-
Notifications
You must be signed in to change notification settings - Fork 17
/
Copy pathproject.godot
62 lines (47 loc) · 1.86 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="world_of_alpheratz"
run/main_scene="res://scenes/first_scene.tscn"
config/use_custom_user_dir=true
config/features=PackedStringArray("4.0", "C#", "Forward Plus")
run/max_fps=60
config/icon="res://icon.png"
[autoload]
GameWorld="*res://scenes/game_world.tscn"
[display]
window/size/viewport_width=864
window/size/viewport_height=624
window/stretch/mode="viewport"
[dotnet]
project/assembly_name="world_of_alpheratz"
[input]
1={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":49,"echo":false,"script":null)
]
}
2={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"echo":false,"script":null)
]
}
3={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":51,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="general"
2d_physics/layer_2="player"
2d_physics/layer_3="mob"
2d_physics/layer_4="mob_obstacle"
[rendering]
shader_compiler/shader_cache/enabled=false
anti_aliasing/quality/msaa_2d=3