From a197a234953b3f83427f2bf516df5e02c52da2a2 Mon Sep 17 00:00:00 2001 From: senerio Date: Thu, 23 May 2024 15:18:57 +0000 Subject: [PATCH] Translated using Weblate (Chinese (Simplified)) Currently translated at 93.1% (8841 of 9490 strings) Translation: PF2/pf2e.equipment-srd Translate-URL: http://weblate.ashfinder.com/projects/pf2/pf2eequipment-srd/zh_Hans/ --- zh-CN/pf2e.equipment-srd.json | 128 +++++++++++++++++----------------- 1 file changed, 64 insertions(+), 64 deletions(-) diff --git a/zh-CN/pf2e.equipment-srd.json b/zh-CN/pf2e.equipment-srd.json index b40e26252..ff5a42fa2 100644 --- a/zh-CN/pf2e.equipment-srd.json +++ b/zh-CN/pf2e.equipment-srd.json @@ -19660,8 +19660,8 @@ "description": "

This wooden shield is an interwoven knot of still-living tree roots (Hardness 6, HP 36, BT 18).

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Activate—Thirsty Roots 1 (manipulate)

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Frequency once per day

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Effect You hold out the shield as the roots untangle themselves and launch forward, dealing @Damage[9d6[void]] damage to all creatures in a @Template[type:line|distance:60] (@Check[type:reflex|dc:25|basic:true] save). On a failed save, a creature takes an additional @Damage[5[persistent,bleed]] damage. The shield regains a number of Hit Points equal to half the void damage dealt.

" }, "Dweomerveil": { - "name": "Dweomerveil", - "description": "

This soft covering for the mouth and nose is made from the sleek fur of a dweomercat and is fastened with two gnarled teeth of the same beast. Each day during daily preparations, you must brush and oil the veil. At the conclusion of the activity, select one tradition of magic (arcane, divine, occult, or primal). You gain a +1 item bonus to all saves against magic from that tradition until your next daily preparations.

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Activate—Dimension Leap R (concentration, teleportation)

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Frequency once per day

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Trigger You succeed at a saving throw against a spell from the chosen tradition

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Effect Your veil billows out and you disappear behind it. You use the traces of dweomercat magic to teleport yourself instantly to any unoccupied square within 30 feet. If you critically succeeded at the triggering save, you can instead teleport within 45 feet.

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Craft Requirements The initial raw materials must include the hide and teeth of a dweomercat.

" + "name": "咒猫面罩 Dweomerveil", + "description": "

这个覆盖口鼻的柔软面罩由一只咒猫的柔滑毛皮制成,并用来自同一只咒猫的两颗扭曲牙齿固定。在每日准备期间,你必须梳理并涂抹油脂于面罩。活动结束时,选择一种魔法根源(奥术、神术、异能或原能)。你在直到下一次日常准备之前,对来自该根源的魔法进行的所有豁免上有+1物品加值。

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启动—次元跳跃 R (专注,传送)

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频率 每天一次

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触发 你对所选根源法术成功进行了一次豁免

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效果 你的面罩飘扬起来,你消失在其后。你利用咒猫的魔法痕迹传送30尺内任意一个未被占据的方格。如果你在触发的豁免中取得大成功,你可以改为传送到45尺。

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制作需求 初始材料必须包括咒猫的皮和牙齿。

" }, "Nail Bomb (Lesser)": { "description": "

Activate 1 Strike

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This pressurized iron casing bursts open when struck, releasing cold iron shrapnel. The bomb deals 2d4 piercing damage and 1 piercing splash damage from a cold iron source.

", @@ -19680,8 +19680,8 @@ "description": "

A supramarine chair is a wheeled, water-filled bath or tank, originally designed by merfolk, for assisting aquatic people's mobility on land. A supramarine chair functions as a wheelchair, with the heavier-duty land-delver's chair functioning as a traveler's chair.

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You increase your Speed to 20 feet or your swim Speed, whichever is lower.

" }, "Howler Pistol": { - "name": "Howler Pistol", - "description": "

Designed by a gunsmith as a personal challenge, a howler pistol strikes a miniature version of the sonic horn (see page 117) siege weapon's resonating orb with its hammer to generate beams of sonic energy. A howler pistol is a +1 striking dragon mouth pistol that deals sonic damage instead of piercing damage and doesn't have the concussive trait.

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Activate—Resonant Shatter2 (manipulate)

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Frequency once per day

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Requirements The howler pistol is loaded;

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Effect You over-torque the howler pistol's hammer to strike the resonating orb harder than normal. The gun fires a concentrated burst of sonic energy that shatters a nearby stone or rock surface, creating a @Template[type:burst|distance:10] at a point of impact within the gun's first range increment. Creatures in the area take @Damage[5d6[piercing]] damage (@Check[type:reflex|dc:27|basic:true] save).

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Craft Requirements The initial raw materials must include the powdered horn from a soniphak, processed into a resonating orb.

" + "name": "啸叫手枪 Howler Pistol", + "description": "

由一位枪匠作为个人挑战而设计,啸叫手枪通过其击锤敲击攻城武器音波号角的共鸣球来产生音波能量束。啸叫手枪是一种+1强击龙口铳(+1 striking dragon mouth pistol),造成音波伤害而非穿刺伤害,并且不具备震荡特征。

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启动—共鸣粉碎2 (操作)

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频率 每天一次

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需求 啸叫手枪已装填

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效果 你将啸叫手枪的击锤,使其以超出常规的力度敲击共鸣球。枪支发射出一股能震碎附近的石质或岩石表面声波能量,在枪支的首个射程增量内的着弹点处创造一个@Template[type:burst|distance:10]区域。该区域内的生物受到@Damage[5d6[piercing]]伤害(@Check[type:reflex|dc:27|basic:true]豁免)。

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制作需求 初始原材料必须包括来自声波兽的粉末状角,加工成共鸣球。

" }, "Bristling Spines (Lesser)": { "name": "次等刺毛 Bristling Spines (Lesser)", @@ -19720,8 +19720,8 @@ "description": "

启动 2 (操作)

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这个被盘绕的蒸汽和蛛网遮蔽的烟色玻璃瓶里装着一只干枯皱缩的巨狼蛛尸体。当你启动这个安瓿瓶时,你能够将其投掷出至多30尺。当你开启或投掷这个安瓿瓶时,一只大型巨狼蛛雕像骤然现身并扑向一个邻接的生物。如果目标在@Check[type:fortitude|dc:21]豁免上失败,其受到@Damage[(1d10+4)[piercing]]伤害,如果目标大失败,其还会暴露于巨狼蛛毒。

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制作需求 提供巨狼蛛的尸体。

" }, "Giant Squid Lash": { - "description": "

Three dried tentacles from a giant squid studded with pufferfish spines have been twisted together to form this robust +1 wounding whip. With a clever flick of the wrist, they can be unfurled into a deadly arc of poisonous barbs.

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Activate—Poison Barrage 2 (manipulate)

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Frequency once per hour

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Effect You lash out with the whip's three tentacles in a @Template[type:cone|distance:15]. Each creature inside the cone must attempt a @Check[type:fortitude|dc:27|basic:true] save or take 4d6 poison damage. On a critical failure, the creature also takes 1d6 persistent poison damage.

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Craft Requirements The initial raw materials must include three tentacles from a giant squid.

", - "name": "Giant Squid Lash" + "description": "

三条来自巨型乌贼的干燥触须,镶嵌有河豚刺,被扭曲在一起形成这个坚实的+1血光鞭子。 用手腕巧妙地一抖,它们可以挥出一道致命的毒刺弧线。

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启动—毒素齐射 2 (操作)

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频率 每小时一次

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效果 你用鞭子的三根触须在@Template[type:cone|distance:15]范围内挥击。范围内的每个生物必须尝试@Check[type:fortitude|dc:27|basic:true]豁免,否则将受到4d6毒素伤害。 如果大失败,生物还会受到1d6持续毒素伤害。

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制作需求 初始原材料必须包括三根巨乌贼的触须。

", + "name": "巨乌贼鞭 Giant Squid Lash" }, "Pheromone Flare (Lesser)": { "description": "

启动 2 (操作)

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这支炼金蜡烛连接在一根附带接地桩的高杆上。明烛被点燃时会喷射出一团浓烈的信息素云,并吸引特定种类动物的注意(参阅上文的炼金信息素)。与动物信息素类似,当你学会信息素明烛的公式时,你同时学会适用于所有常见动物的信息素明烛公式。

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信息素明烛内置一个至多持续1小时的延迟启动定时器。明烛启动时会在@Template[type:emanation|distance:60]范围内释放出一团持续1小时的信息素云。持续的强风能够将上述弥漫范围减少至15尺。在明烛启动后将其移动会立即结束上述效果。指定类型的动物进入上述区域时必须尝试一次具有后述效果的DC19意志豁免。智力调整值为-3或更高的动物的豁免结果提高1级。

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大成功 该动物不受影响并且24小时内对此临时免疫。

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成功 该动物不受影响,但每待在区域内10分钟就必须尝试一次新的豁免。

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失败 该动物被信息素吸引,穿过浓云前往源头。该生物陷入@UUID[Compendium.pf2e.conditionitems.Item.AdPVz7rbaVSRxHFg]{迷魂 Fascinated},直到其接触明烛并花费1轮进行调查。此后,该动物24小时内对此临时免疫。

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大失败 如同失败,除了迷魂会持续1小时,但该动物可以每10分钟尝试一次新的豁免以对抗这个效果。其会在上述豁免中承受-1状态减值,并且之后的每次失败和大失败都会让减值提高1,至多为-3状态减值。

", @@ -19732,16 +19732,16 @@ "name": "高等滑翔翼膜 Gliding Membranes (Greater)" }, "Mantle of the Tikbalang": { - "name": "Mantle of the Tikbalang", - "description": "

This long hide cloak is stitched with patches of the ebony hair of a tikbalang. While wearing this cloak, you take a –2 item penalty to saves against illusions but gain a +2 item bonus to Deception checks.

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Activate—Illusory Thrash 2 (concentrate, illusion, manipulate, mental)

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Frequency once per day

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Effect You wrap the mantle around your body, causing you to briefly appear much larger than you are. Make a melee Strike. This Strike deals an additional @Damage[4d6[mental]] damage.

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Craft Requirements The initial raw materials must include the hide of a tikbalang.

