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dll_plugin.cpp
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// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// dll_plugin.cpp - implementation of plugin's HL DLL routines
/*
* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include <extdll.h>
#include <sdk_util.h>
#include <meta_api.h>
#include <sdk_util.h>
#include "wdmisc.h"
#include "dll_plugin.h"
#include "log_plugin.h"
void wd_ServerDeactivate( void ) {
bounce_check();
RETURN_META(MRES_HANDLED);
}
static DLL_FUNCTIONS gFunctionTable =
{
NULL, //! pfnGameInit()
NULL, //! pfnSpawn()
NULL, //! pfnThink()
NULL, //! pfnUse()
NULL, //! pfnTouch()
NULL, //! pfnBlocked()
NULL, //! pfnKeyValue()
NULL, //! pfnSave()
NULL, //! pfnRestore()
NULL, //! pfnSetAbsBox()
NULL, //! pfnSaveWriteFields()
NULL, //! pfnSaveReadFields()
NULL, //! pfnSaveGlobalState()
NULL, //! pfnRestoreGlobalState()
NULL, //! pfnResetGlobalState()
NULL, //! pfnClientConnect()
NULL, //! pfnClientDisconnect()
NULL, //! pfnClientKill()
NULL, //! pfnClientPutInServer()
NULL, //! pfnClientCommand()
NULL, //! pfnClientUserInfoChanged()
NULL, //! pfnServerActivate()
wd_ServerDeactivate, //! pfnServerDeactivate()
NULL, //! pfnPlayerPreThink()
NULL, //! pfnPlayerPostThink()
NULL, //! pfnStartFrame()
NULL, //! pfnParmsNewLevel()
NULL, //! pfnParmsChangeLevel()
NULL, //! pfnGetGameDescription()
NULL, //! pfnPlayerCustomization()
NULL, //! pfnSpectatorConnect()
NULL, //! pfnSpectatorDisconnect()
NULL, //! pfnSpectatorThink()
NULL, //! pfnSys_Error()
NULL, //! pfnPM_Move()
NULL, //! pfnPM_Init()
NULL, //! pfnPM_FindTextureType()
NULL, //! pfnSetupVisibility()
NULL, //! pfnUpdateClientData()
NULL, //! pfnAddToFullPack()
NULL, //! pfnCreateBaseline()
NULL, //! pfnRegisterEncoders()
NULL, //! pfnGetWeaponData()
NULL, //! pfnCmdStart()
NULL, //! pfnCmdEnd()
NULL, //! pfnConnectionlessPacket()
NULL, //! pfnGetHullBounds()
NULL, //! pfnCreateInstancedBaselines()
NULL, //! pfnInconsistentFile()
NULL, //! pfnAllowLagCompensation()
};
C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable,
int *interfaceVersion)
{
LOG_DEVELOPER(PLID, "called: GetEntityAPI2; version=%d", *interfaceVersion);
if(!pFunctionTable) {
LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable");
return(FALSE);
}
else if(*interfaceVersion != INTERFACE_VERSION) {
LOG_ERROR(PLID, "GetEntityAPI2 version mismatch; requested=%d ours=%d",
*interfaceVersion, INTERFACE_VERSION);
//! Tell engine what version we had, so it can figure out who is
//! out of date.
*interfaceVersion = INTERFACE_VERSION;
return(FALSE);
}
memcpy(pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS));
return(TRUE);
}