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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.software/project/1.0.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="ColorCove by DillyzThe1" file="ColorCove" main="Main" version="0.6.0" company="DillyzThe1" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="120" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug"/>
<set name="BUILD_DIR" value="export/release" unless="debug"/>
<source path="source" />
<assets path="assets" exclude="*.ogg" if="web"/>
<assets path="assets" exclude="*.mp3" unless="web"/>
<assets path="assetsHidden" exclude="*.ogg" if="web" embed="true"/>
<assets path="assetsHidden" exclude="*.mp3" unless="web" embed="true"/>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<!-- https://github.com/Dot-Stuff/flxanimate -->
<haxelib name="flxanimate" unless="web" />
<!--In case you want to use the addons package-->
<!--<haxelib name="flixel-addons" />-->
<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui" />-->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!--haxedef name="MOUSE_SHADER_TESTING"/-->
<!-- This isn't working. The mouse won't cooperate. I hate haxeflixel collision and mouse detection. -->
<haxedef name="DISABLE_NICHOLAS_SHADER"/>
<!-- Enable this if you're having problems with my options system. -->
<!-- WARNING: Can cause MAJOR lag! This is not tested! -->
<haxedef name="OPTIONS_DEBUGGING"/>
<!-- _________________________________ Haxeflags _______________________________ -->
<!-- https://haxe.org/manual/cr-dce.html -->
<haxeflag name="-dce full" />
<haxeflag name="--no-traces" if="release"/>
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png" />
<assets path='art/README.txt' rename="DON'T README.txt" />
</project>