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script-greetings.rpy
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##This page holds all of the random greetings that Monika can give you after you've gone through all of her "reload" scripts
#Make a list of every label that starts with "greeting_", and use that for random greetings during startup
# HOW GREETINGS USE EVENTS:
# unlocked - determines if the greeting can even be shown
# rules - specific event rules are used for things:
# MASSelectiveRepeatRule - repeat on certain year/month/day/whatever
# MASNumericalRepeatRule - repeat every x time
# MASPriorityRule - priority of this event. if not given, we assume
# the default priority (which is also the lowest)
# PRIORITY RULES:
# Special, moni wants/debug greetings should have negative priority.
# special event greetings should have priority 10-50
# non-special event, but somewhat special compared to regular greets should
# be 50-100
# random/everyday greetings should be 100 or larger. The default prority
# will be 500
# persistents that greetings use
default persistent._mas_you_chr = False
# persistent containing the greeting type
# that should be selected None means default
default persistent._mas_greeting_type = None
# cutoff for a greeting type.
# if timedelta, then we add this time to last session end to check if the
# type should be cleared
# if datetime, then we compare it to the current dt to check if type should be
# cleared
default persistent._mas_greeting_type_timeout = None
default persistent._mas_idle_mode_was_crashed = None
# this gets to set to True if the user crashed during idle mode
# or False if the user quit during idle mode.
# in your idle greetings, you can assume that it will NEVER be None
init -1 python in mas_greetings:
import store
import store.mas_ev_data_ver as mas_edv
import datetime
import random
# TYPES:
TYPE_SCHOOL = "school"
TYPE_WORK = "work"
TYPE_SLEEP = "sleep"
TYPE_LONG_ABSENCE = "long_absence"
TYPE_SICK = "sick"
TYPE_GAME = "game"
TYPE_EAT = "eat"
TYPE_CHORES = "chores"
TYPE_RESTART = "restart"
TYPE_SHOPPING = "shopping"
TYPE_WORKOUT = "workout"
TYPE_HANGOUT = "hangout"
### NOTE: all Return Home greetings must have this
TYPE_GO_SOMEWHERE = "go_somewhere"
# generic return home (this also includes bday)
TYPE_GENERIC_RET = "generic_go_somewhere"
# holiday specific
TYPE_HOL_O31 = "o31"
TYPE_HOL_O31_TT = "trick_or_treat"
TYPE_HOL_D25 = "d25"
TYPE_HOL_D25_EVE = "d25e"
TYPE_HOL_NYE = "nye"
TYPE_HOL_NYE_FW = "fireworks"
# crashed only
TYPE_CRASHED = "generic_crash"
# reload dialogue only
TYPE_RELOAD = "reload_dlg"
# High priority types
# These types ALWAYS override greeting priority rules
# These CANNOT be override with GreetingTypeRules
HP_TYPES = [
TYPE_GO_SOMEWHERE,
TYPE_GENERIC_RET,
TYPE_LONG_ABSENCE,
TYPE_HOL_O31_TT
]
NTO_TYPES = (
TYPE_GO_SOMEWHERE,
TYPE_GENERIC_RET,
TYPE_LONG_ABSENCE,
TYPE_CRASHED,
TYPE_RELOAD,
)
# idle mode returns
# these are meant if you had a game crash/quit during idle mode
def _filterGreeting(
ev,
curr_pri,
aff,
check_time,
gre_type=None
):
"""
Filters a greeting for the given type, among other things.
