local x,y = LocalPlayer.GetPosition();
SpawnSpell("BLACK_HOLE", x, y);
Spawns a spell at the given location
- spell_id: the spell id [string]
- x_position: the x position to spawn the spell at [int]
- y_position: the y position to spawn the spell at [int]
N/A
This function is restricted from direct use in the Beefcake Console, it must be wrapped inside of task.ExecuteTL() if used within the console.