" + "name": "提克巴朗披风 Mantle of the Tikbalang", + "description": "

这件长皮斗篷由提克巴朗的乌木色毛发拼接而成。穿着此斗篷时,你在对抗幻术的豁免上承受-2物品减值,但在欺骗检定上获得+2物品加值。

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启动—幻术猛击 2 (专注,幻术,操作,心灵)

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频率 每天一次

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效果 你将斗篷裹在身上,使你短暂地显得非常巨大。进行一次近战打击。此次打击额外造成@Damage[4d6[mental]]伤害。

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制作需求 初始材料必须包括提克巴朗的皮。

" }, "Hydra Mutagen": { "name": "多头蛇突变药剂 Hydra Mutagen", "description": "

启动A (操作)

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你长出第二颗头颅,这会拓展你的意识、直觉和认知能力,却也会导致肉体机能受损,因为有两个思维正在争夺同一身体的控制权。

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好处 10分钟内,你获得全域视野,并在基于智力和感知的技能检定上获得+3物品加值。在此突变药剂生效期间内一次,如果你在对抗心灵效果的意志豁免检定上失败或大失败,你能够将结果的成功度视为高一级。

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缺陷 你在10分钟内陷入@UUID[Compendium.pf2e.conditionitems.Item.i3OJZU2nk64Df3xm]{笨拙 Clumsy 1}。

" }, "Nightmare's Lament": { - "name": "Nightmare's Lament", - "description": "

Ritually constructed from the bones of a nightmare, a nightmare's lament is a +1 striking rapier pistol. Thin wisps of dark smoke continually surround the red flecked blade.

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Activate—Fuming Cloak 2 (manipulate)

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Frequency once per day

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Effect For 1 minute, the nightmare's lament continually vents thick, black smoke that creates concealment in a 15-foot aura around the gun's wielder. The wielder of the nightmare's lament can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Item.fesd1n5eVhpCSS18]{Sickened 2} (DC 23 Fortitude negates) and is then temporarily immune to the sickness from the smoke for 1 minute. The wielder of the nightmare's lament, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

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Craft Requirements The initial raw materials must include the rib bones and inner fire of a nightmare.

" + "name": "梦魇的挽歌 Nightmare's Lament", + "description": "

梦魇的挽歌是一把+1强击细剑手枪,仪式性地由梦魇的骨头制成。细小的黑色烟雾不断围绕着带有红色斑点的剑刃。

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启动—烟雾斗篷 2 (操作)

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频率 每天一次

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效果 在1分钟内,梦魇的挽歌持续排放出浓密的黑色烟雾,在其持用者周围15尺范围内形成隐蔽。挽歌的持用者可以看穿这种烟雾。任何在该区域内开始其回合的生物会陷入@UUID[Compendium.pf2e.conditionitems.Item.fesd1n5eVhpCSS18]{恶心 Sickened 2}(DC 23强韧豁免无效),并在接下来的1分钟内对该烟雾引起的恶心效果临时免疫。梦魇的挽歌的持用者、任何当前屏住呼吸(或不需要呼吸)的生物,以及任何对毒素免疫的生物对该光环的恶心效果免疫,但不免疫隐蔽。

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制作需求 初始材料必须包括一个梦魇的肋骨和内火。

" }, "Viperous Elixir (Greater)": { "name": "高等毒蛇灵药 Viperous Elixir (Greater)", @@ -19768,8 +19768,8 @@ "description": "

你有一条强壮、能抓握的尾巴。你获得尾巴非武装攻击,造成1d6钝击伤害。这条尾巴搏击武器组。你在进行@UUID[Compendium.pf2e.actionspf2e.Item.M76ycLAqHoAgbcej]{保持平衡 Balance}的特技检定,在进行攀爬的运动检定上有+1物品加值。即使你的双手都占用,你也可以使用你的尾巴执行@UUID[Compendium.pf2e.actionspf2e.Item.3yoajuKjwHZ9ApUY]{抓住边缘 Grab an Edge}的动作。

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即使你没有空闲的手,你也可以使用你的尾巴非武装攻击进行@UUID[Compendium.pf2e.actionspf2e.Item.PMbdMWc2QroouFGD]{擒拿 Grapple}。你在尝试擒拿时的运动检定有+2物品加值。

" }, "Cauthooj Bagpipes": { - "name": "Cauthooj Bagpipes", - "description": "

The main portion of this set of bagpipes is fashioned from the dried skin of a cauthooj, with the feathers still attached. The bird's vocal cords are crafted into the instrument's reeds. The pipes grant a +2 item bonus to Performance checks while playing music with them.

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Activate—Disorienting Fugue 2(auditory, incapacitation, manipulation, mental)

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Frequency once per hour

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Effect You play several notes on the pipes, quickly altering their pitch and tone. Each creature within a @Template[type:emanation|distance:20] must attempt a @Check[type:will|dc:31] save to resist the song. Creatures that attempt this save become temporarily immune to Disorienting Fugue for 1 minute.

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Critical Success The target is unaffected and its temporary immunity to Disorienting Fugue increases to 1 hour.

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Success The target is unaffected.

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Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.yblD8fOR1J8rDwEQ]{Confused} for 1 round.

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Critical Failure The target is confused for 1 round and immediately attacks itself (in the normal fashion for attacking oneself while confused). This Strike doesn't give the creature a flat check to recover from the confusion.

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Activate—Throw Song R (auditory, mental)

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Trigger A creature within 30 feet attempts a melee Strike against you or an ally

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Effect You let loose a staccato chirp from the pipes that appears to come from somewhere else. The triggering creature must attempt a @Check[type:will|dc:31] save. On a failure, the creature redirects the Strike to another creature of your choice within reach of the melee Strike. If no other creatures are within range, the affected creature instead takes a –2 penalty to the Strike.

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Craft Requirements The initial raw materials must include the skin and vocal cords of a cauthooj (Monster Core 53).

" + "name": "迷音鸟风笛 Cauthooj Bagpipes", + "description": "

这套风笛的主体部分是用干燥的迷音鸟皮制成的,羽毛仍然附着在上面。鸟的声带被制成乐器的簧片。使用该风笛演奏音乐时,它会给你的表演检定+2的物品加值。

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启动—混乱赋格曲 2(听觉,失能,操作,心灵)

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频率 每小时一次

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效果 你在风笛上演奏几个音符,快速改变它们的音高和音调。@Template[type:emanation|distance:20]范围内的每个生物必须尝试@Check[type:will|dc:31]豁免以抵抗这首歌。尝试此豁免的生物对混乱赋格曲临时免疫1分钟。

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大成功 目标不受影响,其对混乱赋格曲的临时免疫增加到1小时。

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成功 目标不受影响。

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失败 目标@UUID[Compendium.pf2e.conditionitems.Item.yblD8fOR1J8rDwEQ]{困惑 Confused}1轮。

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大失败 目标困惑1轮,并立即攻击自己(以困惑时攻击自己的正常方式)。这次打击不会让生物尝试纯骰检定以从困惑中恢复。

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启动—投掷歌曲 R (听觉,心灵)

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触发 30尺内的一个生物试图对你或你的盟友进行近战打击

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Effect 你从风笛中发出一连串的鸟鸣声,似乎来自其他地方。触发生物必须尝试@Check[type:will|dc:31]豁免。失败时,该生物将打击重定向到由你选择的另一个在他近战触及范围内的生物。如果没有其他生物在他的触及范围内,受影响的生物在这次打击上有-2减值。

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制作需求 初始材料必须包括包括迷音鸟的皮肤和声带。

" }, "Necrotic Cap (Greater)": { "name": "Necrotic Cap (Greater)", @@ -19800,12 +19800,12 @@ "description": "

你腿部的肌腱异常有弹性。当你@UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{跳跃 Leap}时,水平距离增加10尺,垂直距离增加6尺。

" }, "Catoblepas Maul": { - "name": "Catoblepas Maul", - "description": "

The putrid stench emanating from the catoblepas antlers adorning this +2 greater striking greater crushing maul interferes with your sense of smell. While wielding this weapon, you gain a +2 item bonus to saves against olfactory effects.

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Activate—Vile Stench 1 (manipulate, olfactory)

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Requirements Your last action was a successful Strike with the catoblepas maul

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Effect The target must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Item.fesd1n5eVhpCSS18]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} for as long as it's sickened on a critical failure). A creature that succeeds at its save becomes temporarily immune to Vile Stench for 1 minute.

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Craft Requirements The initial raw materials must include antlers from a catoblepas.

" + "name": "卡托布莱帕斯大锤 Catoblepas Maul", + "description": "

这把+2高等强击高等粉碎大锤上装饰着的卡托布莱帕斯鹿角散发出的腐败恶臭会干扰你的嗅觉。当你挥舞这件武器时,你在对抗嗅觉效果的豁免上获得+2物品加值。

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启动—恶臭气息 1 (操作, 嗅觉)

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需求 你的上个动作是用卡托布莱帕斯大锤进行一次成功的打击;

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效果 目标必须成功通过@Check[type:fortitude|dc:30]豁免,否则将陷入@UUID[Compendium.pf2e.conditionitems.Item.fesd1n5eVhpCSS18]{恶心 Sickened 1}(在大失败时,只要恶心持续,他还会陷入@UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{缓慢 Slowed 1})。成功通过豁免的生物会对恶臭气息临时免疫1分钟。

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制作需求 初始原材料必须包括卡托布莱帕斯的鹿角。

" }, "Arachnolute": { - "name": "Arachnolute", - "description": "

The strings of this spider-shaped lute are made from the webbing of a goliath spider and the tuning pegs are crafted from the spider's spinnerets. An arachnolute grants you a +2 item bonus to Performance checks while playing music with the instrument.

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Activate—Web Chord 2 (manipulate)

\n

Frequency once per hour

\n
\n

Effect Sticky webbing sprays in a @Template[type:cone|distance:30] as you strum the lute's strings. Each creature in the area of the webbing is @UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{Immobilized} unless it succeeds at a @Check[type:reflex|dc:29] save.

\n
\n

Craft Requirements The initial materials must include the spinnerets of a goliath spider, as well as a spool of its webbing.

" + "name": "蛛弦鲁特琴 Arachnolute", + "description": "

这把蜘蛛形状的鲁特琴的弦是由巨蜘蛛的网制成的,调音栓则是用蜘蛛的吐丝器官制成的。当你用蛛弦鲁特琴演奏音乐时,它会给你的表演检定+2的物品加值。

\n

启动—网弦 2 (操作)

\n

频率 每小时一次

\n
\n

效果 你拨动鲁特琴的弦时,会喷射出@Template[type:cone|distance:30]的粘性网状物。每个在网状物区域的生物都会被@UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{禁足 Immobilized},除非它成功通过@Check[type:reflex|dc:29]豁免。

\n
\n

制作需求 初始材料必须包括巨硕蜘蛛的吐丝器,以及一卷它的网。

" }, "Alicorn Hair": { "description": "

Activate Cast a Spell (add 1 action)

\n
\n

Hair shed from an alicorn's mane glows when it comes into contact with a living creature. A stabilize spell empowered with an alicorn hair allows you to target 1 additional creature.