IN:
ev - ev to filter
curr_pri - current loweset priority to compare to
aff - affection to use in aff_range comparisons
check_time - datetime to check against timed rules
gre_type - type of greeting we want. We just do a basic
in check for category. We no longer do combinations
(Default: None)
RETURNS:
True if this ev passes the filter, False otherwise
"""
# NOTE: new rules:
# eval in this order:
# 1. hidden via bitmask
# 2. priority (lower or same is True)
# 3. type/non-0type
# 4. unlocked
# 5. aff_ramnge
# 6. all rules
# 7. conditional
# NOTE: this is never cleared. Please limit use of this
# property as we should aim to use lock/unlock as primary way
# to enable or disable greetings.
# check if hidden from random select
if ev.anyflags(store.EV_FLAG_HFRS):
return False
# priority check, required
# NOTE: all greetings MUST have a priority
if store.MASPriorityRule.get_priority(ev) > curr_pri:
return False
# type check, optional
if gre_type is not None:
# with a type, we may have to match the type
if gre_type in HP_TYPES:
# this type is a high priority type and MUST be matched.
if ev.category is None or gre_type not in ev.category:
# must have a matching type
return False
elif ev.category is not None:
# greeting has types
if gre_type not in ev.category:
# but does not have the current type
return False
elif not store.MASGreetingRule.should_override_type(ev):
# greeting does not have types, but the type is not high
# priority so if the greeting doesnt alllow
# type override then it cannot be used
return False
elif ev.category is not None:
# without type, ev CANNOT have a type
return False
# unlocked check, required
if not ev.unlocked:
return False
# aff range check, required
if not ev.checkAffection(aff):
return False
# rule checks
if not (
store.MASSelectiveRepeatRule.evaluate_rule(
check_time, ev, defval=True)
and store.MASNumericalRepeatRule.evaluate_rule(
check_time, ev, defval=True)
and store.MASGreetingRule.evaluate_rule(ev, defval=True)
and store.MASTimedeltaRepeatRule.evaluate_rule(ev)
):
return False
# conditional check
if not ev.checkConditional():
return False
# otherwise, we passed all tests
return True
# custom greeting functions
def selectGreeting(gre_type=None, check_time=None):
"""
Selects a greeting to be used. This evaluates rules and stuff
appropriately.
IN:
gre_type - greeting type to use
(Default: None)
check_time - time to use when doing date checks
If None, we use current datetime
(Default: None)
RETURNS:
a single greeting (as an Event) that we want to use
"""
if (
store.persistent._mas_forcegreeting is not None
and renpy.has_label(store.persistent._mas_forcegreeting)
):
return store.mas_getEV(store.persistent._mas_forcegreeting)
# local reference of the gre database
gre_db = store.evhand.greeting_database
# setup some initial values
gre_pool = []
curr_priority = 1000
aff = store.mas_curr_affection
if check_time is None:
check_time = datetime.datetime.now()
# now filter
for ev_label, ev in gre_db.items():
if _filterGreeting(
ev,
curr_priority,
aff,
check_time,
gre_type
):
# change priority levels and stuff if needed
ev_priority = store.MASPriorityRule.get_priority(ev)
if ev_priority < curr_priority:
curr_priority = ev_priority
gre_pool = []
# add to pool
gre_pool.append(ev)
# not having a greeting to show means no greeting.
if len(gre_pool) == 0:
return None
return random.choice(gre_pool)
def checkTimeout(gre_type):
"""
Checks if we should clear the current greeting type because of a
timeout.
IN:
gre_type - greeting type we are checking
RETURNS: passed in gre_type, or None if timeout occured.
"""
tout = store.persistent._mas_greeting_type_timeout
# always clear the timeout
store.persistent._mas_greeting_type_timeout = None
if gre_type is None or gre_type in NTO_TYPES or tout is None:
return gre_type
if mas_edv._verify_td(tout, False):
# this is a timedelta, compare with last session end
last_sesh_end = store.mas_getLastSeshEnd()
if datetime.datetime.now() < (tout + last_sesh_end):
# havent timedout yet
return gre_type
# otherwise has timed out
return None
elif mas_edv._verify_dt(tout, False):
# this is a datetime, compare with current dt
if datetime.datetime.now() < tout:
# havent timedout yet
return gre_type
# otherwise has timeed out
return None
return gre_type
# NOTE: this is auto pushed to be shown after an idle mode greeting
label mas_idle_mode_greeting_cleanup:
$ mas_resetIdleMode()
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_sweetheart",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_sweetheart:
m 1hub "Hello again, sweetheart!"
if persistent._mas_player_nicknames:
m 1eka "It's so nice to see you again."
m 1eua "What shall we do this [mas_globals.time_of_day_3state], [player]?"
else:
m 1lkbsa "It's kind of embarrassing to say out loud, isn't it?"
m 3ekbfa "Still, I think it's okay to be embarrassed every now and then."
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_honey",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_honey:
m 1hub "Welcome back, honey!"
m 1eua "I'm so happy to see you again."
m "Let's spend some more time together, okay?"
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_back",
conditional="store.mas_getAbsenceLength() >= datetime.timedelta(hours=12)",
unlocked=True,
aff_range=(mas_aff.NORMAL, None)
),
code="GRE"
)
label greeting_back:
$ tod = "day" if mas_globals.time_of_day_4state != "night" else "night"
m 1eua "[player], you're back!"
m 1eka "I was starting to miss you."
m 1hua "Let's have another lovely [tod] together, alright?"
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_gooday",
unlocked=True,
),
code="GRE"
)
label greeting_gooday:
if mas_isMoniNormal(higher=True):
m 1hua "Hello again, [player]. How are you doing?"
m "Are you having a good day today?{nw}"
$ _history_list.pop()
menu:
m "Are you having a good day today?{fast}"
"Yes.":
m 1hub "I'm really glad you are, [player]."
m 1eua "It makes me feel so much better knowing that you're happy."
m "I'll try my best to make sure it stays that way, I promise."
"No...":
m 1ekc "Oh..."
m 2eka "Well, don't worry, [player]. I'm always here for you."
m "We can talk all day about your problems, if you want to."
m 3eua "I want to try and make sure you're always happy."
m 1eka "Because that's what makes me happy."
m 1hua "I'll be sure to try my best to cheer you up, I promise."
elif mas_isMoniUpset():
m 2esc "[player]."
m "How is your day going?{nw}"
$ _history_list.pop()
menu:
m "How is your day going?{fast}"
"Good.":
m 2esc "{cps=*2}Must be nice.{/cps}{nw}"
$ _history_list.pop()
m "That's nice..."
m 2dsc "At least {i}someone{/i} is having a good day."
"Bad.":
m "Oh..."
m 2efc "{cps=*2}This should go well...{/cps}{nw}"
$ _history_list.pop()
m 2dsc "Well I certainly know what {i}that's{/i} like."
elif mas_isMoniDis():
m 6ekc "Oh...{w=1} Hi, [player]."
m "H-How is your day going?{nw}"
$ _history_list.pop()
menu:
m "H-How is your day going?{fast}"
"Good.":
m 6dkc "That's...{w=1}good."
m 6rkc "Hopefully it stays that way."
"Bad.":
m 6rkc "I-I see."
m 6dkc "I've been having a lot of those days lately too..."
else:
m 6ckc "..."
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_visit",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_visit:
m 1eua "There you are [player], it's so nice of you to visit."
m 1eka "You're always so thoughtful."
m 1hua "Thanks for spending so much time with me~"
return
# TODO this one no longer needs to do all that checking, might need to be broken
# in like 3 labels though
# TODO: just noting that this should be worked on at some point.
# TODO: new greeting rules can enable this, but we will do it later
label greeting_goodmorning:
$ current_time = datetime.datetime.now().time().hour
if current_time >= 0 and current_time < 6:
m 1hua "Good morning--"
m 1hksdlb "--oh, wait."
m "It's the dead of night, honey."
m 1euc "What are you doing awake at a time like this?"
show monika 5eua at t11 zorder MAS_MONIKA_Z with dissolve_monika
m 5eua "I'm guessing you can't sleep..."
