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Copy pathRecycle Game.csproj
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Recycle Game.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{888BA49C-34EE-4F11-8A42-00A656095B92}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Recycle_game</RootNamespace>
<AssemblyName>Recycle Game</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>Windows</MonoGamePlatform>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Compile Include="Component.cs" />
<Compile Include="Interaction\FinishGame.cs" />
<Compile Include="Tools\gameDebug.cs" />
<Compile Include="Interaction\Bar.cs" />
<Compile Include="Interaction\Narrator.cs" />
<Compile Include="Interaction\Vocabulary.cs" />
<Compile Include="Sprites\Item.cs" />
<Compile Include="Sprites\SpeechBubble.cs" />
<Compile Include="States\ChooseBucket.cs" />
<Compile Include="Sprites\AnimatedSprite.cs" />
<Compile Include="Sprites\Background.cs" />
<Compile Include="Interaction\Banner.cs" />
<Compile Include="Interaction\Button.cs" />
<Compile Include="Sprites\Character.cs" />
<Compile Include="ConstVar.cs" />
<Compile Include="Game1.cs" />
<Compile Include="States\MenuState.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Sprites\Sprite.cs" />
<Compile Include="States\MainState.cs" />
<Compile Include="States\State.cs" />
<Compile Include="Interaction\TextBox.cs" />
<Compile Include="Tools\Tools.cs" />
<Compile Include="Interaction\UI.cs" />
<Compile Include="Interaction\Windows.cs" />
<Compile Include="Interaction\Tutorial.cs" />
<Compile Include="States\TutorialState.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
<None Include=".editorconfig" />
<None Include="app.manifest" />
<None Include="ClassDiagram1.cd" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>