Allowing Save & Load of Timers #1320
DeathPhoenix22
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This is a good point. I'll turn this into an issue to keep track, though this will probably need to be considered together with the whole saving/loading system, which is very tentative at this point. |
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Hi,
I was partially looking at how I'll be able to save & load games. I've found how with 1 limitation that I could easily overcum, but feel like any project will require it if they use LocalTimer.
Long story short, you can't save a timer. There is no access to it's current "Now" value, which in fact isn't truly interesting. But, to save and load, you need to store the remaining time and instantiate a Timer with that time already added up.
Let's check with a use case:
The solution:
@AlmasB Do you want me to integrate this to the Engine or you prefer that I implement it only in my own game?
Thanks
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