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Show your custom config or script in awesomeshot #4
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Default config alternative
# Make sure when your phone screenshot the result file image
# PATH is same with this variable. Default my phone result file
# image PATH on "/sdcard/DCIM/Screenshots". If not same,
# you can edit this variable value
screenshot_result_path="/sdcard/Pictures/ScreenMaster"
#screenshot_result_path="/sdcard/DCIM/Screenshots"
# This variable serves to set the convert image with file type non PNG, change this value
# to blank or whatever for disable function and "yes" for enable function.
# Convert to PNG if file not PNG
convert_to_png="yes"
# This variable serves to function to backup original photo
# (screenshot result), change this value to blank or whatever for disable
# function and "yes" for enable function
backup="yes"
# This variable serves to set the original photo backup PATH
path_backup="/sdcard/DCIM/awesomeshot"
# Array Hex Color
hex_color=(
"#F8F9FA" # white
"#000000" # black
"#282C34" # black-gray
"#333333" # gray
"#A8D7FE" # blue sky
"#6D6B70" # another gray
"#726A7B" # slate gray
)
# This variable serves to convert title bar when editing the image, change this value
# to blank or whatever for disable convert and "yes" for enable function
convert_titlebar="yes"
# This variable serves to set where the title bar place, if "yes" the title bar add on image,
# if blank or whatever the title bar will be added at out of image
add_on_img=""
# This variable serves to set the width and height size of title bar.
# NOTE (Bug Found):
# - Sometimes the title bar result is too big or too small
#
# width_img=$(magick ${file_name} - format "%w" info:)
# height_img=$(magick ${file_name} - format "%h" info:)
# if (( ${width_img} > ${height_img} )); then
# height_img=${width_img}
# elif (( ${width_img} < ${height_img} )); then
# width_img=${height_img}
# fi
width_img=500
height_img=1000
# This variable serves to set titlebar color, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
titlebar_color="${hex_color[2]}"
# This variable serves to convert the titlebar text, change this value
# to blank or whatever for disable function and "yes" for enable function.
convert_titlebar_text="yes"
# This variable serves to set titlebar text, if you want to use icon
# you can search on Nerd Fonts Website (https://www.nerdfonts.com/cheat-sheet)
# NOTE: if you use icon from Nerd Fonts, make sure "titlebar_text_font" using nerd fonts to!
titlebar_text="גּ awesomeshot"
# This variable serves to set text position of titlebar text, the value contain 8 wind direction:
# - NorthWest
# - North
# - West
# - Center
# - East
# - SouthWest
# - South
# - SouthEast
# NOTE: Default value is "North"
titlebar_text_position="north"
# This variable serves to set font size
titlebar_text_size="27"
# This variable serves to set the text color, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
titlebar_text_color="${hex_color[6]}"
# This variable serves to set titlebar text background color (background text), change this value
# to "none" for transparent background, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
titlebar_text_background="none"
# This variable serves to set the font used when converting, you can check the list font
# available to use for ImageMagick by command:
# - magick convert -list font | grep -iE 'font:.*'
#titlebar_text_font="JetBrains-Mono-Medium-Nerd-Font-Complete"
titlebar_text_font="Fira-Code-Medium-Nerd-Font-Complete-Mono"
# This variable serves to set position of "X" and "Y" titlebar text
titlebar_text_xy="+0+15"
# This variable serves to convert rounded corner, change this value
# to blank or whatever for disable convert and "yes" for enable function
convert_rounded="yes"
# This variable serves to set how many rounded corners
border_radius=20
# This variable serves to convert tiny first border (background image) when editing the image,
# change this value to blank or whatever for disable convert and "yes" for enable function
convert_first_border="yes"
# This variable serves to set tiny first border color (background image), change this value
# to "none" for transparent background, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
first_border_color="${hex_color[5]}"
