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unitypuck.py
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#!/usr/bin/env python
import os
import pickle
import sys
from argparse import ArgumentParser
from io import BytesIO
from collections import OrderedDict
from argparse import ArgumentParser
#import yaml
import oyaml as yaml
import unitypack
from unitypack.asset import Asset
from unitypack.export import OBJMesh
from unitypack.utils import extract_audioclip_samples
from unitypack.object import ObjectPointer
class UnityExtract:
FORMAT_ARGS = {
"audio": "AudioClip",
"fonts": "Font",
"images": "Texture2D",
"models": "Mesh",
"shaders": "Shader",
"text": "TextAsset",
"video": "MovieTexture",
}
def __init__(self, args):
self.parse_args(args)
def parse_args(self, args):
p = ArgumentParser()
p.add_argument("files", nargs="+")
p.add_argument("--all", action="store_true",
help="Extract all supported types")
for arg, clsname in self.FORMAT_ARGS.items():
p.add_argument("--" + arg, action="store_true",
help="Extract %s" % (clsname))
p.add_argument("-a", "--name", nargs="?",
default="", help="Picture name")
p.add_argument("-o", "--outdir", nargs="?",
default="", help="Output directory")
p.add_argument("-f", "--file", nargs="?",
default="", help="Output file")
p.add_argument("--as-asset", action="store_true",
help="Force open files as Asset format")
p.add_argument("--filter", nargs="*",
help="Filter extraction for a specific name")
p.add_argument("-n", "--dry-run", action="store_true",
help="Skip writing files")
self.args = p.parse_args(args)
self.handle_formats = []
for a, classname in self.FORMAT_ARGS.items():
if self.args.all or getattr(self.args, a):
self.handle_formats.append(classname)
def run(self):
for file in self.args.files:
if self.args.as_asset or file.endswith(".assets"):
with open(file, "rb") as f:
asset = Asset.from_file(f)
self.handle_asset(asset)
continue
with open(file, "rb") as f:
bundle = unitypack.load(f)
for asset in bundle.assets:
self.handle_asset(asset)
return 0
def get_output_path(self, filename):
basedir = os.path.abspath(self.args.outdir)
path = os.path.join(basedir, filename)
dirs = os.path.dirname(path)
if not os.path.exists(dirs):
os.makedirs(dirs)
return path
def write_to_file(self, filename, contents, mode="w"):
path = self.get_output_path(filename)
if self.args.dry_run:
print("Would write %i bytes to %r" % (len(contents), path))
return
with open(path, mode) as f:
written = f.write(contents)
#print("Written %i bytes to %r" % (written, path))
# exit()
def handle_asset(self, asset):
for id, obj in asset.objects.items():
d = obj.read()
if obj.type == "tk2dSpriteCollectionData":
sprites = d["spriteDefinitions"]
for sprite in sprites:
name = sprite["name"]
if name == self.args.name:
print(yaml.dump(d))
# print(d["textures"])
# print(d["textures"][0].resolve().type)
d = d["textures"][0].resolve()
filename = self.args.file
#itr = 0
#filename = d.name + str(itr) + ".png"
#while os.path.isfile(self.get_output_path(filename)):
# itr += 1
# filename = d.name + str(itr) + ".png"
try:
from PIL import ImageOps
except ImportError:
print(
"WARNING: Pillow not available. Skipping %r." % (filename))
continue
try:
image = d.image
except NotImplementedError:
print(
"WARNING: Texture format not implemented. Skipping %r." % (filename))
continue
if image is None:
print("WARNING: %s is an empty image" % (filename))
continue
#print("Decoding %r" % (d))
# Texture2D objects are flipped
img = ImageOps.flip(image)
# PIL has no method to write to a string :/
output = BytesIO()
img.save(output, format="png")
self.write_to_file(
filename, output.getvalue(), mode="wb")
def asset_representer(dumper, data):
return dumper.represent_scalar("!asset", data.name)
yaml.add_representer(Asset, asset_representer)
def objectpointer_representer(dumper, data):
# return yaml.SequenceNode(tag=u'tag:yaml.org,2002:seq', value=[ data.path_id,data.file_id])
# print(data.resolve())
return yaml.SequenceNode(tag=u'tag:yaml.org,2002:seq', value=[yaml.ScalarNode(tag=u'tag:yaml.org,2002:str', value=str(data.path_id)), yaml.ScalarNode(tag=u'tag:yaml.org,2002:str', value=str(data.file_id))])
# return yaml.ScalarNode(tag=u'tag:yaml.org,2002:str', value="[" + str(data.file_id)+","+ str(data.path_id)+"]")
# return dumper.represent_sequence("!PPtr", [data.file_id, data.path_id])
yaml.add_representer(ObjectPointer, objectpointer_representer)
def unityobj_representer(dumper, data):
return dumper.represent_mapping("!unitypack:%s" % (data.__class__.__name__), data._obj)
def shader_representer(dumper, data):
return dumper.represent_mapping("!unitypack:stripped:Shader", {data.name: None})
def textasset_representer(dumper, data):
return dumper.represent_mapping("!unitypack:stripped:TextAsset", {data.name: None})
def texture2d_representer(dumper, data):
return dumper.represent_mapping("!unitypack:stripped:Texture2D", {data.name: None})
def mesh_representer(dumper, data):
return dumper.represent_mapping("!unitypack:stripped:Mesh", {data.name: None})
def movietexture_representer(dumper, data):
obj = data._obj.copy()
obj["m_MovieData"] = "<stripped>"
return dumper.represent_mapping("!unitypack:stripped:MovieTexture", obj)
def main():
app = UnityExtract(sys.argv[1:])
exit(app.run())
if __name__ == "__main__":
main()