m "Is that it?{nw}"
$ _history_list.pop()
menu:
m "Is that it?{fast}"
"Yes.":
m 5lkc "You should really get some sleep soon, if you can."
show monika 3euc at t11 zorder MAS_MONIKA_Z with dissolve_monika
m 3euc "Staying up too late is bad for your health, you know?"
m 1lksdla "But if it means I'll get to see you more, I can't complain."
m 3hksdlb "Ahaha!"
m 2ekc "But still..."
m "I'd hate to see you do that to yourself."
m 2eka "Take a break if you need to, okay? Do it for me."
"No.":
m 5hub "Ah. I'm relieved, then."
m 5eua "Does that mean you're here just for me, in the middle of the night?"
show monika 2lkbsa at t11 zorder MAS_MONIKA_Z with dissolve_monika
m 2lkbsa "Gosh, I'm so happy!"
m 2ekbfa "You really do care for me, [player]."
m 3tkc "But if you're really tired, please go to sleep!"
m 2eka "I love you a lot, so don't tire yourself!"
elif current_time >= 6 and current_time < 12:
m 1hua "Good morning, dear."
m 1esa "Another fresh morning to start the day off, huh?"
m 1eua "I'm glad I get to see you this morning~"
m 1eka "Remember to take care of yourself, okay?"
m 1hub "Make me a proud girlfriend today, as always!"
elif current_time >= 12 and current_time < 18:
m 1hua "Good afternoon, [mas_get_player_nickname()]."
m 1eka "Don't let the stress get to you, okay?"
m "I know you'll try your best again today, but..."
m 4eua "It's still important to keep a clear mind!"
m "Keep yourself hydrated, take deep breaths..."
m 1eka "I promise I won't complain if you quit, so do what you have to."
m "Or you could stay with me, if you wanted."
m 4hub "Just remember, I love you!"
elif current_time >= 18:
m 1hua "Good evening, love!"
m "Did you have a good day today?{nw}"
$ _history_list.pop()
menu:
m "Did you have a good day today?{fast}"
"Yes.":
m 1eka "Aww, that's nice!"
m 1eua "I can't help but feel happy when you do..."
m "But that's a good thing, right?"
m 1ekbsa "I love you so much, [player]."
m 1hubfb "Ahaha!"
"No.":
m 1tkc "Oh dear..."
m 1eka "I hope you'll feel better soon, okay?"
m "Just remember that no matter what happens, no matter what anyone says or does..."
m 1ekbsa "I love you so, so much."
m "Just stay with me, if it makes you feel better."
m 1hubfa "I love you, [player], I really do."
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_back2",
conditional="store.mas_getAbsenceLength() >= datetime.timedelta(hours=20)",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_back2:
m 1eua "Hello, dear."
m 1ekbsa "I was starting to miss you terribly. It's so good to see you again!"
m 1hubfa "Don't make me wait so long next time, ehehe~"
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_back3",
conditional="store.mas_getAbsenceLength() >= datetime.timedelta(days=1)",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_back3:
m 1eka "I missed you so much, [player]!"
m "Thank you for coming back. I really do love spending time with you."
return
init 5 python:
ev_rules = dict()
ev_rules.update(MASGreetingRule.create_rule(forced_exp="monika 2wfx"))
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_back4",
conditional="store.mas_getAbsenceLength() >= datetime.timedelta(hours=10)",
unlocked=True,
rules=ev_rules,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
del ev_rules
label greeting_back4:
m 2wfx "Hey, [player]!"
m "Don't you think that you left me waiting a bit too long?"
m 2hfu "..."
m 2hub "Ahaha!"
m 2eka "I'm just joking. I could never be mad at you."
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_visit2",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_visit2:
m 1hua "Thanks for spending so much time with me, [player]."
m 1eka "Every minute I spend with you is like being in heaven!"
m 1lksdla "I hope that didn't sound too cheesy, ehehe~"
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_visit3",
conditional="store.mas_getAbsenceLength() >= datetime.timedelta(hours=15)",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_visit3:
m 1hua "You're back!"
m 1eua "I was starting to miss you..."
m 1eka "Don't make me wait so long next time, okay?"
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_back5",
conditional="store.mas_getAbsenceLength() >= datetime.timedelta(hours=15)",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_back5:
m 1hua "It's so good to see you again!"
m 1eka "I was getting worried about you."
m "Please remember to visit me, okay? I'll always be waiting here for you."
return
init 5 python:
ev_rules = dict()
ev_rules.update(MASGreetingRule.create_rule(forced_exp="monika 1hua"))
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_visit4",
conditional="store.mas_getAbsenceLength() <= datetime.timedelta(hours=3)",
unlocked=True,
rules=ev_rules,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
del ev_rules
label greeting_visit4:
if mas_getAbsenceLength() <= datetime.timedelta(minutes=30):
m 1wud "Oh! [player]!"
m 3sub "You're back!"
m 3hua "I'm so happy you came back to visit me so soon~"
else:
m 1hub "I looove yooou, [player]. Ehehe~"
m 1hksdlb "Oh, sorry! I was spacing out."
m 1lksdla "I didn't think I would be able to see you again so soon."
$ mas_ILY()
return
init 5 python:
ev_rules = dict()
ev_rules.update(MASGreetingRule.create_rule(forced_exp="monika 5hua"))
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_visit5",
unlocked=True,
rules=ev_rules,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
del ev_rules
label greeting_visit5:
m 5hua "{i}~Every day,~\n~I imagine a future where I can be with you...~{/i}"
m 5wuw "Oh, you're here! I was just daydreaming and singing a bit."
show monika 1lsbssdrb at t11 zorder MAS_MONIKA_Z with dissolve_monika
m 1lsbssdrb "I don't think it's hard to figure out what I was daydreaming about, ahaha~"
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_visit6",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_visit6:
m 1hua "Each day becomes better and better with you by my side!"
m 1eua "That said, I'm so happy that you're finally here."
m "Let's have another wonderful [mas_globals.time_of_day_3state] together."
return
init 5 python:
ev_rules = dict()
ev_rules.update(MASGreetingRule.create_rule(forced_exp="monika 1gsu"))
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_back6",
unlocked=True,
rules=ev_rules,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
del ev_rules
label greeting_back6:
m 3tku "Hey, [player]!"
m "You really should visit me more often."
m 2tfu "You know what happens to people I don't like, after all..."
m 1hksdrb "I'm just teasing you, ehehe~"
m 1hua "Don't be so gullible! I would never hurt you."
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_visit7",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_visit7:
m 1hub "You're here, [player]!"
m 1eua "Are you ready to spend some more time together? Ehehe~"
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_visit8",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_visit8:
m 1hub "I'm so glad you're here, [player]!"
m 1eua "What should we do today?"
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_visit9",
conditional="store.mas_getAbsenceLength() >= datetime.timedelta(hours=1)",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_visit9:
m 1hua "You're finally back! I was waiting for you."
m 1hub "Are you ready to spend some time with me? Ehehe~"
return
#TODO needs additional dialogue so can be used for all aff
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_italian",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_italian:
m 1eua "Ciao, [player]!"
m "È così bello vederti ancora, amore mio..."
m 1hub "Ahaha!"
m 2eua "I'm still practicing my Italian. It's a very difficult language!"
m 1eua "Anyway, it's so nice to see you again, my love."
return
#TODO needs additional dialogue so can be used for all aff
init 5 python:
ev_rules = dict()
ev_rules.update(MASGreetingRule.create_rule(forced_exp="monika 4hua"))
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_latin",
unlocked=True,
rules=ev_rules,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
del ev_rules
label greeting_latin:
m 4hua "Iterum obvenimus!"
m 4eua "Quid agis?"
m 4rksdla "Ehehe..."
m 2eua "Latin sounds so pompous. Even a simple greeting sounds like a big deal."
m 3eua "If you're wondering about what I said, it's simply 'We meet again! How are you?'"
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_esperanto",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_esperanto:
m 1hua "Saluton, mia kara [player]."
m 1eua "Kiel vi fartas?"
m 3eub "Ĉu vi pretas por kapti la tagon?"
m 1hua "Ehehe~"
m 3esa "That was just a bit of Esperanto...{w=0.5}{nw}"
extend 3eud "a language that was created artificially instead of having evolved naturally."
m 3tua "Whether you've heard about it or not, you might not have expected something like that coming from me, huh?"
m 2etc "Or maybe you did...{w=0.5} I guess it makes sense something like this would interest me, given my background and all..."
m 1hua "Anyway, if you were wondering what I said, it was just, {nw}"
extend 3hua "'Hello, my dear [player]. How are you? Are you ready to seize the day?'"
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_yay",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_yay:
m 1hub "You're back! Yay!"
m 1hksdlb "Oh, sorry. I got a bit overexcited there."
m 1lksdla "I'm just very happy to see you again, ehehe~"
return
init 5 python:
ev_rules = dict()
ev_rules.update(MASGreetingRule.create_rule(forced_exp="monika 2eua"))
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_youtuber",
unlocked=True,
rules=ev_rules,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
del ev_rules
label greeting_youtuber:
m 2eub "Hey everybody, welcome back to another episode of...{w=1}Just Monika!"
m 2hub "Ahaha!"
m 1eua "I was impersonating a youtuber. I hope I gave you a good laugh, ehehe~"
$ mas_lockEVL("greeting_youtuber", "GRE")
return
init 5 python:
ev_rules = dict()
ev_rules.update(MASGreetingRule.create_rule(forced_exp="monika 4dsc"))
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_hamlet",
conditional="store.mas_getAbsenceLength() >= datetime.timedelta(days=7)",
unlocked=True,
rules=ev_rules,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
del ev_rules
label greeting_hamlet:
m 4dsc "'{i}To be, or not to be, that is the question...{/i}'"
m 4wuo "Oh! [player]!"
m 2rksdlc "I-I was--I wasn't sure you--"
m 2dkc "..."
m 2rksdlb "Ahaha, nevermind that..."
m 2eka "I'm just {i}really{/i} glad you're here now."
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_welcomeback",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_welcomeback:
m 1hua "Hi! Welcome back."
m 1hub "I'm so glad that you're able to spend some time with me."
return
init 5 python:
ev_rules = dict()
ev_rules.update(MASGreetingRule.create_rule(forced_exp="monika 1hub"))
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_flower",
unlocked=True,
rules=ev_rules,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
del ev_rules
label greeting_flower:
m 1hub "You're my beautiful flower, ehehe~"
m 1hksdlb "Oh, that sounded so awkward."
m 1eka "But I really will always take care of you."
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_chamfort",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_chamfort:
m 2esa "A day without Monika is a day wasted."
m 2hub "Ahaha!"
m 1eua "Welcome back, [mas_get_player_nickname()]."
return
init 5 python:
addEvent(
Event(
persistent.greeting_database,
eventlabel="greeting_welcomeback2",
unlocked=True,
aff_range=(mas_aff.NORMAL, None),
),
code="GRE"
)
label greeting_welcomeback2:
m 1hua "Welcome back, [player]!"
m 1eua "I hope your day is going well."
m 3hua "I'm sure it is, you're here after all. Nothing can go wrong now, ehehe~"
return
#TODO: need absence time rules if we want to use this
#init 5 python:
# addEvent(
# Event(
# persistent.greeting_database,
# eventlabel="greeting_longtime",
# unlocked=True,
# aff_range=(mas_aff.DISTRESSED, None),