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Spatial and directional sound #6954

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HelperWesley opened this issue Sep 12, 2024 · 2 comments
Open

Spatial and directional sound #6954

HelperWesley opened this issue Sep 12, 2024 · 2 comments

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@HelperWesley
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Description

2 issues:

  1. The spatial sound actions don't allow you to set a distance for maximum and minimum range, meaning you can only use them within the range they're already set to.(Which is not only inconvenient, but it just doesn't work for most games)

  2. The normal sound actions in engine don't allow you to adjust the volume of the right or left ear in a headset, so we can't make our own directional sound in games. (The spatial sound actions do this, so it feels strange that there is no option for this with normal sound.)

Solution suggested

  1. Add a distance field for maximum and minimum distance in the "Set position of sound" spatial sound action. This would give users a lot of control over spatial sounds.

  2. Add actions to adjust the level of sounds for the left and right sides of speakers on a channel.

@nilaygit-10721
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can @HelperWesley me this issue?

@HelperWesley
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HelperWesley commented Nov 8, 2024

@nilaygit-10721 This issue is up for anyone who thinks they can tackle it. 👍

They would be a nice features to have for 2D games, but being able to adjust the volume of a sound and levels in different ears for directional sound is really important for 3D games.

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