diff --git a/BenMakesGames.PlayPlayMini/BenMakesGames.PlayPlayMini.csproj b/BenMakesGames.PlayPlayMini/BenMakesGames.PlayPlayMini.csproj
index e0e4dde..476843a 100644
--- a/BenMakesGames.PlayPlayMini/BenMakesGames.PlayPlayMini.csproj
+++ b/BenMakesGames.PlayPlayMini/BenMakesGames.PlayPlayMini.csproj
@@ -5,7 +5,7 @@
Ben Hendel-Doying
An opinionated framework for making smallish games with MonoGame.
2021-2024 Ben Hendel-Doying
- 4.6.1
+ 4.6.2
true
monogame game engine framework di state
diff --git a/BenMakesGames.PlayPlayMini/GameStateManager.cs b/BenMakesGames.PlayPlayMini/GameStateManager.cs
index 5989964..bda8c13 100644
--- a/BenMakesGames.PlayPlayMini/GameStateManager.cs
+++ b/BenMakesGames.PlayPlayMini/GameStateManager.cs
@@ -91,10 +91,15 @@ protected override void Update(GameTime gameTime)
{
SwitchState();
- if(!IsActive && LostFocusGameState is not null && CurrentState.GetType() != LostFocusGameState)
+ if(!IsActive && LostFocusGameState is not null)
{
- ChangeState(LostFocusGameState, new LostFocusConfig(CurrentState));
- SwitchState();
+ var currentStateType = CurrentState.GetType();
+
+ if (currentStateType != LostFocusGameState && currentStateType != Config.InitialGameState && currentStateType != typeof(NoState))
+ {
+ ChangeState(LostFocusGameState, new LostFocusConfig(CurrentState));
+ SwitchState();
+ }
}
Input(gameTime);