna [XnaToFna] [Relink] Updating module attributes [XnaToFna] [Relink] Mapping dependencies for MonoMod [XnaToFna] [Relink] Pre-processing [XnaToFna] [Relink] Relinking (MonoMod PatchRefs pass) [XnaToFna] [Relink] Post-processing [XnaToFna] [PostProcess] Found type overriding Game: AncHell.Main) [XnaToFna] [PostProcess] Injecting call to XnaToFnaHelper.PreUpdate into game Update [XnaToFna] [Relink] Injecting XnaToFna entry point hook [XnaToFna] [Relink] Rewriting and disposing module Controller 0: Controller (Xbox One For Windows) IGLDevice: OpenGLDevice OpenGL Device: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 OpenGL Driver: 4.6.0 NVIDIA 546.01 OpenGL Vendor: NVIDIA Corporation Unhandled Exception: System.DllNotFoundException: Unable to load DLL 'MojoShader.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E) at MojoShader.INTERNAL_glBestProfile(MOJOSHADER_glGetProcAddress lookup, IntPtr lookup_d, MOJOSHADER_malloc m, MOJOSHADER_free f, IntPtr malloc_d) at Microsoft.Xna.Framework.Graphics.OpenGLDevice..ctor(PresentationParameters presentationParameters, GraphicsAdapter adapter) at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateGLDevice(PresentationParameters presentationParameters, GraphicsAdapter adapter) at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters) at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice() at Microsoft.Xna.Framework.GraphicsDeviceManager.get_GraphicsDevice() at Microsoft.Xna.Framework.Game.DoInitialize() at Microsoft.Xna.Framework.Game.Run() at XnaToFna.XnaToFnaUtil.UpdateContent() in D:\Repos\XnaToFna\src\XnaToFnaUtil.cs:line 556 at XnaToFna.Program.Main(String[] args) in D:\Repos\XnaToFna\src\Program.cs:line 130