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Connect4.js
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// Holds all our tile colors
var state_ = null;
// Grid is 9 by 9
var grid = [];
var thisPlayer;
var lastPlayer;
var currentPlayer; // used mainly for playing against AI
var width;
var height;
var ERR = -1;
var canvas = document.getElementById('canvas');
var againstAI;
var hasStarted = false;
function initGrid(h, w) {
grid = [];
height = h;
width = w;
for (var i = 0; i < width; i++) {
var row = [];
for (var j = 0; j < height; j++) {
row.push('-');
}
grid.push(row);
}
}
function printGrid() {
document.write("<br>");
for (var i = 0; i < grid.length; i++) {
for (var j = 0; j < grid[i].length; j++) {
document.write(grid[i][j] + ' ');
}
console.log(grid[i]);
document.write("<br>");
}
document.write("<br>");
}
function putPiece(col, player) {
if (col < 0 || col >= width) {
console.log("Column not valid.");
return ERR;
}
var clearRow = height;
for (var row = 0; row < height; ++row) {
if (isClear(row, col)) {
clearRow = row;
}
}
if (clearRow == height) {
console.log("Column is full.");
return ERR;
}
addMove(clearRow, col, player);
return 1;
}
function addMove(row, col, player) {
/* We are sure here that row and col are free
* player is a char: either '1' or '2'
*/
grid[row][col] = player;
gapi.hangout.data.setValue(JSON.stringify([row, col]), player);
}
function isClear(row, col) {
if (grid[row][col] == '-') {
return true;
}
return false;
}
function getOpponent(player) {
if (player == '1') {
return '2';
} else if (player == '2') {
return '1';
}
console.log("Trying to get opponent of a player that is not initialized.");
return ERR;
}
function randomNumber(min, max) {
/* Parameters should be integers*/
var randomNumber = Math.floor(Math.random() * Math.floor(max - min + 1));
randomNumber += min;
return randomNumber;
}
function fullGrid() {
for (var i = 0; i < grid.length; i++) {
for (var j = 0; j < grid[i].length; j++) {
if (grid[i][j] == '-') {
return false;
}
}
}
return true;
}
function draw() {
//console.log("drawing");
var canvas = document.getElementById('canvas');
if (canvas.getContext) {
var ctx = canvas.getContext('2d');
canvas_height = canvas.height;
canvas_width = canvas.width;
ctx.fillStyle = '#ffffff';
ctx.fillRect(0, 0, canvas_width, canvas_height);
for (var i = 0; i < width; i++) {
for (var j = 0; j < height; j++) {
ctx.beginPath();
// arc(x, y, radius, startAngle, endAngle, anticlockwise)
var x = (canvas_width / width) * (i + 0.5);
var y = (canvas_height / height) * (j + 0.5);
var radius = (canvas_height / height) * 0.4;
ctx.arc(y, x, radius, 0, Math.PI * 2, true);
ctx.strokeStyle = 'black';
ctx.stroke();
if (grid[i][j] === '1') {
ctx.fillStyle = 'green';
ctx.fill();
} else if (grid[i][j] === '2') {
ctx.fillStyle = 'red';
ctx.fill();
}
}
}
}
console.log(grid);
}
function changeCurrentPlayer() {
if (currentPlayer == '1') {
currentPlayer = '2';
return 1;
} else if (currentPlayer == '2') {
currentPlayer = '1';
return 1;
}
console.log("Trying to change player that is not initialized.");
return ERR;
}
function mouseClick(x, y) {
state_ = gapi.hangout.data.getState();
if (state_["lastPlayer"] == thisPlayer)
return;
var colWidth = canvas_width / width;
var column = Math.floor(x / colWidth);
console.log("clicked at column = " + column);
putPiece(column, thisPlayer);
draw();
console.log("this player is " + thisPlayer);
//state_["lastPlayer"] = thisPlayer;
gapi.hangout.data.setValue("lastPlayer", thisPlayer);
if (againstAI) {
changeCurrentPlayer();
randomBotPlay();
}
}
function randomBotPlay() {
