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Makefile
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#-------------------------------------------------------------------------------
.SUFFIXES:
#-------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/wut/share/wut_rules
#-------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#-------------------------------------------------------------------------------
TARGET := moonlight
BUILD := build
SOURCES := src \
src/wiiu \
libgamestream \
third_party/moonlight-common-c/src \
third_party/moonlight-common-c/reedsolomon \
third_party/moonlight-common-c/enet \
third_party/h264bitstream \
third_party/libuuid
DATA := data
INCLUDES := src/wiiu \
libgamestream \
third_party/moonlight-common-c/src \
third_party/moonlight-common-c/reedsolomon \
third_party/moonlight-common-c/enet/include \
third_party/h264bitstream \
third_party/libuuid
SOURCE_FILES :=
#-------------------------------------------------------------------------------
# options for code generation
#-------------------------------------------------------------------------------
CFLAGS := -O3 -ffunction-sections -fdata-sections \
$(MACHDEP)
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ -DBIGENDIAN
CXXFLAGS := $(CFLAGS)
ASFLAGS := $(ARCH)
LDFLAGS = $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
LIBS := -lfreetype -lpng -lbz2 -lcurl -lssl -lcrypto -lSDL2 -lopus -lexpat -lz -lwut -lm
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT)
#-------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach sf,$(SOURCE_FILES),$(CURDIR)/$(dir $(sf)))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) \
$(foreach f,$(SOURCE_FILES),$(notdir $(f)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#-------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#-------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#-------------------------------------------------------------------------------
export LD := $(CC)
#-------------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
export LD := $(CXX)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) -I$(DEVKITPRO)/portlibs/ppc/include/freetype2
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean all dist
#-------------------------------------------------------------------------------
all: $(BUILD)
dist: all
cp moonlight.conf dist/wiiu/apps/moonlight/
cp moonlight.rpx dist/wiiu/apps/moonlight/
# cd dist; zip -FSr moonlight-wiiu.zip wiiu
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf
#-------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
all : $(OUTPUT).rpx
$(OUTPUT).rpx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#-------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#-------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------