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I wanted to fly the camera to a 3DTileSet, but there doesn't seem a way to get it's bounding volume. I ended up with the below code (not sure if it's correct). A properly like tileset.boundingVolume would probably be ideal.
I wanted to fly the camera to a
3DTileSet
, but there doesn't seem a way to get it's bounding volume. I ended up with the below code (not sure if it's correct). A properly liketileset.boundingVolume
would probably be ideal.The text was updated successfully, but these errors were encountered: