⋅ Cleanup of the Utils + DataRenderers:
⋅ Move all the chunk handling stuff into utils and make the DataRenderers pretty interfaces []
⋅ RenderUtils []
⋅ MaterialUtils []
⋅ Use gw2 skydomes + (threejs example sky) []
⋅ Replace all deprecated uses of LocalReader and change it []
⋅ Cleanup the GW2Chunk []
⋅ Move Tyria2D to its own project
⋅ Use Babel to have an ES5 target as well.
⋅ Clean all the todos []
⋅ Rework the LOD in TerrainRenderer and SingleModelViewer (see id: 229478)
⋅ Debug tool: (see threejs example interactive/buffergeometry ): Tells name of a mesh by pointing at it [+] (Done in example)
⋅ Make EmissiveMap work []
⋅ Fix (if not with emissivemap) the black not transparent textures (backside) []
⋅ Check normal maps and other kind of maps []
⋅ Update THREEjs + tools [+]
⋅ Major revamp of the LocalReader:
⋅ Only use of t3dtools [+]
⋅ Allow spawn of webworkers [+]
⋅ Migrate to IndexedDB; store all Mft data (Type, CRC, size) into it [+]
⋅ Fast rescan with existing data [+]
⋅ Full rewrite of LocalReader (archive) [+]
⋅ Tyria3DFormats splitup + autoscript [+]
⋅ GW2Chunk:
⋅ Multiple definitions: __root property name is now defining the use of the chunk [+]
⋅ Migrate Yuidoc to Jsdoc [+]
⋅ Bump to 1.1 [+]
⋅ Copyrights mentions and headers [+]
⋅ Rewrite gulpfile [+]
⋅ Check npm dependencies [+]