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Write to gl_FragData instead of gl_FragColor for debug commands if MRT is used #4864

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merged 4 commits into from
Jan 16, 2017

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austinEng
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Fixes (1) of #2448

@pjcozzi
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pjcozzi commented Jan 14, 2017

Since this is a user-facing change, please update CHANGES.md. Look at example throughout that file for how to word this.

if (scene.debugShowCommands) {
if (!defined(command._debugColor)) {
command._debugColor = Color.fromRandom();
}
var c = command._debugColor;
newMain += ' gl_FragColor.rgb *= vec3(' + c.red + ', ' + c.green + ', ' + c.blue + '); \n';
if (length) {
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Here and below, we are usually more explicit, e.g., length > 0

@pjcozzi
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pjcozzi commented Jan 14, 2017

@bagnell could you do the final review and merge?

@austinEng
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Updated

@bagnell bagnell merged commit 8c643de into CesiumGS:master Jan 16, 2017
@pjcozzi pjcozzi mentioned this pull request Jan 16, 2017
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3 participants