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Bright patches using iris, sodium 0.6.3+ and DH 2.3.0 (nightly build) #2945

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Puhpine4915 opened this issue Dec 18, 2024 · 1 comment
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A-mods Area: Mod compatibility F-help-wanted Flag: Help wanted T-bug Type: Bug

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@Puhpine4915
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Puhpine4915 commented Dec 18, 2024

Bug Description

With a combination of iris, sodium 0.6.3+ and DH 2.3 (nightly build, found in the DH discord in #links-and-downloads), the water gets very bright patches. The related conversation can be found in the DH discord at https://discord.com/channels/881614130614767666/1314395125329166376
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Reproduction Steps

Use the mods in the image, go to a large area of water, set render distance to more than 6 to see it better.
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Log File

https://mclo.gs/32Mymut

Crash Report

unrelated crash report for system specs and such: https://mclo.gs/zX44AOK

Related DH issue: https://gitlab.com/distant-horizons-team/distant-horizons/-/issues/887

@Puhpine4915 Puhpine4915 added the S-needs-triage Status: Needs triage label Dec 18, 2024
@fabien-gigante
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Similar problem

Patches of water not rendered consistently (some more reflexive / shinny than others)
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Main rendering mods

  • sodium 0.6.5+mc1.21.4
  • iris 1.8.4-snapshot+mc1.21.4-build.5506
  • distanthorizons 2.3.0-b-dev

Log file

latest.log

@jellysquid3 jellysquid3 added T-bug Type: Bug A-mods Area: Mod compatibility F-help-wanted Flag: Help wanted and removed S-needs-triage Status: Needs triage labels Dec 21, 2024
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Labels
A-mods Area: Mod compatibility F-help-wanted Flag: Help wanted T-bug Type: Bug
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