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Pipeline Tool (Assets Importer) TODO #10

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21 of 38 tasks
Alan-FGR opened this issue Oct 26, 2017 · 0 comments
Open
21 of 38 tasks

Pipeline Tool (Assets Importer) TODO #10

Alan-FGR opened this issue Oct 26, 2017 · 0 comments

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@Alan-FGR
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Alan-FGR commented Oct 26, 2017

  • "Atlas";
    • Copier
    • Importer
    • Binaries
  • "Sound";
    • Copier
    • Importer
    • Binaries
  • "Music";
    • Copier
    • Importer
    • Binaries
  • "Fonts";
    • Preimporter - Parse Size and Style from filename
    • Copier
    • Importer
    • Binaries
  • "Shaders";
    • Copier
    • Importer
    • Binaries
  • "Meshes";
    • Copier
    • Importer
    • Binaries
  • "Other";
    • Copier
    • Importer
    • Dynamic CodeGen Typing

  • Deactivate switch when path is invalid
  • Check outputs before starting importation
  • Namer func should be in try..catch
  • Missing Sprite special naming handling (perhaps simply check contains not ==)
  • Deshitify tool code, extract classes into separate files
  • Rename SpriteSheetPacker to PipelineTool
  • Output folder should be the game working dir (i.e. where exe is), not contents
  • Assets from Pipeline shouldn't use root of Content
  • Optionally ship MGCB (maybe a fork) and ffmpeg (incl. in that)
@Alan-FGR Alan-FGR changed the title Pipeline Tool (Assets Importer) Pipeline Tool (Assets Importer) TODO Oct 26, 2017
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