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app.js
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const musicPlayer = document.getElementById('music-container')
const playBtn = document.getElementById('play')
const prevBtn = document.getElementById('prev')
const nextBtn = document.getElementById('next')
const audio = document.getElementById('audio')
const progress = document.getElementById('progress')
const progressContainer = document.getElementById('progress-container')
const title = document.getElementById('title')
const cover = document.getElementById('cover')
const body = document.querySelector('body')
// song titles
const songs = [
'Escape',
'Rauf & Faik - колыбельная',
'Rihanna - Dancing In the Dark',
'Ring My bells',
]
// keep track of song
let songIndex = 0
// Initially load song details into DOM
loadSong(songs[songIndex])
// Update song details
function loadSong(song) {
title.innerText = song
audio.src = `music/${song}.mp3`
cover.src = `images/${song}.jpg`
}
// Play Song
function playSong() {
musicPlayer.classList.add('play')
playBtn.querySelector('i.fas').classList.remove('fa-play')
playBtn.querySelector('i.fas').classList.add('fa-pause')
audio.play()
loder()
}
// Posue Song
function pouseSong() {
musicPlayer.classList.remove('play')
playBtn.querySelector('i.fas').classList.add('fa-play')
playBtn.querySelector('i.fas').classList.remove('fa-pause')
audio.pause()
}
// Previous song
function prevSong() {
songIndex--
if (songIndex < 0) {
songIndex = songs.length - 1
}
loadSong(songs[songIndex])
playSong()
loder()
}
// Next Song
function nextSong() {
songIndex++
if (songIndex > songs.length - 1) {
songIndex = 0
}
loadSong(songs[songIndex])
playSong()
loder()
}
// eventListeners
playBtn.addEventListener('click', () => {
const isPlaying = musicPlayer.classList.contains('play')
if (isPlaying) {
pouseSong()
} else {
playSong()
}
})
// Update progress bar
function updateProgress(e) {
const { duration, currentTime } = e.srcElement
const progressPercent = (currentTime / duration) * 100
progress.style.width = `${progressPercent}%`
}
// setProgress
function setProgress(e) {
const width = this.clientWidth
const clickX = e.offsetX
const duration = audio.duration
audio.currentTime = (clickX / width) * duration
}
// change song
prevBtn.addEventListener('click', prevSong)
nextBtn.addEventListener('click', nextSong)
// time song update
audio.addEventListener('timeupdate', updateProgress)
progressContainer.addEventListener('click', setProgress)
audio.addEventListener('ended', nextSong)
function loder() {
const values = [
'0',
'1',
'2',
'3',
'4',
'5',
'6',
'7',
'8',
'9',
'a',
'b',
'c',
'd',
'e',
'f',
]
const mixer = () => {
let adder = ''
for (let i = 0; i < 6; i++) {
let random = Math.round(Math.random() * 15)
let valueRandom = values[random]
adder += valueRandom
}
return adder
}
const mixer1 = mixer()
const mixer2 = mixer()
const randomDeg = Math.floor(Math.random() * 361)
const linearGrad = `linear-gradient(${randomDeg}deg, #${mixer1} , #${mixer2})`
body.style.background = linearGrad
}
loder()