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path.js
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// CanvaSVG: http://fuchsia-design.com/CanvaSVG/
var CanvasRenderingContext2DFont_svg = {
'ctx': null,
'fontFaces': {},
'font': {},
'load': function(family,svg) {
if((family in this.fontFaces) &&
('readyState' in this.fontFaces[family]) &&
(this.fontFaces[family].readyState == 4)) {
this.font = this.fontFaces[family];
return;
}
this.fontFaces[family] = {
'readyState': 2,
'letter': {},
'letters': {},
'lettersw': {},
'lettersn': {},
'kern': [],
'kernw': [],
'kerns': []
};
var _ = this.fontFaces[family];
var vars = {
'<font': ['horiz-adv-x'],
'<font-face': ['font-family','units-per-em','panose-1','ascent','descent','baseline'],
'<missing-glyph': ['horiz-adv-x','d'],
'<glyph': ['unicode', 'horiz-adv-x','d'],
'<hkern': ['g1','g2','k']
};
var i=0,ie=0,il=svg.length; var l='';
il = svg.indexOf('</font');
i = svg.indexOf('defs'); if(!i) return false;
i = svg.indexOf('<font',i);
l = svg.substring(ie,svg.indexOf('>',ie));
l = l.split('" ');
var horadv = 0, fid = null;
for(var ii=0;ii<l.length;ii++) {
if(l[ii].substr(0,4)=='id="')
fid = l[ii].substr(4);
else if(l[ii].substr(0,13)=='horiz-adv-x="');
horadv = l[ii].substr(13);
}
i = svg.indexOf('<font-family');
l = svg.substring(ie,svg.indexOf('>',ie));
l = l.split('" ');
var unitsperem=1000, family = family;
var ascent = unitsperem, descent=0;
var fontStyle = { fontWeight: 'all', fontStretch: 'all', fontStyle: 'all',
fontVariant: 'normal', 'panose1': '0 0 0 0 0 0 0 0 0 0',
slope: 0, ascent: null, descent: null, 'unicodeRange': null };
// ascent: uniters-per-em - vert-origin-y, descent: vert-origin-y
for(var ii=0;ii<l.length;ii++) {
if(l[ii].substr(0,14)=='units-per-em="')
unitsperem = parseInt(l[ii].substr(14));
else if(l[ii].substr(0,8)=='ascent="')
ascent = parseInt(l[ii].substr(8));
else if(l[ii].substr(0,9)=='descent="')
descent = parseInt(l[ii].substr(9));
}
var tag = '<glyph';
var lk, horadv, d, glyphname;
while(i < il && 0 < (ie = svg.indexOf(tag,i))) {
l = svg.substring(ie,svg.indexOf('>',ie));
i = ie + 1;
l = l.replace(/=" /g,'=" ');
l = l.substr(l.indexOf(' ')+1).split('" ');
lk = horadv = d = glyphname = '';
for(var ii=0;ii<l.length;ii++) {
if(l[ii].substr(l[ii].length-3,3)=='"/>') l[ii]=l[ii].substr(0,l[ii].length-3);
if(l[ii].substr(0,9)=='unicode="') {
lk = l[ii].substr(9);
if(lk.length>1 && lk.substr(0,1)=='&') {
var tmp = document.createElement('div');
tmp.innerHTML = lk;
lk = tmp.textContent || tmp.innerText; // IE fix
}
if(lk && lk.length && lk.length > 1); // FIXME: Ligature
lk = lk.charCodeAt();
}
else if(l[ii].substr(0,13)=='horiz-adv-x="')
horadv = parseInt(l[ii].substr(13));
else if(l[ii].substr(0,3)=='d="')
d = l[ii].substr(3);
else if (l[ii].substr(0,12)=='glyph-name="')
glyphname = l[ii].substr(12);
}
// debug("Glyph" + glyphname + " H-adv: " + horadv + " lk: " + lk);
if(!lk) continue;
_.letters[lk] = d;
if(horadv) _.lettersw[lk]=parseInt(horadv);
if(glyphname) (glyphname in _.lettersn) ? _.lettersn[glyphname].push(lk) : (_.lettersn[glyphname] = [lk]);
}
if (32 in _.lettersw) { // Include the tab after the space info has been loaded
var TAB = 9;
_.letters[TAB] = '';
_.lettersw[TAB] = _.lettersw[32] * 4;
_.lettersn['tab'] = [TAB];
}
else {
// programmerPanic("Whitespace has not been loaded! Tab will not work."); // TODO: How to handle this to the user?
