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run.c
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#include "head/main.h"
int turn(int r)
{
if (r % 2)
return 1;
else
return 2;
}
void move()
{
int c;
if (model[1] == 3)
{
mainAlgorithm();
win(cursor.x, cursor.y);
printboard();
#ifndef WIN32
printf("\n按回车键暂停\n按ESC退出");
#else
printf("\n按回车键暂停\n按ESC退出");
#endif
if (kbhit())
{
#ifndef WIN32
if ((c = getch()) == '\n')
#else
if ((c = getch()) == '\r')
#endif
{
#ifndef WIN32
printf("\n按任意键回到游戏\n");
#else
cls;
printboard();
printf("\n按任意键回到游戏\n");
#endif
while (1)
{
if (getch() != 0)
break;
}
}
else if (c == 27)
return replay();
}
sleep(sleeptime);
}
else
{
int key1, key2, key3;
int num;
if (kbhit())
{
printboard();
printf(" ");
key1 = getch();
if (key1 == 27)
replay();
else if (key1 == 'z')
{
if (reback->back != NULL)
{
backrecord();
if (model[1] == 2)
backrecord();
printboard();
}
}
else if (key1 <= 'o' && key1 >= 'a')
{
printf("%1c", key1);
A:
key2 = getch();
if ((key2 >= '1' && key2 <= '9') || (key2 >= 'a' && key2 <= 'f'))
{
printf("%c", key2);
#ifndef WIN32
if ((key3 = getch()) != '\r')
#else
if ((key3 = getch()) != '\n')
#endif
{
if (key2 == '1')
{
printf("%c", key3);
#ifndef WIN32
while (getch() == '\r')
#else
while (getch() == '\n')
#endif
break;
}
}
if (key2 <= 'f' && key2 >= 'a')
num = key2 - 'a' + 10;
else if (key3 >= '0' && key3 <= '5' && key2 == '1') 5
num = 10 * (key2 - '0') + (key3 - '0');
else
num = key2 - '0';
if (!board[key1 - 'a'][num - 1])
{
Addrecord(key1 - 'a', num - 1);
if (model[3] == 1)
forbidden();
win(cursor.x, cursor.y);
if (model[1] == 2)
{
mainAlgorithm();
win(cursor.x, cursor.y);
printboard();
}
else
printboard();
}
}
else
goto A;
}
}
}
}
void modelchoose(void)
{
W:
printf("按1开始新游戏\n按2加载棋谱\n按3查看帮助\n按ESC退出程序\n");
while (model[0] != 1 && model[0] != 2 && model[0] != 3 && model[0] != -21)
{
model[0] = getch() - '0';
}
if (model[0] != -21)
printf("%d\n", model[0]);
else
replay();
if (model[0] == 3)
{
FILE *help;
char line[100];
help = fopen("src/README.txt", "r");
if (help != NULL)
{
cls;
int i = 0;
while (fgets(line, 100, help))
{
printf("%s", line);
i++;
if (i > 15)
{
if (getch() != 0)
{
i = 0;
}
}
}
while (1)
{
if (getch() != 0)
{
cls;
break;
}
}
}
model[0] = 0;
fclose(help);
goto W;
}
if (model[0] == 2)
{
A:
printf("输入文件名(例: qipu 2015-1-1 1-1-1.txt)\n");
char tmpname[50];
scanf("%[^\n]", tmpname);
strcat(filename, "record/");
strcat(filename, tmpname);
if (strstr(tmpname, ".txt") == NULL)
{
strcat(filename, ".txt");
}
file = fopen(filename, "r");
if (file == NULL)
{
getchar();
memset(filename, 0, sizeof(filename));
int t = 0;
printf("文件不存在\n按1重新输入文件名\n按2开始新游戏\n");
while (t != 1 && t != 2)
{
t = getch() - '0';
}
printf("%d\n", t);
if (t == 1)
goto A;
else
{
model[0] = 1;
goto B;
}
}
else
fclose(file);
printf("按1开始人人对战\n按2开始人机对战\n按ESC回到上一层\n");
while (model[1] != 1 && model[1] != 2 && model[1] != 27 - '0')
