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I can't run below simple shader.
float iTime; // built-in float timeSpeed; struct PSIn { float2 uv : TEXOORD0; }; struct PSOut { float4 finalColor : SV_TARGET; }; PSOut main(PSIn input) { PSOut output; input.uv.x += iTime * timeSpeed; output.finalColor = float4(0, input.uv.x, 0, 1); return output; }
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I can't run below simple shader.
The text was updated successfully, but these errors were encountered: