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main.py
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# this allows us to use code from
# the open-source pygame library
# throughout this file
import sys
import pygame
from asteroid import Asteroid
from asteroidfield import AsteroidField
from constants import *
from player import Player
from shot import Shot
def main ():
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
dt = 0
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Shot.containers = (shots, updatable, drawable)
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = updatable
asteroid_field = AsteroidField()
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
while(True):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
# player.draw(screen)
# player.update(dt)
for item in updatable:
item.update(dt)
for aster in asteroids:
if player.is_colliding(aster):
print("Game over!")
sys.exit()
for bullet in shots:
if aster.is_colliding(bullet):
aster.split(dt)
bullet.kill()
screen.fill("black")
for item in drawable:
item.draw(screen)
pygame.display.flip()
dt = clock.tick(60) / 1000
if __name__ == "__main__":
main()