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tick-runtime.js
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/*
Copyright (C) 2020 DeathCradle
This file is part of Open Terraria API v3 (OTAPI)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import Runtime from 'AddHostObject-OTAPI.Runtime';
import OTAPI from 'AddHostObject-OTAPI';
import lib from 'AddHostObject-mscorlib';
import tmr from 'AddHostObject-System.ComponentModel.TypeConverter';
import FNA from 'AddHostObject-FNA';
const { Keyboard, Keys } = FNA.Microsoft.Xna.Framework.Input;
const { ChatMessage } = OTAPI.Terraria.Chat;
const { NetTextModule } = OTAPI.Terraria.GameContent.NetModules;
const { NetManager } = OTAPI.Terraria.Net;
//// [example] attach to runtime hooks
//let onUpdate = Runtime.On.Terraria.Main.Update.connect((orig, instance, gameTime) => {
// orig(instance, gameTime);
// // [example] use some xna
// let keyState = Keyboard.GetState();
// if (keyState.IsKeyDown(Keys.Left)) {
// console.log('LEFT DOWN');
// }
//});
// [example] manually call terraria functions
//let ticker = setInterval((...args) => {
// // console.log('interval', lib.System.DateTime.Now, ...args);
// if (NetManager.Instance) {
// let message = `Automated JS client message ${lib.System.DateTime.Now.ToString()}`;
// let msg = new ChatMessage(message);
// let packet = NetTextModule.SerializeClientMessage(msg);
// NetManager.Instance.SendToServer(packet);
// }
//}, 5000, 'testing', 1, 2, 3);
export function Dispose() {
console.log('JS Disposing');
//onUpdate.disconnect();
//clearInterval(ticker);
};
function setInterval(callback, time, ...args) {
let timer = new tmr.System.Timers.Timer(time);
let sub_elapsed = timer.Elapsed.connect(() => {
callback(...args);
});
timer.AutoReset = true;
timer.Enabled = true;
return {
timer,
subs: {
elapsed: sub_elapsed,
},
}
}
function clearInterval(handle) {
if (handle.timer) {
handle.timer.Stop();
handle.subs.elapsed.disconnect();
handle.timer.Dispose();
handle.timer = null;
}
}