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Turning on point cloud attenuation blows up safari 11.1.1 #6792

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euwest opened this issue Jul 10, 2018 · 3 comments
Closed

Turning on point cloud attenuation blows up safari 11.1.1 #6792

euwest opened this issue Jul 10, 2018 · 3 comments

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@euwest
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euwest commented Jul 10, 2018

Looks like adding tileset.pointCloudShading.attenuation = true results in:

DeveloperError: The color texture pixel datatype is FLOAT and the WebGL implementation does not support the EXT_color_buffer_float or WEBGL_color_buffer_float extensions. See Context.colorBufferFloat. (source?)

system specs:
screen shot 2018-07-10 at 4 42 45 pm
screen shot 2018-07-10 at 4 43 02 pm

Easily duplicated in sandcastle, which appears to be using 1.47. I've also tried 1.46.1 and had the same issue.

screen shot 2018-07-10 at 4 30 37 pm

@hpinkos
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hpinkos commented Jul 11, 2018

@likangning93 any ideas here? Is this something that's not supported and we need a flag for or is this a bug?

@likangning93
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I'll take a deeper look soon. It's definitely weird that this is happening when applying point cloud attenuation on a non-point-cloud tileset though.

@likangning93
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likangning93 commented Jul 11, 2018

From a quick look though, this might just be an extension that we need to check for.
[EDIT] we might be able to get around needing color_buffer_float, which could end up making EDL also more efficient.

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