}
/*
// Letters not showing!
debug("path.js: ? -> " + (63 in _.lettersw));
debug("path.js: \" -> " + (34 in _.lettersw));
debug("path.js: ' -> " + (39 in _.lettersw));
debug("path.js: / -> " + (47 in _.lettersw));
*/
tag = '<hkern'; var xi = 0;
var g1, g2, u1, u2, k, d;
var lk, horadv; var xii;
var kern = []; var kerns = [];
while(xi < il && 0 < (ie = svg.indexOf(tag,xi))) {
l = svg.substring(ie,svg.indexOf('>',ie));
xi = ie + 1;
l = l.substr(l.indexOf(' ')+1).split('" ');
lk = horadv = d = '';
g1 = g2 = u1 = u2 = k = '';
for(var ii=0;ii<l.length;ii++) {
if(l[ii].substr(0,4)=='g1="')
g1 = l[ii].substr(4);
else if(l[ii].substr(0,4)=='g2="')
g2 = l[ii].substr(4);
else if(l[ii].substr(0,3)=='k="')
k = l[ii].substr(3);
else if(l[ii].substr(0,4)=='u1="')
u1 = l[ii].substr(4);
else if(l[ii].substr(0,4)=='u2="')
u2 = l[ii].substr(4);
}
if(! ((g1 || u1) && (g2 || u2)) ) continue;
var kern = [];
if(g1) { g1=g1.split(','); for(i in g1) if(g1[i] in _.lettersn) for(ii in _.lettersn[g1[i]]) kern.push(_.lettersn[g1[i]][ii]); }
if(u1) { u1=u1.split(','); for(i in u1) kern.push(u1); }
var kerns = [];
if(g2) { g2=g2.split(','); for(i in g2) if(g2[i] in _.lettersn) for(ii in _.lettersn[g2[i]]) kerns.push(_.lettersn[g2[i]][ii]); }
if(u2) { u2=u2.split(','); for(i in u2) kerns.push(u2); }
if(!(kern.length && kerns.length)) continue;
xii = _.kerns.length;
for(i in kern) _.kern[kern[i]] = xii;
_.kerns.push(kerns);
_.kernw.push(k);
}
this.fontFaces[family].readyState = 4;
this.font = this.fontFaces[family];
}
}
var CanvasRenderingContext2DPath = {
'ctx': null,
'closePathStroke': function () { if(this.ctx) { this.ctx.closePath(); this.ctx.fill(); if(0) this.ctx.stroke(); } return ['Z']; },
'_map': {
"arcAbs": ['A','rx,ry,xAxisRotation,largeArcFlag,sweepFlag,x,y'],
"arcRel": ['a','rx,ry,xAxisRotation,largeArcFlag,sweepFlag,x,y'],
"curvetoCubicAbs": ['C','x1,y1,x2,y2,x,y'],
"curvetoCubicRel": ['c','x1,y1,x2,y2,x,y'],
"linetoHorizontalAbs":['H','x'],
"linetoHorizontalRel":['h','x'],
"linetoAbs":['L','x,y'],
"linetoRel":['l','x,y'],
"movetoAbs":['M','x,y'],
"movetoRel":['m','x,y'],
"curvetoQuadraticAbs":['Q','x1, y1, x, y'],
"curvetoQuadraticRel":['q','x1, y1, x, y'],
"curvetoCubicSmoothAbs":['S','x2, y2, x, y'],
"curvetoCubicSmoothRel":['s','x2, y2, x, y'],
"curvetoQuadraticSmoothAbs":['T','x, y'],
"curvetoQuadraticSmoothRel":['t','x, y'],
"linetoVerticalAbs":['V','y'],
"linetoVerticalRel":['v','y'],
"closePathStroke":['Z','','closePathStroke'],
