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Game Design.md

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Pitch

Pong is a great base mechanic. One of the most fundamental mechanic of a multiplayer game

Features

Power Ups

At the start of the game, each player will pick a power up, from then on, losing player get to pick a new upgrade

Offensive

~~- Aim - Active Can redirect if the ball is still in player's area duration: once charge: 10s - Passive Aim on bounce back

  • Invisible
    • Active on bounce back, ball will be invisible until it reaches enemy's area duration: instant charge: 20s
    • Passive on bounce back, ball will be invisible for 0.3s
  • Split
    • Active on bounce splits the ball into 3, 2 will disappear in enemy's area duration: instant charge: 15s
    • Passive on bounce splits the ball into 2, 1 will disappear after 0.2s
  • Explosive
    • Active on bounce back, ball will be 2x faster duration: instant charge: 15s
    • Passive ball movement towards enemy is 10% faster
  • Tangle
    • Active if the ball is in Player's area, move the enemy to the edge duration: instant charge: 8s
    • Passive slows down enemy by 10%
  • Mud Pit
    • Active slows down the enemy 50% duration: 5s charge: 20s
    • Passive slows down enemy 10%

Defensive

  • Reversal
    • Active reverse ball as soon as it enters player's area duration: instant charge: 15s
    • Passive ball towards enemy is 10% faster
  • Shield
    • Active place a circle where the ball towards you will be 50% slower duration: 4s charge: 20s
    • Passive ball towards you is 10% slower
  • Dash
    • Active dashes in a direction duration: once charge: 5s
    • Passive increase player speed 20%
  • Extension
    • Active Player is 2 times longer duration: 4s charge: 20s
    • Passive player is 10% longer
  • Magnet
    • Active ball will slowly redirect towards player duration: 10s charge: 20s
    • Passive ball towards you is 10% slower

Special

  • Expand Move player's area further to the enemy's duration: 15s
  • Confusion Reverse enemy's control when the ball is in player's area duration: 10s
  • Brick Wall give bricks style defensive behind player duration: 20s
  • Minify shorten the enemy by 50% duration: 15s
  • All-out Attack activate all of your offensive card's active ability

Level Variety

Different Shapes

Dynamic Levels

  • by use of shape keys
  • by moving the camera

Environment 'Power Ups'

  • Magnet type

Lingo

  • Player's Area The area between the dotted line and player's goal

For later

  • Contrast
    • Active fill the player path except for the actual player position
    • Passive player is 10% longer