diff --git a/lua/cfc_random_spawn/sv_config.lua b/lua/cfc_random_spawn/sv_config.lua index db70021..d59756f 100755 --- a/lua/cfc_random_spawn/sv_config.lua +++ b/lua/cfc_random_spawn/sv_config.lua @@ -1891,34 +1891,140 @@ CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_aknevo"] = { CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_highland"] = { spawnpoints = { - { spawnPos = Vector( 7998, 11043, 79 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 8740, 13048, 90 ), spawnAngle = Angle( 0, 124, 0 ) }, + { spawnPos = Vector( 6841, 13093, 64 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( 7977, 13615, 71 ), spawnAngle = Angle( 0, -34, 0 ) }, + { spawnPos = Vector( 6809, 13545, 64 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( 8023, 12530, 76 ), spawnAngle = Angle( 0, 0, 0 ) }, { spawnPos = Vector( 8513, 13626, 88 ), spawnAngle = Angle( 0, -45, 0 ) }, - { spawnPos = Vector( 9478, 13783, 67 ), spawnAngle = Angle( 0, -135, 0 ) }, - { spawnPos = Vector( 8677, 11116, 90 ), spawnAngle = Angle( 0, -157, 0 ) }, + { spawnPos = Vector( 8740, 13048, 90 ), spawnAngle = Angle( 0, 124, 0 ) }, { spawnPos = Vector( 8708, 12506, 80 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 8023, 12530, 76 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 7977, 13615, 71 ), spawnAngle = Angle( 0, -34, 0 ) }, + { spawnPos = Vector( 5834, 12876, 56 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 8811, 11932, 73 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 5717, 13772, 69 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 8809, 11673, 82 ), spawnAngle = Angle( 0, -180, 0 ) }, { spawnPos = Vector( 9440, 12904, 80 ), spawnAngle = Angle( 0, 146, 0 ) }, - { spawnPos = Vector( 8961, 10534, 77 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 7998, 11043, 79 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 9478, 13783, 67 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( 8677, 11116, 90 ), spawnAngle = Angle( 0, -157, 0 ) }, { spawnPos = Vector( 8395, 10744, 87 ), spawnAngle = Angle( 0, 56, 0 ) }, + { spawnPos = Vector( 8665, 10563, 81 ), spawnAngle = Angle( 0, 56, 0 ) }, + { spawnPos = Vector( 8459, 10725, 1308 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( 8961, 10534, 77 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 9636, 10964, 81 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 4369, 12834, -176 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( 9810, 10951, 82 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 4276, 13498, -97 ), spawnAngle = Angle( 0, -56, 0 ) }, + { spawnPos = Vector( 4198, 12645, -195 ), spawnAngle = Angle( 0, 158, 0 ) }, { spawnPos = Vector( 9637, 10530, 83 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 11056, 10229, 85 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 10468, 10264, 107 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 10875, 13040, -121 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 10874, 13629, -118 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 11004, 12709, 160 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 11014, 13634, -143 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 3638, 13099, -156 ), spawnAngle = Angle( 0, -34, 0 ) }, + { spawnPos = Vector( 11238, 12715, 162 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( 11237, 11971, 68 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( 3814, 11482, -254 ), spawnAngle = Angle( 0, 158, 0 ) }, { spawnPos = Vector( 10896, 10939, 78 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 10468, 10264, 107 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 11574, 12560, -142 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 3301, 12573, -150 ), spawnAngle = Angle( 0, -34, 0 ) }, + { spawnPos = Vector( 11776, 13628, -144 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 3230, 11871, -181 ), spawnAngle = Angle( 0, -11, 0 ) }, + { spawnPos = Vector( 11325, 10843, 79 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 12012, 12560, -141 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 11056, 10229, 85 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 3376, 10645, -177 ), spawnAngle = Angle( 0, 169, 0 ) }, + { spawnPos = Vector( 12249, 12986, -144 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 12248, 13643, -144 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 12321, 12706, 160 ), spawnAngle = Angle( 0, -56, 0 ) }, + { spawnPos = Vector( 2981, 10945, -219 ), spawnAngle = Angle( 0, -22, 0 ) }, + { spawnPos = Vector( 12327, 11957, 74 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( 12543, 12979, -138 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 12542, 12701, 160 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 12539, 13630, -144 ), spawnAngle = Angle( 0, -90, 0 ) }, { spawnPos = Vector( 12234, 10854, 107 ), spawnAngle = Angle( 0, -90, 0 ) }, { spawnPos = Vector( 12131, 10220, 80 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 12720, 10288, 75 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 12717, 10664, 83 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 12605, 15015, 60 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 12956, 12633, 74 ), spawnAngle = Angle( 0, -45, 0 ) }, { spawnPos = Vector( 12716, 10966, 78 ), spawnAngle = Angle( 0, -135, 0 ) }, - { spawnPos = Vector( 9810, 10951, 82 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 9636, 10964, 81 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 8809, 11673, 82 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 8811, 11932, 73 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 8665, 10563, 81 ), spawnAngle = Angle( 0, 56, 0 ) }, - { spawnPos = Vector( 11325, 10843, 79 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 12797, 15019, 60 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 13053, 12067, 72 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 2907, 9598, -12 ), spawnAngle = Angle( 0, 146, 0 ) }, + { spawnPos = Vector( 12717, 10664, 83 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 13274, 13047, -177 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 2502, 9996, -76 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( 13022, 15025, 60 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 12720, 10288, 75 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 13345, 12075, 72 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 13211, 15040, 60 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 13566, 13061, -182 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 13631, 12083, 72 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 13473, 15037, 60 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 2555, 9004, 173 ), spawnAngle = Angle( 0, 169, 0 ) }, + { spawnPos = Vector( 13829, 13064, -180 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 13815, 13630, -167 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 13905, 12078, 72 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 14290, 12996, -147 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( 14447, 13201, -190 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( 1855, 8770, 188 ), spawnAngle = Angle( 0, -11, 0 ) }, + { spawnPos = Vector( 14480, 14917, -155 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( 2483, 7602, 352 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 1797, 7777, 357 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 1775, 7407, 403 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 2287, 6909, 390 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 2253, 6641, 408 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 1494, 6340, 356 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 1384, 5799, 378 ), spawnAngle = Angle( 0, -34, 0 ) }, + { spawnPos = Vector( 1887, 5303, 401 ), spawnAngle = Angle( 0, 158, 0 ) }, + { spawnPos = Vector( 1741, 4872, 372 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( 600, 4768, 472 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 1067, 4378, 421 ), spawnAngle = Angle( 0, 113, 0 ) }, + { spawnPos = Vector( 466, 4226, 477 ), spawnAngle = Angle( 0, 113, 0 ) }, + { spawnPos = Vector( -91, 4539, 477 ), spawnAngle = Angle( 0, -56, 0 ) }, + { spawnPos = Vector( -375, 3778, 394 ), spawnAngle = Angle( 0, 101, 0 ) }, + { spawnPos = Vector( -1080, 4294, 370 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -1076, 3562, 340 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -1526, 3545, 428 ), spawnAngle = Angle( 0, 146, 0 ) }, + { spawnPos = Vector( -2557, 3479, 633 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -2515, 2490, 757 ), spawnAngle = Angle( 0, 158, 0 ) }, + { spawnPos = Vector( -3131, 2697, 855 ), spawnAngle = Angle( 0, -34, 0 ) }, + { spawnPos = Vector( -3445, 1866, 844 ), spawnAngle = Angle( 0, -11, 0 ) }, + { spawnPos = Vector( -2830, 1279, 735 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -2685, 748, 566 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( -3404, 941, 666 ), spawnAngle = Angle( 0, 11, 0 ) }, + { spawnPos = Vector( -2983, 138, 454 ), spawnAngle = Angle( 0, 23, 0 ) }, + { spawnPos = Vector( -3441, 475, 554 ), spawnAngle = Angle( 0, 34, 0 ) }, + { spawnPos = Vector( 7444, 13096, 68 ), spawnAngle = Angle( 0, 11, 0 ) }, + { spawnPos = Vector( 7441, 13530, 68 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -1993, 21, 380 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -1997, -271, 380 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -1993, -1204, 390 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -1950, 399, 388 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -1950, 684, 400 ), spawnAngle = Angle( 0, -169, 0 ) }, + { spawnPos = Vector( -3774, 20, 425 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -3708, -1305, 485 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -3339, -1658, 419 ), spawnAngle = Angle( 0, 169, 0 ) }, + { spawnPos = Vector( -2799, -1658, 419 ), spawnAngle = Angle( 0, 11, 0 ) }, + { spawnPos = Vector( -3533, -1991, 415 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -1419, -1274, 395 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -1426, -901, 391 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -1298, -317, 383 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -1908, -819, 386 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -1901, -490, 381 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -1482, -488, 386 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -1489, -822, 385 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -538, -842, 439 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -512, -238, 446 ), spawnAngle = Angle( 0, -124, 0 ) }, + { spawnPos = Vector( -308, -780, 439 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 442, -975, 530 ), spawnAngle = Angle( 0, 101, 0 ) }, + { spawnPos = Vector( 314, -342, 537 ), spawnAngle = Angle( 0, -79, 0 ) }, + { spawnPos = Vector( -122, -984, 517 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 704, -238, 638 ), spawnAngle = Angle( 0, -101, 0 ) }, + { spawnPos = Vector( 1017, 134, 779 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 660, 816, 792 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -803, -197, 412 ), spawnAngle = Angle( 0, -79, 0 ) }, }, -} +} CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_headattackcity"] = { spawnpoints = {