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The debugger claims it crashes in veh_utils.cpp operation select(uilist *menu) when fetching get_map(). The crash indicates a non null pointer. However, that pointer is NOT the pointer of get_map().
on_select() at the previous map enters lambda hell where the debugger does not dare follow into assembly (with no source code) and then the crash on the next line.
Describe the bug
Pressing enter will crash the game
If you type in the correct criteria (front or fr), no crashes.
Attach save file
test-trimmed.tar.gz
crash.log
Steps to reproduce
E
xamine the vehicle and choose to change the shap
e of any part (I changed the shape of the door)/
and typefront
123
orkkk
)Expected behavior
n/a
Screenshots
No response
Versions and configuration
The game is run through an emulator.
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
It does not reproduce on version 0.H
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