local needsair = LocalPlayer.GetNeedsAir();
Returns if the player needs air or not
N/A
Returns if the player needs air or not
LocalPlayer.SetNeedsAir(false);
Sets if the player needs air or not
- needsair: does the player need air [bool]
N/A
local needsair = LocalPlayer.GetNeedsAir();
Returns if the player needs air or not
N/A
Returns if the player needs air or not
LocalPlayer.SetNeedsAir(false);
Sets if the player needs air or not
N/A