var col = randomNumber(0, width - 1);
while (putPiece(col, currentPlayer) == ERR) {
col = randomNumber(0, width - 1);
}
console.log("Adding " + currentPlayer + " to " + col);
gapi.hangout.data.setValue("lastPlayer", currentPlayer);
changeCurrentPlayer();
draw();
}
function setAgainstAI() {
againstAI = true;
gapi.hangout.data.setValue("againstAI", againstAI.toString());
start();
}
function setAgainstHuman() {
console.log("setting against human");
againstAI = false;
gapi.hangout.data.setValue("againstAI", againstAI.toString());
start();
}
function setAgainstFromState() {
if (gapi.hangout.data.getValue("againstAI")) {
if (gapi.hangout.data.getValue("againstAI") == "true") {
againstAI = true;
} else {
againstAI = false;
}
}
}
function start() {
state_ = gapi.hangout.data.getState();
setAgainstFromState();
if ((!againstAI) && (gapi.hangout.getEnabledParticipants() != 2)) {
console.log("not enough participants, against human");
return;
}
initGrid(9, 9);
lastPlayer = '2'; // to ensure the first player is always 0
gapi.hangout.data.setValue("lastPlayer", "2");
gapi.hangout.data.setValue("againstAI", againstAI.toString());
document.getElementById("options").style.display="none";
document.getElementById("game").style.display="block";
draw();
hasStarted = true;
console.log("the grid has been drawn");
console.log(grid);
}
function updateGrid() {
for (var coords in state_) {
if (coords == "lastPlayer" || coords == "againstAI") {
continue;
}
var coordsXY = JSON.parse(coords);
grid[coordsXY[0]][coordsXY[1]] = state_[coords];
}
}
/** The state has changed.
* @param {StateChangedEvent} event An event.
*/
function onStateChanged(event) {
try {
state_ = event.state;
console.log("in onStateChanged: " + state_)
updateGrid();
draw();
} catch (e) {
console.log(e);
}
}
function resetGrid() {
var delta = {};
initGrid(9, 9);
delta["lastPlayer"] = "2";
var keys = gapi.hangout.data.getKeys();
var remove_keys = [];
for(var i = 0; i < keys.length; i++) {
if(keys[i] != "lastPlayer") {
remove_keys.push(keys[i].toString());
}
}
gapi.hangout.data.submitDelta(delta, remove_keys);
}
/** Kick off the app. */
function initGame() {
// When API is ready...
gapi.hangout.onApiReady.add(
function(eventObj) {
if (eventObj.isApiReady) {
try {
thisPlayer = (gapi.hangout.getLocalParticipant().displayIndex + 1).toString();
currentPlayer = thisPlayer;
console.log("init, this player is " + thisPlayer);
// in case participants change, update this participant's id
gapi.hangout.onEnabledParticipantsChanged.add(function(participantsEvent) {
thisPlayer = (gapi.hangout.getLocalParticipant().displayIndex + 1).toString();
currentPlayer = thisPlayer;
});
gapi.hangout.data.onStateChanged.add(onStateChanged);
initGrid(9, 9);
document.getElementById('canvas').onclick = function(e) {
if (hasStarted) {
var ev = e || window.event;
mouseClick(ev.clientX - canvas.offsetLeft,
ev.clientY - canvas.offsetTop);
}
};
} catch (e) {
console.log('init:ERROR');
console.log(e);
}
}
});
}
function waiting() {
console.log("players " + gapi.hangout.getEnabledParticipants());
initGame();
gapi.hangout.onEnabledParticipantsChanged.add(checkParticipants);
}
function checkParticipants(participantsEvent) {
console.log("num players " + participantsEvent.enabledParticipants.length);
if (againstAI) {
initGame();
} else if (participantsEvent.enabledParticipants.length == 2 && !againstAI) {
console.log("init game, enough players\n");
initGame();
start();
} else {
console.log("still not enough players, bad\n");
}
}
// Wait for gadget to load.
//gadgets.util.registerOnLoadHandler(init);
gadgets.util.registerOnLoadHandler(waiting);