", @@ -19896,24 +19896,24 @@ "description": "

Activate Cast a Spell (add 1 action)

\n
\n

The echo of kirin's song can be captured within this small glass chime, which shatters and calls up a meandering breeze of its own when rung. Adding this catalyst to a gust of wind spell causes any flying creatures that would be pushed by the spell's effects to be pushed 30 feet in a direction of your choice, rather than 30 feet in the direction of the spell.

" }, "Hydrocannon": { - "name": "Hydrocannon", - "description": "

This +1 striking hand cannon is crafted by wrapping the water-producing organ cluster of a grodair around its barrel, eliminating the need for ammunition, though the living tissue must be maintained with 1 sp of specialized nutrient feed each day. If not, its misfire check is DC 10. If you fail this misfire check, the organ bursts, dealing an amount of bludgeoning damage equal to double the number of weapon damage dice to you and rendering the hydrocannon broken.

\n

Activate—Tinker Shot 2 (manipulation)

\n

Frequency once per minute

\n
\n

Effect You fiddle with the pressure regulator on the hydrocannon and then make a ranged Strike with the gun. A successful attack has an additional effect depending on which modular configuration the hydrocannon is currently in. · Bludgeoning The target is pushed 5 feet away from you; this forced movement is increased to 10 feet on a critical hit. · Piercing The target takes a –10-foot circumstance penalty to its Speeds for 1 round. · Slashing The target takes @Damage[1d6[persistent,bleed]] damage.

\n
\n

Craft Requirements The initial raw materials must include the extradimensional organ cluster extracted from a grodair . Harvesting the organs of a grodair in this way differs greatly from the normal method; it takes an hour and a successful @Check[type:arcana|dc:22] check. On a critical failure, the organ cluster bursts and deals 4d6 bludgeoning damage to the harvester.

" + "name": "水力炮 Hydrocannon", + "description": "

这种+1强击手炮通过将格罗代尔的水生产器官群缠绕在其炮管上制成,消除了对弹药的需求,尽管活体组织必须每天用1 sp的特殊营养饲料维持。若不如此,其哑火检定DC为10。如果你未能通过此哑火检定,器官会爆裂,对你造成等于武器伤害骰数目两倍的钝击伤害,并使水力炮破损。

\n

启动—调整射击 2 (操作)

\n

频率 每分钟一次

\n
\n

效果 你调整水力炮的压力调节器,然后进行远程打击。成功的攻击根据水力炮当前的模块化配置具有额外效果。 · 钝击 目标被推离你5英尺;在重击时,这种强制移动增加到10英尺。 · 穿刺 目标在1轮内,速度承受-10尺的环境减值。 · 挥砍 目标承受@Damage[1d6[persistent,bleed]]伤害。

\n
\n

制作需求 初始原材料必须包括从格罗代尔提取的异次元器官簇。以这种方式采集格罗代尔的器官与正常方法大相径庭;需要1小时且成功通过@Check[type:arcana|dc:22]检定。在大失败的情况下,器官簇爆裂,对采集者造成4d6钝击伤害。

" }, "Feral Linguist (Greater)": { "name": "Feral Linguist (Greater)", "description": "

Activate Cast a Spell (add 1 action)

\n
\n

This wooden whistle is stuffed with cotton and carved with images of bellowing stags, howling wolves, and chirping birds. You can blow on this whistle to use it as a catalyst when casting an @UUID[Compendium.pf2e.spells-srd.Item.wp09USMB3GIW1qbp]{Animal Form} spell. When you do, you retain the ability to speak.

\n

Once during the spell's duration, you can cast either a spell of 4th-rank or lower or a cantrip of any level, ignoring the inability to cast spells while in your battle form.

" }, "Fulmination Fang": { - "name": "Fulmination Fang", - "description": "

The stock and barrel of this +1 striking gun sword are lined with scales from a storm snake. Their insulating properties grant their wielder some protection against electricity.

\n

Activate—Lightning Rod R

\n

Trigger You take electricity damage

\n
\n

Effect You gain resistance 5 to the triggering damage, and the fulmination fang crackles with the absorbed energy. You can Interact to change between the gun sword's current usage (melee to ranged, or ranged to melee). The next melee Strike you make with the fulmination fang within the next minute deals an additional 1d6 electricity damage. After a minute, the absorbed energy dissipates.

\n
\n

Craft Requirements The initial raw materials must include the scales of a storm snake.

" + "name": "雷鸣之牙 Fulmination Fang", + "description": "

这把+1强击枪剑的枪托和枪管上镶嵌着风暴蛇的鳞片。它们的绝缘特性为其持有者提供了一些对电击的保护。

\n

启动—避雷针 R

\n

触发 你受到电击伤害

\n
\n

效果 你对触发伤害获得5点抗力,并且雷鸣之牙因吸收能量而噼啪作响。你可以通过交互动作在枪剑的当前使用方式(近战到远程,或远程到近战)之间切换。在接下来的1分钟内,你用雷鸣之牙进行的下一次近战打击将额外造成1d6点电击伤害。1分钟后,吸收的能量消散。

\n
\n

制作需求 初始原材料必须包括风暴蛇的鳞片。

" }, "Weemuth Trinket": { "name": "Weemuth Trinket", "description": "

Activate Cast a Spell (add 1 action)

\n
\n

The baubles wemmuths use to lure victims to their hunting grounds are dangerous to retrieve and often stained by blood. One of these trinkets covers the plant matter created by entangling flora with blood-drinking thorns. Creatures who fail or critically fail their Reflex saves against entangling flora also take piercing damage equal to the spell's rank.

" }, "Black Scorpion Stingmace": { - "name": "Black Scorpion Stingmace", - "description": "

The massive stinger of a black scorpion adds significant weight to this +2 greater striking fearsome mace. On a critical hit, the target is exposed to black scorpion venom.

\n

Black Scorpion Venom (poison)

\n

Saving Throw @Check[type:fortitude|dc:36];

\n

Maximum Duration 6 rounds

\n

Stage 1 @Damage[2d12[poison]] damage and @UUID[Compendium.pf2e.conditionitems.Item.i3OJZU2nk64Df3xm]{Clumsy 2} (1 round)

\n

Stage 2 @Damage[3d12[poison]] damage, clumsy 2, and @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} (1 round)

\n

Stage 3 @Damage[4d12[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.i3OJZU2nk64Df3xm]{Clumsy 4}, and @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 2} (1 round).

\n
\n

Craft Requirements The initial raw materials must include the intact stinger of a black scorpion.

" + "name": "黑蝎刺锤 Black Scorpion Stingmace", + "description": "

黑蝎的巨大尾刺为这把+2高等强击可怖硬头锤显着地增加了重量。在造成重击时,目标暴露于黑蝎毒液的影响下。

\n

黑蝎毒液 Black Scorpion Venom (毒素)

\n

豁免检定 @Check[type:fortitude|dc:36];

\n

最大持续 6轮

\n

阶段1 @Damage[2d12[poison]]伤害和@UUID[Compendium.pf2e.conditionitems.Item.i3OJZU2nk64Df3xm]{笨拙 Clumsy 2} (1轮)

\n

阶段2 @Damage[3d12[poison]]伤害,笨拙2和@UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{缓慢 Slowed 1} (1轮)

\n

阶段3 @Damage[4d12[poison]]伤害,@UUID[Compendium.pf2e.conditionitems.Item.i3OJZU2nk64Df3xm]{笨拙 Clumsy 4}和@UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{缓慢 Slowed 2} (1轮).

\n
\n

制作需求 初始原材料必须包括黑蝎的完整尾刺。

" }, "Ogre Spider Filament": { "description": "

Activate Cast a Spell

\n
\n

This delicate strand of spiderweb sticks to the target of a spider sting spell, hampering their movement. Using this catalyst causes a creature afflicted with spider venom to become clumsy instead of enfeebled.

", @@ -19964,16 +19964,16 @@ "description": "

A combination of waterproof leather, durable glass, and a system of copper tubes allows aquatic creatures who wear this suit to be able to spend time on land. They're custom-tailored to fit a wide variety of body types and needs. Part of the system of tubes is set up in a way to allow the wearer to speak and hear as well as they normally would with creatures outside the suit. Water, either fresh or salt, is kept moving throughout the system to keep the wearer moisturized. The moving water allows for easier flow to the gills or breathing apparatus of the creature. It also means that the water will slowly run out. Each suit must be refilled with the proper type of water for a creature every 24 hours. It takes 2 gallons of water to refill a suit.

" }, "Mamlambo Scale": { - "description": "

The faint glow beneath the thick, algae-green scales of this suit of +1 resilient scale mail hints at the armor's source.

\n

Activate—Luminous Lure 1 (concentrate, light, manipulate, mental, visual)

\n

Frequency Once per day

\n

Effect The mamlambo scale sheds dim light in a @Template[type:emanation|distance:20]. The light has a duration of 1 minute, but you can extinguish the light with an Interact action. A creature that begins its turn in the light must attempt a @Check[type:will|dc:26] save. Regardless of the save's result, the creature is temporarily immune for 1 hour.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.AdPVz7rbaVSRxHFg]{Fascinated}, and for as long as it remains in the light, it must spend at least 1 of its actions on each of its turns to move closer to the source of the light. If the creature ends its movement adjacent to you, it is slowed 1 until it is out of the light or until you make a Strike against it.

\n

Critical Failure As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against the first Strike you make against it while it is slowed.

\n
\n

Craft Requirements The initial raw materials must include the scales and hide of a mamlambo.

