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Game Version: cdda-experimental-2025-01-25-0243 e1dae62-dirty [64-bit]
Graphics Version: Tiles
Game Language: English [en]
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Dark Days of the Dead [classic_zombies],
Dark Days of the Dead (no deadly virus) [classic_zombies_no_deadly],
SpeedyDex [speedydex],
Stats Through Skills [StatsThroughSkills]
]
classic_zombies_no_deadly is my custom mini mod that basically disables deadly virus for zombie bites. It consists of single modinfo.json, attached. modinfo.json
Additional context
No response
The text was updated successfully, but these errors were encountered:
Describe the bug
"Child" placeholder monster appears at "Road Mayhem" map extra.
I think I saw only 2 or 3 Road Mayhems and two times it had a Child placeholder
Attach save file
Dennis Acres-trimmed.tar.gz
Steps to reproduce
Expected behavior
Child placeholder should be something else
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Dark Days of the Dead [classic_zombies],
Dark Days of the Dead (no deadly virus) [classic_zombies_no_deadly],
SpeedyDex [speedydex],
Stats Through Skills [StatsThroughSkills]
]
classic_zombies_no_deadly is my custom mini mod that basically disables deadly virus for zombie bites. It consists of single modinfo.json, attached.
modinfo.json
Additional context
No response
The text was updated successfully, but these errors were encountered: