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index.js
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const { randomUUID } = require('crypto');
const { Server, Socket } = require('socket.io');
const server = new Server(3000, { cors: 'https://alex5ander.itch.io/tic-tac-toe-multiplayer' });
class Room {
/** @param {string} id */
constructor() {
this.simbols = ["X", "O"];
this.id = randomUUID();
this.clientIds = {};
this.turn = null;
this.win = null;
this.board = new Array(9).fill(0);
}
join(id) {
this.clientIds[id] = this.simbols.splice(Math.floor(Math.random() * this.simbols.length), 1)[0];
}
check(simbol) {
for (let i = 0; i < 3; i++) {
const horizontal = this.board[i * 3 + 0] == simbol && this.board[i * 3 + 1] == simbol && this.board[i * 3 + 2] == simbol;
const vertical = this.board[0 * 3 + i] == simbol && this.board[1 * 3 + i] == simbol && this.board[2 * 3 + i] == simbol;
const firstDiagonal = this.board[0] == simbol && this.board[4] == simbol && this.board[8] == simbol;
const secondDiagonal = this.board[2] == simbol && this.board[4] == simbol && this.board[6] == simbol;
if (horizontal || vertical || firstDiagonal || secondDiagonal) {
return true;
}
}
return false;
}
isFull() { return this.board.every(e => e != 0); }
}
/** @type {Room[]} */
let rooms = [];
/**
* @param {Socket} socket
* @param {Room} room
* */
const OnDisconnect = (socket, room) => {
socket.on('disconnect', () => {
rooms = rooms.filter(r => r.id != room.id);
if (!room.win) {
socket.in(room.id).emit("opponent_disconnected");
console.log('disconnected: ' + socket.id);
}
});
}
/**
* @param {Socket} socket
* @param {Room} room
* */
const OnMessage = (socket, room) => {
socket.on('click', (data) => {
if (isNaN(data) || data < 0 || data > 8) {
server.to(room).disconnectSockets();
return;
}
if (room.win != null) {
return;
}
console.log("room: " + room.id);
console.log("client: " + socket.id + " enviou: " + data);
if (room.turn == socket.id) {
if (room.board[data] == 0) {
const simbol = room.clientIds[socket.id];
room.board[data] = simbol;
room.turn = Object.keys(room.clientIds).find(e => e != socket.id);
server.to(room.id).emit('update', { simbol, index: data });
if (room.check(simbol)) {
socket.emit('win');
socket.in(room.id).emit('lost');
room.win = socket.id;
} else if (room.isFull()) {
server.in(room.id).emit('draw');
}
else {
socket.emit('opponent_turn');
server.to(room.turn).emit('your_turn');
}
}
}
});
}
/** @param {Socket} socket */
const OnConnection = (socket) => {
console.log("client connected: " + socket.id);
let room = rooms.find(room => Object.keys(room.clientIds).length == 1);
if (!room) {
room = new Room();
rooms.push(room);
} else {
console.log("game started on room: " + room.id);
}
room.join(socket.id);
socket.join(room.id);
socket.emit('simbol', room.clientIds[socket.id]);
if (room.simbols.length == 0) {
room.turn = Object.keys(room.clientIds)[Math.floor(Math.random() * 2)];
console.log(Object.keys(room.clientIds))
server.to(room.id).emit("start");
server.to(room.turn).emit("your_turn");
}
OnMessage(socket, room);
OnDisconnect(socket, room);
};
server.on('connection', OnConnection);