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scripts.js
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let canvas = document.getElementById("game");
let context = canvas.getContext("2d");
let xPos = 0;
let xSpeed = 0;
let jump = 0;
let jumping = false;
let atJumpApex = false;
let leftArrow = false;
let rightArrow = false;
document.addEventListener("keydown", keyDownInputHandler);
document.addEventliste
setInterval(gameLoop,1000/60)
function gameLoop(){
move();
draw();
}
function draw(){
context.fillStyle = "black";
context.fillRect(0,0,canvas.width,canvas.height);
context.fillStyle = "white";
context.fillRect(0,canvas.height-10, canvas.width,10);
context.fillStyle = "red";
context.fillRect(xPos,canvas.height-20+jump,10,10);
}
function move(){
//move
if(leftArrow == true){
xPos--;
leftArrow = false;
}
if(rightArrow == true){
xPos++;
rightArrow = false;
}
//jump
if(jumping == true){
if(atJumpApex != true){
jump--;
}
if(atJumpApex == true){
jump++;
}
if(jump == -10){
atJumpApex = true;
}
if(jump == 0){
atJumpApex = false;
jumping = false;
}
}
}
function keyDownInputHandler(event){
if(event.key == "ArrowLeft"){
leftArrow = true;
}
else{
leftArrow = false;
}
if(event.key == "ArrowRight"){
rightArrow = true;
}
else{
rightArrow = false;
}
if(event.key == "ArrowUp"){
jumping = true;
}
}