{
model[1] = getch() - '0';
}
if (model[1] != -21)
printf("%d\n", model[1]);
else
{
model[0] = 0;
model[1] = 0;
printf("\n");
goto W;
}
}
if (model[0] == 1)
{
B:
printf("按1开始人人对战\n按2开始人机对战\n按3开始机机对战(测试模式)\n按ESC回到上一层\n");
while (model[1] != 1 && model[1] != 2 && model[1] != 3 && model[1] != 27 - '0')
{
model[1] = getch() - '0';
}
if (model[1] != -21)
printf("%d\n", model[1]);
else
{
model[0] = 0;
model[1] = 0;
printf("\n");
goto W;
}
if (model[1] == 2)
{
printf("按1选择黑方\n按2选择白方\n按ESC回到上一层\n");
while (model[2] != 1 && model[2] != 2 && model[2] != 27 - '0')
{
model[2] = getch() - '0';
}
if (model[2] != -21)
printf("%d\n", model[2]);
else
{
model[1] = 0;
model[2] = 0;
printf("\n");
goto B;
}
}
else if (model[1] == 3)
{
#ifndef WIN32
printf("希望电脑多久下一步棋(s)\n");
scanf("%d", &sleeptime);
#else
printf("希望电脑多久下一步棋(ms)\n");
scanf("%d", &sleeptime);
#endif
}
}
printf("按1选择黑方禁手\n按2不禁手\n");
while (model[3] != 1 && model[3] != 2)
{
model[3] = getch() - '0';
}
printf("%d\n", model[3]);
}
void win(int a, int b)
{
if (iswin(a, b))
{
if (turn(Round) == 1)
{
printboard();
printf("black win!");
}
else
{
printboard();
printf("white win!");
}
replay();
}
Round++;
}
int iswin(int a, int b)
{
int w = 1, x = 1, y = 1, z = 1;
int i;
int k = turn(Round);
for (i = 1; i < 5; i++)
if (b + i < MAXIUM && board[a][b + i] == k)
w++;
else
break;
for (i = 1; i < 5; i++)
if (b - i >= 0 && board[a][b - i] == k)
w++;
else
break;
if (w >= 5)
return 1;
for (i = 1; i < 5; i++)
if (a + i < MAXIUM && board[a + i][b] == k)
x++;
else
break;
for (i = 1; i < 5; i++)
if (a - i >= 0 && board[a - i][b] == k)
x++;
else
break;
if (x >= 5)
return 1;
for (i = 1; i < 5; i++)
if (a + i < MAXIUM && b + i < MAXIUM && board[a + i][b + i] == k)
y++;
else
break;
for (i = 1; i < 5; i++)
if (a - i >= 0 && b - i >= 0 && board[a - i][b - i] == k)
y++;
else
break;
if (y >= 5)
return 1;
for (i = 1; i < 5; i++)
if (a + i < MAXIUM && b - i >= 0 && board[a + i][b - i] == k)
z++;
else
break;
for (i = 1; i < 5; i++)
if (a - i >= 0 && b + i < MAXIUM && board[a - i][b + i] == k)
z++;
else
break;
if (z >= 5)
return 1;
return 0;
}
void replay()
{
int i;
printf("\n按1重新开始游戏 按2退出\n");
int t = 0;
while (t != 1 && t != 2)
{
t = getch() - '0';
}
printf("%d\n", t);
if (t == 1)
{
memset(model, 0, sizeof(model));
memset(nowtime, 0, sizeof(nowtime));
memset(filename, 0, sizeof(filename));
for (i = 0; i < MAXIUM; i++)
memset(board[i], 0, sizeof(board[i]));
initial();
}
else
{
pause;
#ifndef WIN32
printf("\033[0m");
#else
system("color 7");
cls
#endif
exit(0);
}
}
void backrecord()
{
board[reback->cursor.x][reback->cursor.y] = 0;
reback = reback->back;
renow->back = reback;
reback->next = renow;
Round--;
del();
}
char *join(char *s1, char *s2)
{
char *result = malloc(strlen(s1) + strlen(s2) + 1);
if (result == NULL)
exit(1);
strcpy(result, s1);
strcat(result, s2);
return result;
}