# This variable serves to set how many size of the first border
# NOTE: make sure this value is small, otherwise it will look weird
first_border_size=3
# This variable serves to convert border (background image) when editing the image,
# change this value to blank or whatever for disable convert and "yes" for enable function
convert_second_border="yes"
# This variable serves to set border color (background image), change this value
# to "none" for transparent background, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
# NOTE: if convert_second_border enable and second_border_color value not none
# will be conflict
#second_border_color="${hex_color[0]}"
second_border_color="none"
# This variable serves to set how many size of the second border
second_border_size=50
# This variable serves to convert border with gradient color,
# change this value to blank or whatever for disable convert and "yes" for enable function
convert_second_border_gradient="yes"
# This variable serves to convert gradient color method
# More information: https://legacy.imagemagick.org/Usage/misc/
# List available method:
# - saddle
# - mesh
interpolate_method="mesh"
second_border_gradient_color=(
"#C850C0"
"#FFCC70"
"#4158D0"
"#FE7FAA"
)
saddle_color_top_left="${second_border_gradient_color[0]}"
saddle_color_top_right="${second_border_gradient_color[1]}"
saddle_color_bottom_left="${second_border_gradient_color[2]}"
saddle_color_bottom_right="${second_border_gradient_color[0]}"
mesh_color_top_left="${second_border_gradient_color[1]}"
mesh_color_top_right="${second_border_gradient_color[1]}"
mesh_color_bottom_left="${second_border_gradient_color[3]}"
mesh_color_bottom_right="${second_border_gradient_color[3]}"
# This variable serves to convert the shadow of image, change this value
# to blank or whatever for disable function and "yes" for enable function.
convert_shadow="yes"
# This variable serves to set shadow color, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
shadow_color="${hex_color[1]}"
# This variable serves to set shadow size, this variable has four values:
# shadow_size="75x30+0+30"
# that mean:
# - bottom shadow is x75
# - right shadow is +30
# - top shadow is +0
# - left shadow is +30
shadow_size="75x30+0+30"
# This variable serves to convert the footer text, change this value
# to blank or whatever for disable function and "yes" for enable function.
convert_footer=""
# This variable serves to set text of footer, if you want to use icon
# you can search on Nerd Fonts Website (https://www.nerdfonts.com/cheat-sheet)
# NOTE: if you use icon from Nerd Fonts, make sure "footer_font" using nerd fonts to!
footer_text=" Shot by Awesomeshot"
# This variable serves to set text position of footer, the value contain 8 wind direction:
# - NorthWest
# - North
# - West
# - Center
# - East
# - SouthWest
# - South
# - SouthEast
# NOTE: Default value is "South"
footer_position="South"
# This variable serves to set position of "X" and "Y"
footer_xy="+0+45"
# This variable serves to set the font used when converting, you can check the list font
# available to use for ImageMagick by command:
# - magick convert -list font | grep -iE 'font:.*'
footer_font="JetBrains-Mono-Medium-Nerd-Font-Complete"
# This variable serves to set font size
footer_font_size=25
# This variable serves to set the text color, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
footer_foreground="${hex_color[1]}"
# This variable serves to set footer background color (background text), change this value
# to "none" for transparent background, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
footer_background="none"
# This variable serves to open the result of image (when editing finished), change this value
# to blank or whatever for disable function and "yes" for enable function.
open_image="" or # Make sure when your phone screenshot the result file image
# PATH is same with this variable. Default my phone result file
# image PATH on "/sdcard/DCIM/Screenshots". If not same,
# you can edit this variable value
screenshot_result_path="/sdcard/Pictures/ScreenMaster"
#screenshot_result_path="/sdcard/DCIM/Screenshots"
# This variable serves to set the convert image with file type non PNG, change this value
# to blank or whatever for disable function and "yes" for enable function.
# Convert to PNG if file not PNG
convert_to_png="yes"
# This variable serves to function to backup original photo
# (screenshot result), change this value to blank or whatever for disable
# function and "yes" for enable function
backup="yes"
# This variable serves to set the original photo backup PATH
path_backup="/sdcard/DCIM/awesomeshot"
# Array Hex Color
hex_color=(
"#F8F9FA" # white
"#000000" # black
"#282C34" # black-gray
"#333333" # gray
"#A8D7FE" # blue sky
"#6D6B70" # another gray
"#726A7B" # slate gray
"#A2AAAD"
)
# This variable serves to convert title bar when editing the image, change this value
# to blank or whatever for disable convert and "yes" for enable function
convert_titlebar="yes"
# This variable serves to set where the title bar place, if "yes" the title bar add on image,
# if blank or whatever the title bar will be added at out of image
add_on_img=""
# This variable serves to set the width and height size of title bar.
# NOTE (Bug Found):
# - Sometimes the title bar result is too big or too small
#
# width_img=$(magick ${file_name} - format "%w" info:)
# height_img=$(magick ${file_name} - format "%h" info:)
# if (( ${width_img} > ${height_img} )); then
# height_img=${width_img}
# elif (( ${width_img} < ${height_img} )); then
# width_img=${height_img}
# fi
width_img=500
height_img=1000
# This variable serves to set titlebar color, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
titlebar_color="${hex_color[2]}"
# This variable serves to convert the titlebar text, change this value
# to blank or whatever for disable function and "yes" for enable function.
convert_titlebar_text="yes"
# This variable serves to set titlebar text, if you want to use icon
# you can search on Nerd Fonts Website (https://www.nerdfonts.com/cheat-sheet)
# NOTE: if you use icon from Nerd Fonts, make sure "titlebar_text_font" using nerd fonts to!
#titlebar_text="גּ awesomeshot"
titlebar_text="Awesomeshot"
# This variable serves to set text position of titlebar text, the value contain 8 wind direction:
# - NorthWest
# - North
# - West
# - Center
# - East
# - SouthWest
# - South
# - SouthEast
# NOTE: Default value is "North"
titlebar_text_position="north"
# This variable serves to set font size
titlebar_text_size="30"
# This variable serves to set the text color, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
titlebar_text_color="${hex_color[5]}"
# This variable serves to set titlebar text background color (background text), change this value
# to "none" for transparent background, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
titlebar_text_background="none"
# This variable serves to set the font used when converting, you can check the list font
# available to use for ImageMagick by command:
# - magick convert -list font | grep -iE 'font:.*'
#titlebar_text_font="JetBrains-Mono-Medium-Nerd-Font-Complete"
#titlebar_text_font="Fira-Code-Medium-Nerd-Font-Complete-Mono"
titlebar_text_font="Falling-Sky"
# This variable serves to set position of "X" and "Y" titlebar text
titlebar_text_xy="+0+7"
# This variable serves to convert rounded corner, change this value
# to blank or whatever for disable convert and "yes" for enable function
convert_rounded="yes"
# This variable serves to set how many rounded corners
border_radius=20
# This variable serves to convert tiny first border (background image) when editing the image,
# change this value to blank or whatever for disable convert and "yes" for enable function
convert_first_border="yes"
# This variable serves to set tiny first border color (background image), change this value
# to "none" for transparent background, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
first_border_color="${hex_color[5]}"
# This variable serves to set how many size of the first border
# NOTE: make sure this value is small, otherwise it will look weird
first_border_size=3
# This variable serves to convert border (background image) when editing the image,
# change this value to blank or whatever for disable convert and "yes" for enable function
convert_second_border="yes"
# This variable serves to set border color (background image), change this value
# to "none" for transparent background, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
# NOTE: if convert_second_border enable and second_border_color value not none
# will be conflict
second_border_color="${hex_color[0]}"
#second_border_color="none"
# This variable serves to set how many size of the second border
second_border_size=50
# This variable serves to convert border with gradient color,
# change this value to blank or whatever for disable convert and "yes" for enable function
convert_second_border_gradient=""
# This variable serves to convert gradient color method
# More information: https://legacy.imagemagick.org/Usage/misc/
# List available method:
# - saddle
# - mesh
interpolate_method="mesh"
second_border_gradient_color=(
"#C850C0"
"#FFCC70"
"#4158D0"
"#FE7FAA"
)
saddle_color_top_left="${second_border_gradient_color[0]}"
saddle_color_top_right="${second_border_gradient_color[1]}"
saddle_color_bottom_left="${second_border_gradient_color[2]}"
saddle_color_bottom_right="${second_border_gradient_color[0]}"
mesh_color_top_left="${second_border_gradient_color[1]}"
mesh_color_top_right="${second_border_gradient_color[1]}"
mesh_color_bottom_left="${second_border_gradient_color[3]}"
mesh_color_bottom_right="${second_border_gradient_color[3]}"
# This variable serves to convert the shadow of image, change this value
# to blank or whatever for disable function and "yes" for enable function.
convert_shadow="yes"
# This variable serves to set shadow color, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
shadow_color="${hex_color[1]}"
# This variable serves to set shadow size, this variable has four values:
# shadow_size="75x30+0+30"
# that mean:
# - bottom shadow is x75
# - right shadow is +30
# - top shadow is +0
# - left shadow is +30
shadow_size="75x30+0+30"
# This variable serves to convert the footer text, change this value
# to blank or whatever for disable function and "yes" for enable function.
convert_footer=""
# This variable serves to set text of footer, if you want to use icon
# you can search on Nerd Fonts Website (https://www.nerdfonts.com/cheat-sheet)
# NOTE: if you use icon from Nerd Fonts, make sure "footer_font" using nerd fonts to!
footer_text=" Shot by Awesomeshot"
# This variable serves to set text position of footer, the value contain 8 wind direction:
# - NorthWest
# - North
# - West
# - Center
# - East
# - SouthWest
# - South
# - SouthEast
# NOTE: Default value is "South"
footer_position="South"
# This variable serves to set position of "X" and "Y"
footer_xy="+0+45"
# This variable serves to set the font used when converting, you can check the list font
# available to use for ImageMagick by command:
# - magick convert -list font | grep -iE 'font:.*'
footer_font="JetBrains-Mono-Medium-Nerd-Font-Complete"
# This variable serves to set font size
footer_font_size=25
# This variable serves to set the text color, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
footer_foreground="${hex_color[1]}"
# This variable serves to set footer background color (background text), change this value
# to "none" for transparent background, if you want to custom the color, you can
# change this value with hex color or use the one in the array list.
footer_background="none"
# This variable serves to open the result of image (when editing finished), change this value
# to blank or whatever for disable function and "yes" for enable function.
open_image="" |
Titile Bar Altenative<<''
|--------------------------------------------------------------------------
| Section: ImageMagick Titlebar
|--------------------------------------------------------------------------
|
| In this section contains how titlebar will be create, such as:
| - Add on image (titlebar will be added at out of image)
| - Width & Height of titlebar
| - Color of titlebar
| - Text of titlebar
| - Font of text
| - Text size
| - Text color
| - Text background color
| - Text position
| - Font position (x, y)
|
''
convert_titlebar="yes"
add_on_img=""
width_titlebar=500
height_titlebar=1000
titlebar_color="${hex_color[2]}"
convert_titlebar_text="yes"
#titlebar_text="Awesomeshot"
titlebar_text=" arman -- awesomeshot -- גּ"
#titlebar_text_font="Falling-Sky"
titlebar_text_font="Fira-Code-Medium-Nerd-Font-Complete-Mono"
titlebar_text_size=25
titlebar_text_color="${hex_color[5]}"
titlebar_text_background="none"
titlebar_text_position="North"
#titlebar_text_xy="+0+7"
titlebar_text_xy="+0+13" |
mau konsultasi nih, sosmednya pembuat mana. kuinbox email ga bales |
Silahkan buat issue baru mengenai masalah nya |
tittle bar knp ga muncul ya |
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This issue is created for posting or sharing the configs and screenshots for a custom config or script of
Awesomeshot
. This issue is open for everyone to upload their stuff.The text was updated successfully, but these errors were encountered: