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Bot.h
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//
// Copyright (c) 2012, Wei Mingzhi <whistler_wmz@users.sf.net>.
// All Rights Reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, see <http://www.gnu.org/licenses/>.
//
#ifndef BOT_H
#define BOT_H
class idBot {
public:
virtual ~idBot() {}
inline int GetClientNum( void );
inline const idEntity * Entity( void );
virtual void BotThink() = 0;
virtual void UpdateBotInput( usercmd_t *clientCmd ) = 0;
static idBot * Factory( int clientNum, const idDict *botProfile );
protected:
virtual void ProcessBotProfile( const idDict *botProfile ) = 0;
const idVec3 & GetOrigin( void );
idVec3 GetEyePosition( void );
private:
int clientNum;
};
int idBot::GetClientNum( void ) {
return clientNum;
}
const idEntity *idBot::Entity( void ) {
return gameAdapter->Entity( clientNum );
}
#endif