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disableDepthTestDistance bug when globe is tilted #5501
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Also, if you zoom into the Earth in the above demo, and look up at the sky, you'll see dots from behind the camera mirrored into the sky. |
This is zoom-in only, no globe rotation. Note the "second batch" of dots show up in the earlier part of this anim, I think the depth cone gets disabled or something there. Then a "third batch" starts drifting down from the sky, they seem like they're supposed to be behind the camera or something, certainly not above. |
The "floating down from the sky" bug is actually duplicate with #5331. But, the "visible on the other side of the globe" aspect shown here is not mentioned there. It may be a separate but related bug. |
I'm running into this on a regular basis now as well. |
This could be the depth plane. Have you tried with terrain and depth writes enabled? |
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Reported on the forum: https://groups.google.com/forum/?hl=en#!topic/cesium-dev/gn56Qo60i4s
When disableDepthTestDistance is set to a small number, it works as expected until the globe is rotates, then entities regardless of distance seem to ignore the depth test.
Here's a sandcastle example:
http://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Hello%20World.html&label=Showcases&gist=49ebc4d710383cfd2fec9d1fc4ed650b
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