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timer.py
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import pygame
import time
import calcutils
import crf
from assets.puzzles import puzzle, abstract_puzzle
from assets.stackmat import stackmat
DEVICE_NUM = 30
class Timer:
def __init__(self, game):
self.started_timestamp = time.time_ns()
self.running = False
self.ms = 0
self.timing_method = 0 # 0 = spacebar, 1 = stackmat
self.ready = 0
self.started_timestamp_spacebar = time.time_ns()
self.stackmat = None
self.error = None
self.game = game
self.current_scramble = ""
self.puzzle: abstract_puzzle.AbstractPuzzle = puzzle.load_puzzle(self.game.config.current_event)
self.rescramble()
self.crf_handler = crf.CrfHandler()
self.reset(False)
def reset(self, run):
self.started_timestamp = time.time_ns()
self.running = run
self.error = None
if self.stackmat is not None:
self.stackmat.close()
if self.timing_method == 0:
self.stackmat = None
elif self.timing_method == 1:
try:
self.stackmat = stackmat.Stackmat(DEVICE_NUM, debug=False)
except Exception as e:
self.error = f'Error initialising stackmat: {repr(e)}'
else:
assert False, f"Unknown timing method {self.timing_method}"
def update(self, events: list[pygame.event.Event]):
for event in events:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
if self.running:
self.stop()
else:
self.started_timestamp_spacebar = time.time_ns()
self.ready = 1
self.ms = 0
if event.key == pygame.K_s and not event.mod & pygame.KMOD_CTRL:
self.timing_method = 0 if self.timing_method == 1 else 1
self.reset(False)
if event.key == pygame.K_r:
self.rescramble()
elif event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
if self.ready == 1:
self.ready = 0
elif self.ready == 2:
self.ready = 3
self.on_start()
if self.timing_method == 0:
if pygame.key.get_pressed()[pygame.K_SPACE]:
if round(time.time_ns() - self.started_timestamp_spacebar) / 1e6 > 550 and self.started_timestamp_spacebar != 0:
self.ready = 2
self.started_timestamp = time.time_ns()
if self.running:
self.ms = round((time.time_ns() - self.started_timestamp) / 1e6)
elif self.timing_method == 1:
if self.stackmat is not None and self.stackmat.state is not None:
self.ms = self.stackmat.state.time
self.error = None
if not self.running:
if self.stackmat.state.state == "S" or (self.stackmat.state.state == "I" and self.stackmat.state.time > 0 and self.stackmat.state.frozen):
self.ready = -1
elif self.stackmat.state.state == "I" and self.stackmat.state.time == 0:
self.ready = 0
elif self.stackmat.state.state == "C":
if self.stackmat.state.time <= 0:
self.ready = 1
elif self.stackmat.state.state == "A":
if self.stackmat.state.time <= 0:
self.ready = 2
elif self.stackmat.state.state == " ":
if self.stackmat.state.time > 0:
self.ready = 3
self.on_start()
elif self.stackmat.state.state == "L" or self.stackmat.state.state == "R" or self.stackmat.state.state == "I":
pass
else:
print(f"Unknown header {self.stackmat.state.state}, ignoring.")
else:
if self.stackmat.state.frozen or self.stackmat.state.state == "S": # otherwise without frozen statement, it won't detect if timer is stopped because the timer doesn't override S (if left sensor is being pressed, it sends L even if the timer has stopped)
# print("freeze detected!")
self.stop()
else:
self.ms = -1
if self.error is None:
self.error = 'No data from stackmat!'
else:
assert False, f"Unknown timing method {self.timing_method}"
def on_start(self):
self.running = True
self.game.on_timer_start()
def stop(self):
self.running = False
self.ready = -1
self.started_timestamp_spacebar = 0
self.crf_handler.write(crf.Result([self.crf_handler.get_index(), self.ms, self.current_scramble, "none"]))
self.rescramble()
self.refresh_stats()
self.game.on_timer_stop()
def refresh_stats(self):
for stat in self.game.time_stats.stats:
stat.refresh(self.crf_handler.get_all())
def get_color(self): # ???
pass
def rescramble(self):
self.current_scramble = self.puzzle.scrambler.get_random_scramble()
self.puzzle.emulator.reset()
self.puzzle.emulator.convert_scramble(self.current_scramble)
def refresh_puzzle(self):
self.puzzle: abstract_puzzle.AbstractPuzzle = puzzle.load_puzzle(self.game.config.current_event)
class TimeStats:
def __init__(self):
self.stats = [TimeStats.Stat("ao", 5),
TimeStats.Stat("ao", 12)]
class Stat:
def __init__(self, type, amount):
self.type = type
self.amount = amount
self.ms = 0
def refresh(self, times: list[crf.Result]):
if self.type == "ao":
self.ms = calcutils.get_average_of(times, self.amount)