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It looks like the index parameter in calls to GL.disableVertexAttribArray(index) is incorrectly interpreted as an enum for GL.drawArrays primitive type. See the following screenshot:
It looks like enableVertexAttribArray has the same behavior, though some indices some out properly as numbers, only others get the number mistranslated to an enum name.
It looks like the
index
parameter in calls toGL.disableVertexAttribArray(index)
is incorrectly interpreted as an enum forGL.drawArrays
primitive type. See the following screenshot:which reads
whereas it should read
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