-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathgame.c
99 lines (81 loc) · 1.84 KB
/
game.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
#include "vars.h"
#include "gamescene.h"
#include "playcontrol.h"
#include "gamemenu.h"
#include "zeditmode.h"
#include "wmapload.h"
#include "intro.h"
#include "zgui.h"
void gameframe(void)
{
tension[0]=255;
tension[1]=255;
tension[2]=255;
tension[3]=configdata[13]*16;
if (gamemode!=newgamemode)
{
if (gameswitchdelay==0) gameswitchdelay=-100;
else
{
if (gameswitchdelay<0) gameswitchdelay++;
if (gameswitchdelay==0) {
gamemode=newgamemode;
gameswitchdelay=100;
}
}
}
else if (gameswitchdelay>0) gameswitchdelay--;
switch (gamemode)
{
case ZGM_MENU:
gamemenu();
break;
case ZGM_CONFIG:
gameconfig();
break;
case ZGM_SELECTOR:
gameselector();
break;
case ZGM_LOGO:
gamelogo();
break;
case ZGM_GAMEPLAY:
if (level!=lastlevel) {
LoadNewMap(level);
lastlevel=level;
}
gamesceneframe();
//if (gameswitchdelay==0)
{
switch (playmode)
{
case ZPM_NONE:
procplaycontrol();
break;
case ZPM_FLYINTRO:
procintro();
break;
case ZPM_AAA:
procgamecontrol();
break;
case ZPM_MOVIE:
procmovie();
break;
case ZPM_AUTISM:
procautism();
break;
case ZPM_ZVERYLE:
proczveryle();
break;
}
//if (playmode!=ZPM_EDIT) procplaycontrol();
}
if (playmode==ZPM_EDIT) proceditmode();
break;//gameplay
}
procnoise();
////
if (button[15]>5) zcoreenabled=0;
////
levelframes++;
}