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log_plugin.cpp
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// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// log_plugin.cpp - generic/common logging routines for plugin codebases
/*
* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include <stdio.h> // vsnprintf(), etc
#include <stdarg.h> // va_start(), etc
#include <extdll.h>
#include <enginecallback.h> // ALERT()
#include <meta_api.h>
#include <support_meta.h>
#include "log_plugin.h"
#include "plugin.h"
cvar_t *plugin_debug;
// Setup for logging. We pass the name of the debug cvar so that this
// code can be used by multiple different plugins.
void log_init(const char *cvarname) {
CVAR_REGISTER(&init_plugin_debug);
// Since metamod replaces our cvar_t structure with a structure local
// to metamod when we call CVAR_REGISTER, we have to get the address of
// the new struct if we expect to be able to read/write directly to
// the cvar struct.
plugin_debug=CVAR_GET_POINTER(cvarname);
// Since we haven't read server.cfg yet, allow debug logging (level 3)
// to be enabled with the "+developer" cmdline option.
if((int) CVAR_GET_FLOAT("developer") != 0)
CVAR_SET_FLOAT(cvarname, 3);
}