@@ -19,27 +19,27 @@ port: 6548
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authkey : CHANGE_ME_PLEASE
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# Debug mode
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- # # Adds some useful debug output for developing .
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+ # # Adds some useful debug output for development .
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# # Includes the full request string, parameters, and route itself.
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- # # Most of the time no one cares about this, but you might.
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+ # # Most of the time, no one cares about this, but you might.
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debug : false
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# Route setup
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- # # By default, the root route accept a raw POST value for any info not provided here.
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+ # # By default, the root route accepts a raw POST value for any info not provided here.
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# # You can set up specific routes below.
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- # # A GET request must not be player-specific, and can for example be to query the players online.
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+ # # A GET request must not be player-specific, and can, for example, be to query the players online.
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# # A POST request must have a "username" or "uuid" parameter specified. Auth key is enabled by default for these.
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# # When an auth key is required, you must include a "key" parameter.
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routes :
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# The path to listen to. This must be lowercase.
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# Slashes are accepted, as shown in the second example
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- # Do not include an initial slash, it is implied.
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+ # Do not include an initial slash; it is implied.
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# This one is /ping, for example.
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ping :
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# The placeholder to parse.
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# This runs the parse function on this string, so anything not in placeholders will render raw.
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response : Pong!
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- # The method type, described above.
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+ # The method type described above.
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method : GET
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# Whether or not to use an auth key, default false for GET.
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authkey : false
@@ -55,4 +55,4 @@ routes:
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"online": "%server_online_players%"
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}
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method : GET
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- authkey : false
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+ authkey : false
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