", - "name": "Mamlambo Scale" + "description": "

这套+1韧性鳞甲的厚实、带有藻绿色的鳞片下隐约发出微光,暗示着这护甲的来源。

\n

启动—发光诱饵 1 (专注, 光亮, 操作, 心灵, 视觉)

\n

频率 每天一次

\n

效果 蛇颈鳄鱼鳞片发出@Template[type:emanation|distance:20]范围的昏暗光照。光亮持续1分钟,但你可以通过一个交互动作熄灭光线。在光亮中开始其回合的生物必须尝试进行一次@Check[type:will|dc:26]豁免。不管豁免结果如何,生物都将临时免疫1小时。

\n
\n

大成功 生物不受影响。

\n

成功 生物在1轮内@UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{缓慢 Slowed 1}。

\n

失败 生物被@UUID[Compendium.pf2e.conditionitems.Item.AdPVz7rbaVSRxHFg]{迷魂 Fascinated},只要它呆在光亮中,它每个回合至少要花费一个动作接近光来源。如果生物结束移动时与你相邻,它会陷入缓慢1,直到脱离光亮或你对其进行一次打击。

\n

大失败 如失败,但生物在被缓慢时,对你的第一次打击@UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{措手不及 Off-Guard}。

\n
\n

制作需求 初始材料必须包括蛇颈鳄鱼的鳞片和皮革。

", + "name": "蛇颈鳄鱼鳞片 Mamlambo Scale" }, "Creeping Death": { "name": "Creeping Death", "description": "

Activate 2 Interact

\n
\n

Saving Throw @Check[type:fortitude|dc:22]

\n

Onset 1 round

\n

Maximum Duration 6 rounds

\n

Stage 1 @Damage[2d6[poison]] damage and @UUID[Compendium.pf2e.conditionitems.Item.dfCMdR4wnpbYNTix]{Stunned 1} (2 rounds)

\n

Stage 2 @Damage[2d6[poison]] damage and @UUID[Compendium.pf2e.conditionitems.Item.yblD8fOR1J8rDwEQ]{Confused} (1 round)

\n

Stage 3 @Damage[2d6[poison]] damage and controlled (2 days)

\n

Stage 4 dead. A creature that dies while infected with creeping death immediately releases a burst of spores in a @Template[type:emanation|distance:15], exposing creatures in the area to creeping death. If the corpse of a creature killed by creeping death isn't burned, it rises as the host of a cythnophorian 12 hours later.

" }, "Leydroth Spellbreaker": { - "description": "

The larynx of a leydroth, a dangerous creature whose roar can unravel magic, is integrated into the firing mechanism of this +3 greater striking blunderbuss.

\n

Activate—Dispelling Blast 2 (manipulate)

\n

Frequency once per day

\n
\n

Effect The leydroth spellbreaker emits a 30-foot cone of dispelling energy. Attempt a single counteract check at +25 against each spell or magical effect in the area, plus one item or effect on each creature in the area, with the effects of dispel magic.

\n
\n

Craft Requirements The initial raw materials must include the larynx of a leydroth.

", - "name": "Leydroth Spellbreaker" + "description": "

这把+3高等强击喇叭枪的枪机中整合了一个莱卓斯的喉部——这是一种危险的生物,其吼声能解构魔法。

\n

启动—驱散爆破 2 (操作)

\n

频率 每天一次

\n
\n

效果 莱卓斯破法者 发射出一道30尺锥形的驱散能量。尝试1次调整值为+25的反制检定,对区域内的每个法术或魔法效果、外加区域内每个生物身上的一件魔法物品或一个效果进行反制,效果如同解除魔法。

\n
\n

制作需求 初始材料必须包括一个莱卓斯的喉部。

", + "name": "莱卓斯破法者 Leydroth Spellbreaker" }, "Viperous Elixir (Lesser)": { "description": "

启动A (操作)

\n
\n

你的牙齿延长为带有沟槽的利齿,能够传递致命的毒液。除非你已经拥有造成更高伤害的无武装啮咬攻击,否则你会获得尖牙无武装攻击,其造成@Damage[1d6[piercing]]伤害。你在使用尖牙或其他啮咬攻击进行打击时,于无武装攻击和伤害掷骰上获得如下列出的物品加值。

\n

物品加值为+1,你的尖牙传递@UUID[Compendium.pf2e.equipment-srd.Item.ScclzFrjyB0YJlrb]{黑蝰毒 Black Adder Venom},灵药持续1分钟或直到你使用尖牙命中并造成伤害,取其先者。

", @@ -19992,20 +19992,20 @@ "name": "Defoliation Bomb (Lesser)" }, "Shuln Fang Katar": { - "description": "

This +2 greater striking katar masterfully crafted from the adamantine-laced fang of a shuln can puncture even the toughest of armors.

\n

Activate—Piercing Critical 1 (concentrate)

\n

Frequency once per round

\n

Requirements Your last action was to score a critical hit with the shuln fang katar against a creature that is wearing armor

\n
\n

Effect You deal the same amount of damage as the critical hit to the creature's armor, bypassing any Hardness lower than 10, like adamantine.

\n
\n

Craft Requirements The initial raw materials must include a fang from a shuln.

", - "name": "Shuln Fang Katar" + "description": "

这把+2高等强击拳刃由地鼠怪的精金牙齿打造,能够穿透最坚固的护甲。

\n

启动—穿刺重击 1 (专注)

\n

频率 每轮一次

\n

需求 你上一个的动作是用地鼠牙拳刃对一个穿着护甲的生物造成重击

\n
\n

效果 你对生物的护甲造成与重击相同的伤害,无视任何低于10点硬度,就如同精金一样。

\n
\n

制作需求 初始材料必须包括一根地鼠怪的牙齿。

", + "name": "地鼠牙拳刃 Shuln Fang Katar" }, "Lance of Sun's Radiance": { "name": "Lance of Sun's Radiance", "description": "

Crafted for a long-forgotten knight to slay Avathrael Realmshaper, this +2 striking dragon bane lance is crafted from gleaming steel with a golden silk banner depicting a radiant sun. When in a location of dim light or darkness, the lance of sun's radiance sheds bright light in a 60-foot radius, and dim light for a further 60 feet.

\n
\n

Activate—Banish Darkness 1 (divine, light, manipulate)

\n

Frequency once per hour

\n

Effect You tap the lance's tip against an object, causing that object to shed light like a torch for 1 hour.

\n
\n

Activate—Sun Cutting Scales 2 (divine, light, manipulate)

\n

Frequency once per day

\n

Effect With a bold proclamation, you thrust the lance forward, firing a beam of brilliant, scouring light in a @Template[type:line|distance:120]. Creatures in the area take @Damage[6d8[spirit]] damage, or @Damage[6d12[spirit]] damage if they're a dragon (@Check[type:reflex|dc:28|basic:true] save). Creatures that critically fail are also @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} for 1 round.

" }, "Ankhrav Duster": { - "name": "Ankhrav Duster", - "description": "

Acid drips from the ankhrav mandibles protruding from this +1 knuckle duster. Strikes with this weapon deal an additional @Damage[1[acid]] damage.

\n

Activate—Caustic Jabs 1 (concentrate)

\n

Frequency once per hour

\n
\n

Effect Until the end of your next turn, your Strikes with the ankhrav duster deal an additional 1d6 persistent acid damage.

\n
\n

Craft Requirements The initial raw materials must include the mandibles of an ankhrav.

" + "name": "掘地虫指虎 Ankhrav Duster", + "description": "

从这件+1指虎上面突出的掘地虫下颚滴落着酸液。使用此武器的打击额外造成@Damage[1[acid]]伤害。

\n

启动—腐蚀刺击 1 (专注)

\n

频率 每小时一次

\n
\n

效果 直到你下一回合结束,使用掘地虫指虎的攻击额外造成1d6持续酸蚀伤害。

\n
\n

制作需求 初始材料必须包括掘地虫的下颚。

" }, "Chimera Flail": { - "name": "Chimera Flail", - "description": "

The three spiked heads of this +1 striking war flail are fashioned to resemble the heads of a chimera. Preserved fragments of bone from the creature are fused with the metal of each head, replacing the typical weight at the end of the chain. Each head has been shrunk and preserved for use. You can have only one head slotted at a time and can use only the ability of the currently slotted head, while the other two hang off the pommel. Switching between heads requires an Interact action.

\n

Dragon This head does piercing damage instead of the normal bludgeoning damage, plus 1 damage type based on the magical tradition of the chimera's dragon head. (Arcane force; Divine spirit; Occult mental; Primal acid, cold, electricity, fire, sonic, or poison, chosen at item creation)

\n

Activate—Bursting Breath 1(concentrate)

\n

Frequency once per 10 minutes

\n

Requirements your last action was a successful Strike

\n
\n

Effect You tap into the residual energy of the dragon head and release it as a small breath explosion. This does @Damage[2d6[untyped]] damage of the dragon's additional damage type in a @Template[type:burst|distance:10] centered around one corner of the space the target occupies. After using this, the dragon head attachment loses its additional damage type. You can spend 10 minutes to rest and recharge the head.

\n
\n

Lion This head does piercing damage instead of the normal bludgeoning damage, plus 1 additional precision damage if the target is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard}.

\n

Activate—Pouncing Whirl 2(concentrate)

\n

Frequency once per 10 minutes

\n

Requirements you have not made an attack this turn

\n
\n

Effect You tap into the predator speed of a lion. You Stride up to half your Speed and make a Strike against a target. If that creature is within reach of an ally, regardless if they would normally provide flanking or not, that creature is considered off-guard to your Strike. Your additional precision damage against an off-guard creature increases to [[/r 1d4]]. After using this, the lion head loses its additional precision damage. You can spend 10 minutes to rest and recharge the head.

\n
\n

Goat If your last action was to Stride at least half your Speed, this does an additional @Damage[1d4[force]] damage.

\n

Activate—Charging Horns 3(concentrate)

\n

Frequency once per 10 minutes

\n
\n

Effect You swing the hammer around with the full force of a charging ram. Make a Strike against up to three enemies within your reach. The first two Strikes are at your current attack bonus, and the third is with the normal attack penalty. On a successful hit, the target takes an additional @Damage[1d6[force]] damage and is pushed back 5 feet, or 10 feet on a critical hit. After using this, the goat head loses its additional force damage. You can spend 10 minutes to rest and recharge the head.

\n
\n

Craft Requirements The initial raw materials must include all three heads from a chimera.

" + "name": "奇美拉连枷 Chimera Flail", + "description": "

这把+1强击战斗连枷的三个尖刺头装饰成奇美拉的头部形状。来自这种生物的骨片与每个头部的金属融合,代替了链条末端的一般重物。每个头都已经被缩小并保存以备使用。一次只能装备一个头部,并且只能使用当前装备的头部的能力,而其他两个头部则挂在连枷的柄上。切换头部需要一个交互动作。

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龙头 这个头部造成穿刺伤害而不是正常的钝击伤害,加上1点基于奇美拉龙头魔法根源的伤害类型。(奥术龙-力场;神术龙-精魂;异能龙-心灵;原能龙-酸蚀、寒冷、电击、火焰、音波、或毒素,由创建物品时选择)

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启动—爆发吐息 1(专注)

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频率 每10分钟一次

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需求 你的上个动作是一次成功的打击

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效果 你利用龙头残留的能量并将其作为小型的吐息释放。以目标占据的空间的一个角为中心,对周围@Template[type:burst|distance:10]范围造成@Damage[2d6[untyped]]点龙头额外伤害类型的伤害。使用后,龙头附件失去其额外的伤害类型。你可以花费10分钟休息并且重新充能头部。

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狮头 这个头部造成穿刺伤害而不是正常的钝击伤害,如果目标处于@UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{措手不及 Off-Guard},加上1点额外的精准伤害。

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启动—跳跃旋风 2(专注)

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频率 每10分钟一次

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需求 你这一轮未进行攻击

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效果 你利用狮子的捕食速度。你向前最多以半速行走,并对一个目标进行打击。如果那个生物在你的一个盟友的触及范围内,不管盟友是否提供夹击,该生物对你的打击措手不及。你对措手不及生物的额外精准伤害增加到1d4。使用后,狮头失去其额外的精准伤害。你可以花费10分钟休息并且重新充能头部。

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羊头 如果你的上一个动作是一次至少花费了半速的行走,这造成额外@Damage[1d4[force]]伤害。

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启动—冲锋尖角 3(专注)

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频率 每10分钟一次

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效果 你像一只全力冲锋的公羊一样挥舞锤子。对你触及范围内的最多三个敌人进行打击。前两次打击使用你当前的攻击加值,第三次则按正常的攻击减值。成功击中时,目标额外受到@Damage[1d6[force]]伤害,并被推离5尺,重击则推离10尺。使用后,羊头失去其额外的力场伤害。你可以花费10分钟休息并且重新充能头部。

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制作需求 初始原材料必须包括来自一只奇美拉的所有三个头。

" }, "Frogskin Tincture": { "name": "蛙皮酊剂 Frogskin Tincture", @@ -20016,8 +20016,8 @@ "description": "

你的口腔内植入了充满深色墨汁的囊,使你能够喷出墨汁。

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启动—喷墨 1 (操作)

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频率 每天一次

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效果 你在@Template[type:cone|distance:10]范围内喷洒墨汁,复盖生物并揭示隐形生物。该区域内每个生物必须成功通过@Check[type:reflex|dc:20]豁免,否则会被墨汁覆盖。如果一个生物因这种墨汁而失去@UUID[Compendium.pf2e.conditionitems.Item.zJxUflt9np0q4yML]{隐形 Invisible},它将变为@UUID[Compendium.pf2e.conditionitems.Item.DmAIPqOBomZ7H95W]{隐蔽 Concealed}而非隐形。生物可以通过花费两个交互动作来擦掉墨汁以消除墨汁效果。

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大成功 生物不受影响。

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成功 目标的隐形被取消2轮。

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失败 目标@UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{目盲 Blinded}1轮。其隐形被取消1分钟。

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大失败 目标目盲10分钟。其隐形被取消10分钟。

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如果这个植入体在水下使用,你可以选择在@Template[type:emanation|distance:10]范围内释放墨汁。形成的墨汁云持续10分钟。墨汁云中的所有生物获得隐蔽,墨汁云外的所有生物对墨汁云内的生物变为隐蔽。

" }, "Splithead Bow": { - "name": "Splithead Bow", - "description": "

This +1 striking hauling (Grand Bazaar 80) longbow is lined with the flesh of a fallen hydra and ornate carvings on the grip that depict the hydra's number of heads it had before it was slain. When you wield the bow in combat, you regain 2 Hit Points at the start of each of your turns.

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Activate—Two-Headed Arrow 2 (manipulate)

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Effect You imbue your arrow with the properties of a hydra, splitting it in two and sending each at a different foe. Make two ranged Strikes, each against a separate target. Both targets must be in your line of sight, and within 50 feet of you. Both Strikes count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both attacks. Additionally, after using this ability, you do not regain Hit Points from wielding the bow on your next turn.

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Activate—Five-Headed Arrow 2 (manipulate)

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Frequency once per day

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Effect You make a powerful Strike propelled by the ferocity of a hydra at a target within your first range increment. If your Strike is successful, the arrow deals damage as normal and then passes through the target, splitting into four pieces. Choose four other targets within 30 feet of the original target and make a single ranged Strike with your multiple attack penalty, comparing the result to each secondary target's AC. After using this ability, you do not regain Hit Points from wielding the bow until after your next daily preparations.

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Craft Requirements The initial raw materials must include the flesh from a severed head of a hydra (Monster Core 204).

" + "name": "裂头弓 Splithead Bow", + "description": "

这把+1强击拖拽长弓嵌着一块被斩杀的多头蛇的肉,握把上装饰着精美的雕刻,描绘了多头蛇在被击杀前拥有的头颅数量。当你在战斗中持用这把弓时,你在你的每个回合开始时恢复2点生命值。

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启动—双头箭 2 (操作)

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效果 你将你的箭矢赋予多头蛇的特性,使其分裂成两支,分别射向不同的敌人。进行两次远程打击,每次针对不同的目标。两个目标都必须在你的视觉线内,且距离你不超过50尺。两次打击都计入你的多重攻击减值,但在你完成两次打击后,减值才增加。此外,使用此能力后,你的下一回合开始时不再因为持用弓而恢复生命值。

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启动—五头箭 2 (操作)

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频率 每天一次

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效果 你向第一个射程增量内的目标发起一次强力的打击,其威力源自多头蛇的凶猛。如果你的打击成功,箭矢按正常方式造成伤害,然后穿过目标,分裂成四部分。选择原始目标周围30尺内的其他四个目标,以你当前的多重攻击减值进行一次远程打击,将结果与每个次级目标的AC进行比较。使用此能力后,直到你下一次每日准备,你不再因为持用弓而恢复生命值。

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制作需求 初始材料必须包括多头蛇的一个被切断的头颅的肉。

" }, "Broken Ram's Thorn": { "name": "Broken Ram's Thorn", @@ -20048,8 +20048,8 @@ "description": "

你的唾液腺改造后能够喷射致命的毒液。你获得喷毒非武装远程攻击,射程增量为10尺,造成1d4点毒素伤害。重击时,目标还会陷入@UUID[Compendium.pf2e.conditionitems.Item.fesd1n5eVhpCSS18]{恶心 Sickened 1}。

" }, "Constricting Meteor": { - "name": "Constricting Meteor", - "description": "

The weights of this +1 striking meteor hammer are shaped like snake heads, and anaconda scales adorn the chain.

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Activate—Coiling Chain 1 (concentrate)

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Requirements Your last action was a successful melee Strike or @UUID[Compendium.pf2e.actionspf2e.Item.ge56Lu1xXVFYUnLP]{Trip} with the constricting meteor

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Effect The chain of the meteor hammer wraps around the target and squeezes. Attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Item.PMbdMWc2QroouFGD]{Grapple} the creature with a +1 item bonus. In addition to being @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} on a success, the target takes @Damage[(1d10+7)[bludgeoning]] damage.

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Craft Requirements The initial raw materials must include the scales of a giant anaconda.

" + "name": "紧勒流星锤 Constricting Meteor", + "description": "

这个+1强击流星锤的锤头造型像蛇头,锤链装饰着蟒蛇的鳞片。

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启动—缠蛇链 1 (专注)

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需求 你的上个动作是用紧勒流星锤进行一次成功的打击或@UUID[Compendium.pf2e.actionspf2e.Item.ge56Lu1xXVFYUnLP]{摔绊 Trip}

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效果 流星锤的链条缠绕住目标并开始挤压。尝试一次运动检定,以+1物品加值来@UUID[Compendium.pf2e.actionspf2e.Item.PMbdMWc2QroouFGD]{擒拿 Grapple}该生物。如果成功,目标除了@UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{受擒 Grabbed}之外,还会受到@Damage[(1d10+7)[bludgeoning]]伤害。

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制作需求 初始原材料必须包括一条巨蟒的鳞片。

" }, "Toxic Blood": { "name": "毒血 Toxic Blood", @@ -20076,12 +20076,12 @@ "description": "

Animal calls are often whistles or similar devices that imitate the calls of animals. Each call is for a specific type of animal, such as a duck or bear. When you use the call, it gives you a +1 item bonus to Command an Animal, provided the animal is of the type as the call. You also do not take a circumstance penalty when attempting to @UUID[Compendium.pf2e.actionspf2e.Item.2u915NdUyQan6uKF]{Demoralize} that animal for not sharing a language.

" }, "Alicorn Trigger": { - "name": "Alicorn Trigger", - "description": "

This +2 greater striking jezail features a preserved alicorn horn mounted underneath the barrel. Such a horn is usually willingly granted by the creature at the end of its natural lifespan, but some wicked gunsmiths acquire the horn through violence.

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Activate—Glimmer Beam 2 (manipulate)

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Frequency once per day

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Effect The alicorn trigger unleashes a beam of radiant light in a @Template[type:line|distance:60]. Creatures in the area of effect take @Damage[6d6[fire]] damage and must attempt a DC 33 Fortitude save.

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Critical Success The creature is unaffected.

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Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Dazzled} 1.

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Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} for 1 round.

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Critical Failure The creature takes double damage and is blinded for 1 minute.

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Craft Requirements The initial raw materials must include a horn from an alicorn.

" + "name": "天角扳机 Alicorn Trigger", + "description": "

这把+2高等强击杰萨伊火枪的枪管下方装有一根保存完好的天角兽的角。这种角通常是在天角兽自然寿命结束时自愿赠予的,但也有一些邪恶的枪匠通过暴力手段获得。

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启动—耀眼射线 2 (操作)

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频率 每天一次

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效果 天角扳机释放出一道@Template[type:line|distance:60]耀眼射线。区域内的生物受到@Damage[6d6[fire]]伤害,并必须尝试DC 33强韧豁免。

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大成功 生物不受影响。

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成功 生物受到一半伤害,并@UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{目眩 Dazzled}1轮。

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失败 生物受到全伤害,并@UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{目盲 Blinded}1轮。

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大失败 生物受到双倍伤害,并目盲1分钟。

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制作需求 初始材料必须包括一根来自天角兽的角。

" }, "Arctic Worm Chitin Shield": { - "name": "Arctic Worm Chitin Shield", - "description": "

This tower shield is crafted from interlocking sections of an arctic cave worm's chitin that are rimed with constant frost. It has Hardness 13, HP 104, and BT 52.

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Activate—Misty Chill 1 (cold, concentrate, manipulate)

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Effect You Raise the Shield and an icy mist begins to flow off it. Until the beginning of your next turn, you gain resistance 5 to cold and any creature that ends its turn adjacent to you takes @Damage[3d6[cold]] damage (@Check[type:reflex|dc:29|basic:true] save).

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Craft Requirements The initial raw materials must include chitin from an arctic cave worm.

