-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathasteroid.py
26 lines (22 loc) · 975 Bytes
/
asteroid.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
import pygame
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS, PLAYER_SPEED
import random
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super(). __init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white" ,self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self, dt):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
rand_angle = random.uniform(20, 50)
vector1 = self.velocity.rotate(rand_angle)
vector2 = self.velocity.rotate(-rand_angle)
new_asteroid1 = Asteroid(self.position.x, self.position.y, self.radius - ASTEROID_MIN_RADIUS)
new_asteroid2 = Asteroid(self.position.x, self.position.y, self.radius - ASTEROID_MIN_RADIUS)
new_asteroid1.velocity = vector1 * 1.2
new_asteroid2.velocity = vector2 * 1.2