Pong is a great base mechanic. One of the most fundamental mechanic of a multiplayer game
At the start of the game, each player will pick a power up, from then on, losing player get to pick a new upgrade
~~- Aim - Active Can redirect if the ball is still in player's area duration: once charge: 10s - Passive Aim on bounce back
- Invisible
- Active on bounce back, ball will be invisible until it reaches enemy's area duration: instant charge: 20s
- Passive on bounce back, ball will be invisible for 0.3s
- Split
- Active on bounce splits the ball into 3, 2 will disappear in enemy's area duration: instant charge: 15s
- Passive on bounce splits the ball into 2, 1 will disappear after 0.2s
- Explosive
- Active on bounce back, ball will be 2x faster duration: instant charge: 15s
- Passive ball movement towards enemy is 10% faster
- Tangle
- Active if the ball is in Player's area, move the enemy to the edge duration: instant charge: 8s
- Passive slows down enemy by 10%
- Mud Pit
- Active slows down the enemy 50% duration: 5s charge: 20s
- Passive slows down enemy 10%
- Reversal
- Active reverse ball as soon as it enters player's area duration: instant charge: 15s
- Passive ball towards enemy is 10% faster
- Shield
- Active place a circle where the ball towards you will be 50% slower duration: 4s charge: 20s
- Passive ball towards you is 10% slower
- Dash
- Active dashes in a direction duration: once charge: 5s
- Passive increase player speed 20%
- Extension
- Active Player is 2 times longer duration: 4s charge: 20s
- Passive player is 10% longer
- Magnet
- Active ball will slowly redirect towards player duration: 10s charge: 20s
- Passive ball towards you is 10% slower
- Expand Move player's area further to the enemy's duration: 15s
- Confusion Reverse enemy's control when the ball is in player's area duration: 10s
- Brick Wall give bricks style defensive behind player duration: 20s
- Minify shorten the enemy by 50% duration: 15s
- All-out Attack activate all of your offensive card's active ability
- by use of shape keys
- by moving the camera
- Magnet type
- Player's Area The area between the dotted line and player's goal
- Contrast
- Active fill the player path except for the actual player position
- Passive player is 10% longer