" + "name": "极地蠕虫几丁质盾 Arctic Worm Chitin Shield", + "description": "

这个塔盾是由极地蠕虫的几丁质互相连接的部分制成的,边缘总之复盖着一层霜。它的硬度为13,HP为104,BT为52。

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启动—寒雾 1 (寒冷, 专注, 操作)

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效果 你举起盾牌,寒冷的雾气开始流出。直到你下一回合开始,你获得5点寒冷抗力,并且任何在他回合结束时与你相邻的生物都将受到@Damage[3d6[cold]]伤害(@Check[type:reflex|dc:29|basic:true]豁免)。

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制作需求 初始材料必须包括极地蠕虫的几丁质。

" }, "Slashing Claws": { "name": "挥砍利爪 Slashing Claws", @@ -20104,24 +20104,24 @@ "description": "

Activate Cast a Spell (add 1 action)

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This palm-sized chunk of wood it rotting, and riddled with mold and fungi. You can crush this wood to use it as a spell catalyst when you cast a @UUID[Compendium.pf2e.spells-srd.Item.YWrfKetOqDwVFut7]{Oaken Resilience}. When you do, the bark that covers your skin is rotting, and emits a small cloud of spores whenever your hurt. For the duration, whenever you take physical damage, your rotting bark skin emits a cloud of spores in a @Template[type:emanation|distance:5]. Creatures in the area must attempt a @Check[type:fortitude|dc:21] save to avoid taking @Damage[1d4[poison]] damage.

" }, "Hodag Leather": { - "description": "

Dyed green and white and studded with the natural spines of a hodag, this +1 deathless studded leather armor is an imposing sight, especially when its wearer is barreling towards you.

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Activate—Hodag Toss 2 (concentrate, manipulate) Effect You Stride up to your Speed and make a Strike at the end of your movement. If you succeed at your Strike, attempt an @Check[type:athletics|defense:fortitude] check against the creature's Fortitude DC. On a success, the creature is thrown 10 feet in a straight line in the direction of your choice and lands @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}. If the creature is knocked into a solid object, it takes 1d6 bludgeoning damage before landing prone. You can instead toss the creature straight up into the air. The creature lands in the same square it occupied, and takes @Damage[1d6[bludgeoning]] damage as it lands prone. You can't use this ability again for [[/br 1d4 #Recharge this ability]]{1d4 rounds}.

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Craft Requirements The initial raw materials must include the hide of a hodag.

", - "name": "Hodag Leather" + "description": "

这件染成绿色和白色、饰有豪达格针刺的+1拒亡镶嵌皮甲,能给人留下深刻的视觉印象,尤其是当穿戴者冲向你的时候。

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启动—豪达格投掷 2 (专注, 操作) 效果 你最多以满速行走,在行动结束时进行一次打击。如果你成功打击,尝试一次@Check[type:athletics|defense:fortitude]检定对抗目标的强韧DC。如果成功,生物朝着由你选择方向,沿着直线距离被投掷出去10尺远,并且@UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{倒地 Prone}。如果生物撞到固体物件上,它会在倒地前受到@Damage[1d6[bludgeoning]]伤害。你也可以选择将生物直接向空中抛。生物将落在它之前占据的相同方格里,并且在倒地时会受到[[/br 1d4 #Recharge this ability]]{1d4轮}伤害。你在[[/br 1d4 #Recharge this ability]]{1d4轮}内无法再次使用这个能力。

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制作需求 初始材料必须包括豪达格的皮革。

", + "name": "豪达格皮甲 Hodag Leather" }, "Orm Choker": { - "description": "

This elaborate choker is fashioned from the treated hide of a water orm. Its interior is lined with the creature's silky hair. While wearing an orm choker, your form blurs slightly around the edges, granting you a +1 item bonus to saving throws against detection, revelation, and scrying effects.

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Activate—Watery Form 3 (concentration, water)

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Frequency once per day

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Effect You dissolve into liquid, appearing only as a stretch of flowing water. While in this form, you gain a swim Speed of 45 feet, you automatically succeed at Athletics checks to Swim, and you gain a +4 circumstance bonus to Stealth checks in water. However, you can't speak, use any of your other items or abilities, or enter a body of salt water while in this form. You can remain in this form for up to 1 hour, though you can return to your normal form using a single action that has the concentrate trait.

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Craft Requirements The initial raw materials must include the hide and hair of a water orm.

", - "name": "Orm Choker" + "description": "

这个精美的项圈由水湖怪处理过的皮制成,内部衬有该生物的丝滑毛发。佩戴湖怪项圈时,你的形体边缘略显模糊,使你在对抗侦测、揭示和探知效果的豁免上获得+1物品加值。

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启动—水形态 3 (专注,水)

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频率 每天一次

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效果 你化为液体,仅呈现为一缕流动的水。在此形态下,你获得45尺游泳速度,游泳的运动检定自动成功,并在水中进行隐秘检定时有+4环境加值。然而,你在此形态下不能说话,不能使用任何其他物品或能力,也不能进入咸水体。你可以保持此形态最多1小时,但你可以使用具有专注特征的单动作恢复到正常形态。

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制作需求 初始材料必须包括包括湖怪的皮和毛发。

", + "name": "湖怪项圈 Orm Choker" }, "Animal Pheromones (Lesser)": { "description": "

启动 1分钟(交互)

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\n

这些化学制剂能够传递种类繁杂的信号。这类炼金混合物存在许多变体,每个都是根据特定类型动物体内的独特化学成分专门定制的。举例而言,你可以制造狼信息素,但这种信息素无法影响其他动物。对于那些与特定类型动物相似,本身却并非动物的生物,信息素无效——比如说,狼信息素对狼人无效。当你学会动物信息素的公式时,你同时学会适用于所有常见动物的信息素公式。如果某种动物并非常见,你必须单独学会适用于此种动物的公式,并且这个公式本身的稀有度等同于此种动物中稀有度最低的生物。

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你可以通过将动物信息素摩擦至自己或触及内的生物来启动它。信息素会持续24小时,或直到花费1分钟(由多个互动动作组成)将其清理掉。在持续时间内,信息素会在半径15尺内散发出不易察觉的芬芳,影响指定动物并使其平静下来。当一个指定动物在影响范围内结束回合时,其必须尝试一次具有如下效果的DC19意志豁免检定。该动物在接下来24小时对这支信息素临时免疫。即使该动物离开了影响范围,信息素的效果也会在其持续时间内始终生效。

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大成功 该动物不受影响。其不一定会意识到信息素的存在,尽管足够聪明的动物可能会从受影响的其他同类身上发现端倪。

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成功 该动物对涂抹信息素的生物态度改善一级。如果这会将态度改善至不关心,那么该动物就不能对上述生物采取敌对行动,一旦上述生物或其盟友对该动物采取敌对行动,信息素对态度的改变就会立即结束。

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失败 如同成功,但态度改善二级。

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大失败 如同成功,但态度改善至乐于帮助。

", "name": "次等动物信息素 Animal Pheromones (Lesser)" }, "Hippopotamus Klar": { - "description": "

This +1 striking klar is fashioned from the skull of a hippopotamus, with one of its canines acting as the blade. While wielding a hippopotamus klar, you gain a +1 item bonus to Intimidation checks.

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Activate—Engulfing Jaws1 (manipulate)

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Frequency once per day

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\n

Effect The hippo jaws of the shield open impossibly wide. Make a melee Strike with the klar blade targeting two creatures adjacent to each other. Roll the attack and damage once and apply it to each creature separately. This counts as two attacks for your multiple attack penalty.

\n
\n

Craft Requirements The initial raw materials must include the entire skull of a hippopotamus.

", - "name": "Hippopotamus Klar" + "description": "

这把+1强击喀拉尔是用河马的头骨制作的,其中一颗犬齿作为刀刃。当你持用河马喀拉尔时,你在威吓检定上获得+1物品加值。

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启动—吞食巨口1 (操作)

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频率 每天一次

\n
\n

效果 喀拉尔上的河马巨口张开得出奇的宽。用喀拉尔的刀刃进行一次近战打击,以两个相邻的生物为目标。只进行一次攻击掷骰和伤害掷骰,分别应用于每个生物。这在计算你多重攻击减值时视为两次打击。

\n
\n

制作需求 初始材料必须包括一整个河马头骨。

", + "name": "河马喀拉尔 Hippopotamus Klar" }, "Tidal Crossbow": { - "description": "

The beak and talons of a tidehawk form the triggering mechanism of this +2 greater striking crossbow. Its grip is constantly damp, though this doesn't affect your ability to keep ahold of the weapon. When used in aquatic combat, a tidal crossbow doesn't have its range increments halved. A tidal crossbow deals 1d4 additional bludgeoning damage on a successful Strike. On a critical hit, the bow's additional damage is instead 1d4 bludgeoning splash damage, and the target must succeed at a @Check[type:reflex|dc:31] save or be pushed back 5 feet. The bow critical specialization effect applies to creatures with the water trait even if it wouldn't normally.

\n

Activate—Typhoon Swell2 (manipulate, water)

\n

Frequency once per day

\n
\n

Effect The tidal crossbow produces a torrent of water in a @Template[type:line|distance:30], dealing @Damage[8d6[bludgeoning]] damage (@Check[type:fortitude|dc:30|basic:true] save). Creatures that fail the save are also knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.

\n
\n

Craft Requirements The initial raw materials must include the beak, talons, and several watery feathers of a tidehawk .

", - "name": "Tidal Crossbow" + "description": "

这把+2高等强击弩的扳机由潮汐鹰的喙和爪构成。其握把始终湿润,但这不影响你持握武器。在水下战斗中使用时,潮汐弩的射程增量不会减半。潮汐弩在成功打击时额外造成1d4钝击伤害。在重击时,弩的额外伤害变为1d4溅射钝击伤害,目标必须通过@Check[type:reflex|dc:31]豁免,否则被推离5尺。弓的重击专精效果对带有水特征的生物生效,即便通常不适用。

\n

启动—台风涌动2 (操作,水)

\n

频率 每天一次

\n
\n

效果 潮汐弩在@Template[type:line|distance:30]区域内产生一股水流,造成@Damage[8d6[bludgeoning]]伤害(@Check[type:fortitude|dc:30|basic:true]豁免)。未通过豁免的生物也会受击@UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{倒地 Prone}。

\n
\n

制作需求 初始材料必须包括潮汐鹰的喙、爪和几根水润的羽毛。

", + "name": "潮汐弩 Tidal Crossbow" }, "Hero's Plate": { "description": "

Golden images of heroic deeds decorate the black plates of this +1 resilient full plate. You gain resistance 5 to mental damage and a +1 status bonus to saves against fear.

\n

Activate—Personal Legend 1 (concentration)

\n

Frequency once per day

\n
\n

Effect The scenes depicted on your armor shift and change, making room to accommodate your current heroic feats. You cast @UUID[Compendium.pf2e.spells-srd.Item.KqvqNAfGIE5a9wSv]{Heroism} on yourself.

", @@ -20132,8 +20132,8 @@ "name": "Giant Catch Pole" }, "Trollhound Pick": { - "name": "Trollhound Pick", - "description": "

This +1 striking greatpick bears a head studded with the tusks of a trollhound.

\n

Activate—Ravenous Strike 2 (magical, manipulate)

\n
\n

Effect You Strike with the trollhound pick, transferring a portion of a trollhound's legendary appetite to the target. A living enemy who takes damage from the attack must attempt a @Check[type:will|dc:19] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature suffers hunger pangs, becoming off-guard for 1 round.

\n

Failure The creature experiences gnawing hunger, becoming @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} for 1 round and @UUID[Compendium.pf2e.conditionitems.Item.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute. If the creature consumes any amount of food or drink (including imbibing a potion), the enfeebled condition ends.

\n

Critical Failure As failure, but the creature is @UUID[Compendium.pf2e.conditionitems.Item.MIRkyAjyBeXivMa7]{Enfeebled 2} and each instance of consuming food or drink reduces the penalty by 1.

\n
\n

Craft Requirements The initial raw materials must include the teeth and tongue from a trollhound.

" + "name": "巨魔犬镐 Trollhound Pick", + "description": "

这把+1强击巨镐的头部镶嵌着一只巨魔犬的獠牙。

\n

启动—饥饿打击 2 (魔法,操作)

\n
\n

效果 你使用巨魔犬镐进行攻击,将一部分巨魔犬的传奇食欲传递给目标。受到此攻击伤害的活体敌人必须尝试@Check[type:will|dc:19]豁免。

\n
\n

大成功 该生物不受影响。

\n

成功 该生物遭受饥饿之痛,陷入措手不及,持续1轮。

\n

失败 该生物体验到啃噬般的饥饿,陷入@UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{措手不及 Off-Guard},持续1轮,并在接下来的1分钟内@UUID[Compendium.pf2e.conditionitems.Item.MIRkyAjyBeXivMa7]{力竭 Enfeebled 1}。如果该生物吃喝任意数量的食物或饮料(包括饮用药水),力竭状态结束。

\n

大失败 如同失败,但该生物@UUID[Compendium.pf2e.conditionitems.Item.MIRkyAjyBeXivMa7]{力竭 Enfeebled 2},每次吃喝食物或饮料时,状态值减少1点。

\n
\n

制作需求 初始材料必须包括巨魔犬的牙齿和舌头。

" }, "Gills": { "name": "鱼鳃 Gills", @@ -20180,8 +20180,8 @@ "description": "

Activate Cast a Spell (add 1 action)

\n
\n

This palm-sized chunk of wood it rotting, and riddled with mold and fungi. You can crush this wood to use it as a spell catalyst when you cast a @UUID[Compendium.pf2e.spells-srd.Item.YWrfKetOqDwVFut7]{Oaken Resilience}. When you do, the bark that covers your skin is rotting, and emits a small cloud of spores whenever your hurt. For the duration, whenever you take physical damage, your rotting bark skin emits a cloud of spores in a @Template[type:emanation|distance:15]. Creatures in the area must attempt a @Check[type:fortitude|dc:29] save to avoid taking @Damage[2d8[poison]] damage.

" }, "Flash Beetle Lantern": { - "name": "Flash Beetle Lantern", - "description": "

This unassuming hooded lantern contains a mass of flash beetle eggs suspended in a magical solution. It sheds light on a 45-foot radius (and dim light in the next 45 feet).

\n

Activate--Spotlight 1 (light, manipulate, visual)

\n

Frequency once per day

\n
\n

Effect Flipping a @UUID[Compendium.pf2e.conditionitems.Item.DmAIPqOBomZ7H95W]{Concealed} lever in the lantern's handle triggers a small current to pass through the solution. The eggs brighten and emit a series of brilliant flashes in a @Template[type:cone|distance:30]. Each creature in the area of effect must attempt a @Check[type:fortitude|dc:18] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Dazzled} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} for 1 round.

\n

Critical Failure The creature is blinded for 1 minute.

\n
\n

Craft Requirements The initial raw materials must include the eggs of a flash beetle.

" + "name": "闪光甲虫灯笼 Flash Beetle Lantern", + "description": "

这款不起眼的带罩提灯内含一团悬浮在魔法溶液中的闪光甲虫卵。它在45尺半径范围内投下明亮光照(并在接下来的45尺内投下昏暗光照)。

\n

启动—聚光灯 1 (光亮,操作,视觉)

\n

频率 每天一次

\n
\n

效果 翻转提灯把手内的隐藏杠杆,触发一股电流通过溶液。卵体会发光,并在一个@Template[type:cone|distance:30]区域内发出一系列耀眼的闪光。该区域内每个生物必须尝试一次@Check[type:fortitude|dc:18]豁免。

\n
\n

大成功 该生物不受影响。

\n

成功 该生物@UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{目眩 Dazzled}1轮。

\n

失败 该生物@UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{目盲 Blinded}1轮。

\n

大失败 该生物目盲1分钟。

\n
\n

制作需求 初始材料必须包括闪光甲虫的卵。

" }, "Pallesthetic Mutagen": { "name": "振动知觉突变药剂 Pallesthetic Mutagen", @@ -20192,16 +20192,16 @@ "description": "

Activate Cast a Spell

\n
\n

The pelt of a witchwarg stays cold long after it leaves the creature's body. A tuft of this fur can freeze a fire shield spell into solid ice, inverting its usual effects. The spell's fire trait is replaced with the cold trait, you gain resistance to fire damage and environmental heat effects (instead of cold effects), the shield is immune to cold damage instead of fire damage, and its Hardness is halved against fire effects. The damage you deal to creatures that touch you or hit you with a melee or unarmed attack has its type changed to cold.

" }, "Mantis Plate": { - "name": "Mantis Plate", - "description": "

The beautiful plates of this +2 resilient greater ready full plate armor are shaped from the carapace of a deadly mantis, providing excellent protection with added flexibility. When wearing a suit of mantis plate, you gain a +1 item bonus to your Athletics DC.

\n

Activate—Mandible Vambraces 2 (concentrate, manipulate)

\n

Effect Make a melee Strike. If you succeed, the target is caught by the spikes on the armor's forearms, taking an additional @Damage[6d6[piercing]] damage (@Check[type:reflex|dc:30|basic:true] save).

\n
\n

Craft Requirements The initial raw materials must include the arms and carapace of a deadly mantis.

" + "name": "螳螂板甲 Mantis Plate", + "description": "

这套+2韧性高等常备全身甲的美丽板片是用夺命螳螂的甲壳制成的,提供了极好的保护和额外的灵活性。穿戴螳螂板甲时,你的运动DC有+1物品加值。

\n

启动—螳螂臂甲 2 (专注, 操作)

\n

效果 进行一次近战打击。如果成功,目标被护甲前臂上的尖刺抓住,受到额外的@Damage[6d6[piercing]]伤害(@Check[type:reflex|dc:30|basic:true]豁免)。

\n
\n

制作需求 初始材料必须包括夺命螳螂的臂部和甲壳。

" }, "Heartmoss (Greater)": { "name": "Heartmoss (Greater)", "description": "

This burgundy moss grows in heart-shaped clumps and releases a pleasant, calming scent. The spell DC of any spell cast by Activating this item is 24.

\n\n
\n

Activate Cast a Spell

\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.SnjhtQYexDtNDdEg]{Stabilize}.

\n
\n

Activate Cast a Spell

\n

Frequency once per day

\n

Effect You cast 3rd-rank @UUID[Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs]{Heal}.

" }, "Storm Herald": { - "name": "Storm Herald", - "description": "

This iridescent, black +2 striking shock thundering fighting fan is crafted from the crackling feathers of thunderbirds to resemble one of the beast's mighty wings. Channeling the avian's tempestuous nature, you are surrounded by a stormy shell of wind and electricity while wielding a storm herald, granting you resistance 5 to electricity and sonic damage.

\n

Activate—Call the Storm 2 (concentrate, magical, manipulate)

\n

Frequency once per day

\n
\n

Effect You channel the full might of a storm with you as its epicenter. All creatures within 30 feet take @Damage[3d10[electricity]] damage and 3d10 sonic damage (@Check[type:reflex|dc:30|basic:true] save).

\n
\n

Craft Requirements The initial raw materials must include feathers from a thunderbird.

" + "name": "风暴使者 Storm Herald", + "description": "

这把电光闪耀的、黑色的+2强击电击雷鸣斗扇由雷鸟的噼啪羽毛制成,形似这头野兽强大的翅膀。凝聚着鸟类那狂风暴雨般的本性,当你持用风暴使者时,你会被一股风暴般的气流和电流包围,赋予你5点电击和音波伤害的抗力。

\n

启动—召唤风暴 2 (专注,魔法,操作)

\n

频率 每天一次

\n
\n

效果 你以自己为中心,引导一场风暴的全部力量。30尺内的所有生物受到@Damage[3d10[electricity]]伤害和3d10音波伤害(@Check[type:reflex|dc:30|basic:true]豁免)。

\n
\n

制作需求 初始材料必须包括雷鸟的羽毛。

" }, "Foxglove Token": { "name": "Foxglove Token", @@ -20224,28 +20224,28 @@ "description": "

Activate Cast a Spell

\n
\n

A marp that gnaws on silver rather than gold grows fur tipped with silver that can be further processed into a versatile spell catalyst. A spellcaster who uses silvered marp fur with an impaling spike spell creates a silver spike rather than a cold iron one.

" }, "Whip-Tongue Sling": { - "name": "Whip-Tongue Sling", - "description": "

This is a +2 striking sling made from the neck, jaw, and tongue of a mobogo to resemble its mouth. The tongue curls around each bullet, which is thrown with the snap of your wrist. Each throw causes a small croak to echo from the sling.

\n

Activate—Bolstering Croak 2 (auditory, concentrate, emotion, manipulate, mental)

\n

Frequency once per day;

\n
\n

Effect You raise your sling and work the handle to mimic a mobogo's croaking song. Allies within 25 feet gain a +1 status bonus to saves against fear effects for 1 round. You can Sustain this for up to 4 rounds. During this time, you can't use the sling to Strike or activate its Tongue Twister ability. After using Bolstering Croak, you can recharge it once per day by feeding the sling a number of gallons of water equal to double the number of rounds for which the Bolstering Croak was active. For example, if you activated but didn't sustain Bolstering Croak, you would require 2 gallons of water to recharge it. If you activated Bolstering Cloak and then Sustained for 1 round, you would require 4 gallons of water.

