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Instant Crash by simply walking around in areas with Monsters #79939

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KheaHyena opened this issue Mar 2, 2025 · 0 comments
Open

Instant Crash by simply walking around in areas with Monsters #79939

KheaHyena opened this issue Mar 2, 2025 · 0 comments
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@KheaHyena
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Describe the bug

When walking around a Mine (save file attached for ease), even during it's clearing, it would result in a sudden Crash without any Log or Warning. Sometimes I needed to walk quite a bit before a crash, which allowed me to clear the surface after continuous saves. The Crash seems to be more consistent by going onto the building to the south and just... walk around it, in the lower rooms. In some attempts it would take quite a longer while to result in a crash, so I just waited for an hour to provoke said Crash.

Even by avoiding the Mine and going to the lower Light Industry facility to the South of the Map, a crash is triggered again when attempting to simply clear it of Zombies and walking within it.

In some attempts I actually managed to get a Crash Log, but I'm unsure if it's the same issue, or another one altogether.

Attach save file

Ganado-trimmed.tar.gz

Steps to reproduce

  1. Load the attached save
  2. Go south into the building and explore the rooms
  3. Walk around the building for a while or just let time pass for an hour or so.
  4. A Crash will happen with some consistency

Expected behavior

Not to crash at all.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.5555 (22H2)
  • Game Version: 60fe23a [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    SpeedyDex [speedydex],
    Stats Through Skills [StatsThroughSkills],
    Tamable Wildlife [Tamable_Wildlife]
    ]

Additional context

crash.log

debug.log

@KheaHyena KheaHyena added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Mar 2, 2025
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