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Trigger profiler on longer frames #172

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tehKaiN opened this issue Nov 12, 2022 · 1 comment
Open

Trigger profiler on longer frames #172

tehKaiN opened this issue Nov 12, 2022 · 1 comment

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@tehKaiN
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tehKaiN commented Nov 12, 2022

Suppose I'm making a 50fps game and it works 99% of time, but sometimes stuff executes longer due to unfortunate branches taken. It would be extremely cool to have some kind of way to inspect this.

Best solution (possibly related to #105):

  • make special mode where profiler starts to collect data as the game is running until canceled (watch out for memory/disk usage)
  • stop execution and show the graph if last frame exceeded desired execution time of game loop
  • bonus points if that special mode can be disabled/enabled in code (e.g. when asset loading has ended and game loop starts)

Not-so-good-and-probably-cumbersome-but-acceptable solution:

  • I'm coding a game so that it can replay inputs and replay is deterministic
  • somehow I get notified from the emulator that last frame execution took longer than expected
  • I change my game code and rerun it so that it triggers a profile on start of problematic frame
@BartmanAbyss
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Let me think a bit on this...

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