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I expect that we can switch back to having Property<Set<E>> once this story is fully done, but in the meantime if this is solved and we can avoid the casting, this is already a good improvement
Integrate the fixes once they're available or find viable workarounds. Search the code for TODO comments with this issue number.
The text was updated successfully, but these errors were encountered:
We want to have a ConfigMe property of
Set<E>
type whereE extends Enum<E>
, but we cannot do so elegantly because of a few ConfigMe bugs:Property<Set<E>>
once this story is fully done, but in the meantime if this is solved and we can avoid the casting, this is already a good improvementIntegrate the fixes once they're available or find viable workarounds. Search the code for TODO comments with this issue number.
The text was updated successfully, but these errors were encountered: