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It updates the games fine, detecting what versions they are and determining if they need updates. The problem is whatever files it downloads, either for new games or updates, it puts them in the root of the library, instead of the subdirectory for that specific game. So the Doom files are put in:
~~I have SteamCMD setup on my NAS, running Debian Stretch, to keep my games up to date for my whole network. Here is my Steam script for it:~
@sSteamCmdForcePlatformType windowslogin REMOVEDforce_install_dir /mnt/NetworkHDD/Media/Games/steam-wine/set_download_throttle 4096app_update 379720app_update 71340app_update 200940app_update 204360app_update 205950app_update 212480app_update 213670app_update 219950app_update 379720@sSteamCmdForcePlatformType linuxforce_install_dir /mnt/NetworkHDD/Media/Games/steam/app_update 220app_update 380app_update 400app_update 420app_update 620app_update 105600app_update 206420app_update 209080app_update 236870app_update 237930app_update 245170app_update 301910app_update 311690app_update 332200app_update 369070app_update 375750app_update 462770app_update 238370app_update 8870app_update 319630quitIt updates the games fine, detecting what versions they are and determining if they need updates. The problem is whatever files it downloads, either for new games or updates, it puts them in the root of the library, instead of the subdirectory for that specific game. So the Doom files are put in:/mnt/NetworkHDD/Media/Games/steam-wine/instead of:/mnt/NetworkHDD/Media/Games/steam-wine/steamapps/Doom/Otherwise, it's reading the appmanifests just fine.EDIT: Nevermind, I messed up and thought this was SteamCMD's github.
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