"closePathStroke":['Z','','closePathStroke']
},
'_path_': {A:7,C:6,H:1,L:2,M:2,Q:4,S:4,T:2,V:1,Z:0},
'_path': {},
'cp': [0,0],
'cc': [0,0],
'scale': .1,
'loadPath': function(path) {
var i;
if(!this._path.length) for(i in this._map) { this._path[this._map[i][0]] = i; }
if(!path.length) return new Function ('','return [""];');
// fixme: allow exponentials (2e2)
var reg = ''; for(i in this._path) reg+=i;
var regex = new RegExp('[^0-9\\-\\.\\ '+reg+'+]','g');
var reg_ = new RegExp('(\\-[0-9\.]+)','g');
var reg__ = new RegExp('(\\.[0-9]+)','g');
var reg___ = new RegExp('\\ *(['+reg+'])\\ *','g');
path = path.replace(regex,' ').replace(reg_,' $1 ').replace(reg__,'$1 ').replace(reg___,' $1 ').replace(/\ +/g,',');
var pathl = path.length;
var ic,pl,plf,ple; var peval='';
var i, x, cur, end; i=x=cur=end=0;
while(i < pathl) {
ic = path.charAt(i); i++;
if(ic in this._path) {
while(i < pathl && path.charAt(i)==',') i++;
pl = ic;
plf = this._path[pl];
ple = this._path_[pl];
} else if(!pl) continue;
cur = i; x = 0;
while((x < ple) && (i < pathl) && (i = path.indexOf(',',i))) { end = i; x++; i++; }
if(ple) if( i < 0 || x < ple ) continue;
var xes = path.substr(cur,end-cur).split(','); var is;
for(is in xes) xes[is] = xes[is] * this.scale;
peval += 'arialFontLib.' + plf + '(' + xes.join(',') + '),';
}
return new Function('','return ['+peval+'""];');
},
// FIXME: Debug. Does anyone use this function?
// source: http://lists.freedesktothis.org/archives/cairo-commit/2006-April/006123.html
'arcAbs': function(rx, ry, xAxisRotation, largeArcFlag, sweepFlag, x, y) {
if(!this.ctx) return ['A',rx, ry, xAxisRotation, largeArcFlag, sweepFlag, x, y];
var x1 = x;
var y1 = y;
var x2 = rx + x;
var y2 = ry + y;
if( x1 == x2 && y1 == y2 ) return;
if( rx == 0.0 || yx == 0.0) { this.lineTo(x2,y2); return; }
var v1 = (x1 - x2) / 2.0;
var v2 = (y1 - y2) / 2.0;
var angle = xAxisRotation * (Math.PI / 180.0);
var angle_sin = Math.sin(angle);
var angle_cos = Math.cos(angle);
var x11 = (angle_cos * v1) + (angle_sin * v2);
var y11 = - (angle_sin * v1) + (angle_cos * v2);
rx = rx > 0.0 ? rx : rx*-1;
ry = ry > 0.0 ? ry : ry*-1;
var lambda = (x11 * x11) / (rx * rx) + (y11 * y11) / (ry * ry);
if (lambda > 1.0) {
var square_root = Math.sqrt(lambda);
rx *= square_root;
ry *= square_root;
}
var rx_squared = rx * rx;
var ry_squared = ry * ry;
var x11_squared = x11 * x11;
var y11_squared = y11 * y11;
var top = (rx_squared * ry_squared) - (rx_squared * y11_squared) - (ry_squared * x11_squared);
if (top < 0.0) var c = 0.0;
