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Disable flights during morph #1596

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bagnell opened this issue Mar 31, 2014 · 5 comments
Open

Disable flights during morph #1596

bagnell opened this issue Mar 31, 2014 · 5 comments

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@bagnell
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bagnell commented Mar 31, 2014

  • Run the Sandcastle camera example
  • Switch to CV. Try to click "Fly to My Location" during the morph.
  • Switch to 2D. The globe will disappear during the morph. This does not happen if we don't click "Fly to My Location."
@pjcozzi pjcozzi mentioned this issue Apr 8, 2014
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@mramato mramato added the bug label Jul 31, 2014
@hpinkos
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hpinkos commented Oct 14, 2015

Instead of the globe disappearing, a developer error is thrown if you try to fly during a morph:

Uncaught DeveloperError: lookAtTransform is not supported while morphing.

Can we close this?

@pjcozzi
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pjcozzi commented Oct 14, 2015

Can we fix the Sandcastle example to disable the flight while morphing?

@hpinkos
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hpinkos commented Oct 14, 2015

Just kidding, this is actually still an issue.
In the camera example remove line 258
viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY);

That's what was causing the crash.

@pjcozzi
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pjcozzi commented Oct 21, 2016

@hpinkos should we keep this open after #4496?

@hpinkos
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hpinkos commented Oct 21, 2016

@pjcozzi #4496 made it so the sandcastle example won't crash, but I feel like we should probably make changes to Camera.flyTo should wait until the scene morph finishes before creating the CameraFlightPath. So I think this should stay open

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