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The Monolithic Win32 API Workaround Thread #1
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The This specific issue should now be fixed with ba89104 for you, too |
Nevertheless, there are still two unhooked Win32 calls left in Stardew Valley...
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Stardew Valley doesn't seem to actually use this. Neither does it use |
The only other time I ever saw it was in Dust: AET to do GetKeyFromScancode-type defaults. It's honestly more rare than it should be. |
This is where we dump stack traces from Win32 things that haven't been worked around yet or have regressed in some way.
Starting with Stardew Valley, using the stardewFNA script:
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