\n

Activate—Tongue Twister 2 (manipulate)

\n

Requirements The sling isn't loaded

\n
\n

Effect You fully unfurl the sling's tongue to grab hold of a creature within 20 feet, and attempt to move them. Attempt an Athletics check against the creature's Fortitude DC. On a success, you can move the creature up to 15 feet into any space within 20 feet of you. If you target a willing ally with this ability, you automatically succeed at the Athletics check.

\n
\n

Craft Requirements The initial raw materials must include the throat, tongue, and skin from a mobogo.

" + "name": "鞭舌投石索 Whip-Tongue Sling", + "description": "

这是一把+2强击投索,由沼原魔蟾的颈部、颚部和舌头制成,形似其口部。舌头缠绕在每一颗弹丸上,随着手腕的甩动发射出去。每次发射都会从投索中传出微弱的呱呱声。

\n

启动—鼓舞蟾鸣 2 (听觉,专注,情绪,操作,心灵)

\n

频率 每天一次

\n
\n

效果 你举起投索,操作把手模仿沼原魔蟾的呱呱歌声。25尺内的盟友在1轮内对抗恐惧效果的豁免获得+1状态加值。你可以维持此效果最多4轮。在此期间,你不能使用弹弓进行攻击或激活其舌缠能力。使用鼓舞蟾鸣后,你可以通过向投索喂入等于鼓舞蟾鸣启动轮数两倍加仑的水来每天重新充能一次。例如,如果你启动了鼓舞蟾鸣但未维持,你需要2加仑的水来重新充能。如果你启动了鼓舞蟾鸣并维持了1轮,你需要4加仑的水。

\n

启动—舌缠 2 (操作)

\n

需求 投索未被装填

\n
\n

效果 你完全展开投索的舌头,以擒获20尺内的一个生物,并尝试移动他们。尝试进行运动检定对抗该生物的强韧DC。成功的话,你可以将该生物在你20尺内的任何空间内移动最多15尺。如果你以此能力瞄准一个自愿的盟友,你自动在运动检定上成功。

\n
\n

制作需求 初始材料必须包括沼原魔蟾的喉咙、舌头和皮肤。

" }, "Cythbikian Staff": { "name": "Cythbikian Staff", "description": "

The Cythbikian staff is a gnarled length of rotting wood, riddled with mold and fungal growths. Originally called the Zibikian staff in honor of its creator, the green man Zibik, with whom Ghorus communed before magically receiving this staff. Ghorus spent years using samples of the staff's spores to invent weapons for his war against Taldor.

\n

When you invest this staff, a thin layer of fungi grows on your hands, remaining until your next daily preparations. If an enemy takes damage from any of the spells you cast by the Cythbikian staff, this fungus spreads up your arms, and you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes.

\n

Activate—Rule by Roots 3 (fungus, manipulate)

\n

Frequency once per week

\n
\n

Effect You plunge the Cythbikian staff into the earth, causing a vast fungal network to spread out from the staff, coating the ground, plants, structures, and all creatures in a @Template[type:emanation|distance:100] (@Check[type:reflex|dc:34] avoids) until the staff is removed or 24 hours have passed. Non-magical plants in the area die. A creature covered by these fungal growths is @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} and controlled, physically, by the fungus, as it moves them around like a living puppet. At the beginning of a grabbed creature's turn, they can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escape} (DC 34). On a failure, the fungus forces them to spend all of their remaining actions moving toward and attacking the nearest creature in the area using melee Strikes with any weapon at their disposal. The fungal growths pay no mind to how the bodies under their control operate, and grabbed creatures are twisted, bent, and contorted in ways that harm their body. Each round, at the end of a grabbed creature's turn, they take @Damage[8d6[bludgeoning]] damage from this painful manipulation (@Check[type:fortitude|dc:34|basic:true] save). A creature that successfully Escapes or is physically removed from the area is no longer grabbed or controlled. When the Cythbikian staff is removed from the ground, or after 24 hours have passed, the mold dies and this effect ends. Over the course of a week, the mold decays and fertilizes the soil, providing valuable nutrients to the soil and preparing the region for new plant growth.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n" }, "Amulet of the Hellcat": { - "name": "Amulet of the Hellcat", - "description": "

This glass amulet is set on a steel backing shaped like a cage and flickers with an eerie crimson glow. Magically sealed within is a portion of a hellcat's ever-burning heart. While wearing the amulet, you gain a +1 item bonus to Stealth checks made while in bright light, and you can cast the light cantrip emanating from the amulet as an innate divine spell.

\n

Activate—Invisible Pounce 2 (concentrate, manipulate)

\n

Frequency once per day

\n

Requirements You are in bright light

\n
\n

Effect You become @UUID[Compendium.pf2e.conditionitems.Item.zJxUflt9np0q4yML]{Invisible}, Stride up to your speed, and then make a melee Strike at the end of that movement. After making the Strike, you are no longer invisible. If at any point during your Stride, you pass out of bright light, you are no longer invisible and must stop moving. You may make a melee Strike if you have a target within reach.

\n
\n

Craft Requirements The initial raw materials must include the heart of a hellcat.

" + "name": "地狱猫护符 Amulet of the Hellcat", + "description": "

这块玻璃护身符镶嵌在形似笼子的钢背上,闪烁着诡异的深红色光芒。魔法密封在其中的是一块地狱猫永不熄灭的心脏的一部分。佩戴此护身符时,你在明亮光照下进行的隐秘检定获得+1物品加值,并且你可以从护身符中以内在神术的方式施展光亮术戏法。

\n

启动—隐形猛扑 2 (专注,操作)

\n

频率 每天一次

\n

需求 你处于明亮光线下

\n
\n

效果 你变得@UUID[Compendium.pf2e.conditionitems.Item.zJxUflt9np0q4yML]{隐形 Invisible},最多以满速行走,然后在移动结束时进行一次近战打击。打击后,你不再隐形。如果在行走过程中的任何时候,如果你离开明亮光照,你将不再隐形并必须停止移动。如果你有目标在触及范围内,你可以进行近战打击。

\n
\n

制作需求 初始材料必须包括地狱猫的心脏。

" }, "Bloodgorger Scythe": { - "name": "Bloodgorger Scythe", - "description": "

This +1 striking scythe is made from the cruel, blackened branches of the carnivorous scythe tree, which hungrily drink up spilled blood.

\n

Activate—Root in Blood1 (manipulate)

\n

Requirements Your last action was a successful Strike with this weapon and your target isn't currently taking any persistent bleed damage;

\n
\n

Effect You break off a piece of the bloodgorger scythe inside your enemy to feed on their blood and sprout into a new tree. The target takes 1 persistent bleed damage at the end of their turn. Each failure to stop the bleeding increases this bleed damage by 1 as a small scythe tree grows from the wound, to a maximum of 3 persistent bleed damage.

\n

Activate—Sapling Slash 1 (concentrate)

\n

Requirements A target has a piece of the bloodgorger scythe broken off inside them and has failed to recover from the persistent bleed damage for 3 consecutive turns

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Effect The sprouted scythe tree grows large enough to be commanded. It makes a melee Strike against the target or a creature adjacent to the target, with a +18 to hit and dealing @Damage[1d10[slashing]] damage.

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Craft Requirements The initial raw materials must include branches and roots from a scythe tree

" + "name": "嗜血巨镰 Bloodgorger Scythe", + "description": "

这把+1强击巨镰由肉食性的镰刀树的残忍、焦黑的枝条制成,贪婪地吸取溢出的血液。

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启动—浸血树根1 (操作)

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需求 你上一个动作是使用此武器成功进行打击,且目标当前未受到任何持续流血伤害;

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效果 你将嗜血巨镰的一部分折断留在敌人体内,以吸取其血液并生长成新树。目标在他的回合结束时受到1点持续流血伤害。每当目标停止流血的尝试失败时,持续流血伤害增加1点,因为伤口中长出的小镰刀在不断生长,最多增加到3点持续流血伤害。

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启动—树苗斩击 1 (专注)

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需求 目标体内有折断的嗜血巨镰部分,且连续3轮未能恢复持续流血伤害

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效果 发芽的镰刀树长到足够大,可以被指挥。它对目标或与目标相邻的生物进行一次近战打击,攻击加值+18,造成@Damage[1d10[slashing]]伤害。

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制作需求 初始原材料必须包括镰刀树的枝条和根。

" }, "Field Guide": { "name": "Field Guide", "description": "

This book contains illustrations and information on edible and dangerous plants. Most field guides tend to be region specific, such as the Mindspin Mountains or Osirian desert. If you are attempting to Subsist in the field guide's region with a skill you're untrained in, consulting the book gives you a +2 circumstance bonus to the skill check.

" }, "Amphisbaena Handwraps": { - "name": "Amphisbaena Handwraps", - "description": "

Your hands fit through the venomous mouths of this pair of handwraps made from amphisbaena skin. Your unarmed strikes gain the versatile P trait. Amphisbaena handwraps can have weapon runes etched onto them, similar to handwraps of mighty blows.

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Activate—Twin Venom Strike 2 (manipulate)

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Frequency once per hour

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Effect Make two unarmed Strikes. Both Strikes count toward your multiple attack penalty, but the penalty doesn't increase until after both attacks. Each Strike deals an additional @Damage[1d6[poison]] damage.

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Craft Requirements The initial raw materials must include the skin and heads of an amphisbaena.

" + "name": "双头蛇缠手带 Amphisbaena Handwraps", + "description": "

你的双手由这副双头蛇皮制成的缠手带上的毒蛇口中伸出。你的无武装打击获得多用P特征。双头蛇缠手带可以刻上武器符文,类似于重拳缠手带。

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启动—双毒打击 2 (操作)

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频率 每小时一次

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效果 行两次无武装打击。两次打击都计入你的多重攻击减值,但减值在两次后才增加。每次打击额外造成@Damage[1d6[poison]]伤害。

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制作需求 初始材料必须包括双头蛇的皮肤和头部。

" }, "Nail Bomb (Greater)": { "description": "

Activate 1 Strike

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This pressurized iron casing bursts open when struck, releasing cold iron shrapnel. You gain a +2 item bonus to attack rolls. The bomb deals 6d4 piercing damage and 3 piercing splash damage from a cold iron source.

",