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Z-Ordering #2960

Merged
merged 8 commits into from
Aug 24, 2015
Merged

Z-Ordering #2960

merged 8 commits into from
Aug 24, 2015

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bagnell
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@bagnell bagnell commented Aug 21, 2015

Adds Scene.groundPrimitives. Use the raise/lower functions for correct z-ordering.

@@ -1606,6 +1620,7 @@ define([
}

scene._primitives.update(context, frameState, commandList);
scene._groundPrimitives.update(context, frameState, commandList);
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Do you think we should do this before _primitives.update so all ground primitives are drawn below all primitives if both were to have GroundPrimitives?

@pjcozzi
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pjcozzi commented Aug 22, 2015

Code looks good, just that question.

@bagnell
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bagnell commented Aug 24, 2015

@pjcozzi This is ready,

@pjcozzi
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pjcozzi commented Aug 24, 2015

The amazement continues.

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2 participants