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todo.txt
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DONE: Make jubbles fade out when they die and eventually disappear from the jubble
array.
Make jubbles not go through other jubbles.
Make it so jubble 'a' can detect jubble 'b' if *any* part of b is within a's
scope, not just b's centre.
DONE: Right now, the updating system is retarded. Each jubble is referring to
other jubbles WHILE THE OTHER JUBBLES ARE UPDATING AT THE SAME TIME. It's all
convoluted. I need to establish a more iterative, 'layer-based' system where you
have `old_jubbles` and `new_jubbles`, and new_jubbles is built by iterating over
all the old_jubbles. This also lets you get rid of h4x for red goal lines.
Find how you do layers in pygame and do them. Put dead people on the bottom
layer, live jubbles on the top layer, etc. EDIT: turns out that pygame layers
are directly linked to sprites. Since I can't be bothered using sprites, I may
have to improvise my own layering system.