else {
var bottom = (rx_squared * y11_squared) + (ry_squared * x11_squared);
var c = sqrt (top / bottom);
}
var rx_squared = rx * rx;
var ry_squared = ry * ry;
var x11_squared = x11 * x11;
var y11_squared = y11 * y11;
var top = (rx_squared * ry_squared) - (rx_squared * y11_squared) - (ry_squared * x11_squared);
if (top < 0.0) var c = 0.0;
else {
var bottom = (rx_squared * y11_squared) + (ry_squared * x11_squared);
var c = sqrt (top / bottom);
}
if ( largeArcFlag == sweepFlag) c = c*-1;
var cx1 = c * ((rx * y11) / ry);
var cy1 = c * (- (ry * x11) / rx);
var cx = (angle_cos * cx1) - (angle_sin * cy1) + (x1 + x2) / 2;
var cy = (angle_sin * cx1) + (angle_cos * cy1) + (y1 + y2) / 2;
var v1 = (x11 - cx1) / rx;
var v2 = (y11 - cy1) / ry;
if(!this.calc_angle) this.calc_angle = function (ux, uy, vx, vy) {
var top, u_magnitude, v_magnitude, angle_cos, angle;
top = ux * vx + uy * vy;
u_magnitude = Math.sqrt (ux * ux + uy * uy);
v_magnitude = Math.sqrt (vx * vx + vy * vy);
angle_cos = top / (u_magnitude * v_magnitude);
if (angle_cos >= 1.0) angle = 0.0;
if (angle_cos <= -1.0) angle = Math.PI;
else angle = Math.acos (angle_cos);
if (ux * vy - uy * vx < 0) angle = angle*-1;
return angle;
}
var start_angle = this.calc_angle (1, 0, v1, v2);
var angle_delta = this.calc_angle (v1, v2, (-x11 - cx1) / rx, (-y11 - cy1) / ry);
if (sweepFlag == 0 && angle_delta > 0.0) angle_delta -= 2 * Math.PI;
else if (sweepFlag == 1 && angle_delta < 0.0) angle_delta += 2 * Math.PI;
c.save();
c.translate(cx,cy);
c.rotate(angle);
c.scale(rx,ry);
if (angle_delta > 0.0) c.arc(0.0, 0.0, 1.0, start_angle, start_angle + angle_delta, 1);
else c.arc/*_negative*/(0.0, 0.0, 1.0, start_angle, start_angle + angle_delta);
c.restore();
},
'arcRel': function(rx, ry, xAxisRotation, largeArcFlag, sweepFlag, x, y) {
x += this.cp[0];
y += this.cp[1];
return this.arcAbs(rx,ry,xAxisRotation, largeArcFlag, sweepFlag, x, y);
},
'curvetoCubicAbs': function(x1, y1, x2, y2, x, y) {
this.bezierCurveTo(x1, y1, x2, y2, x, y);
this.cp = [x,y];
this.cc = [x2,y2];
return ['Q',x1,y1,x2,y2,x,y];
},
'curvetoCubicRel': function(x1, y1, x2, y2, x, y) {
x1 += this.cp[0];
y1 += this.cp[1];
x2 += this.cp[0];
y2 += this.cp[1];
x += this.cp[0];
y += this.cp[1];
if(this.ctx) this.ctx.bezierCurveTo(x1, y1, x2, y2, x, y);
this.cp = [x,y];
this.cc = [x2,y2];
return ['Q',x1,y1,x2,y2,x,y];
},
'curvetoCubicSmoothAbs': function(x2, y2, x, y) {
var x1 = this.cp[0] * 2 - this.cc[0];
var y1 = this.cp[1] * 2 - this.cc[1];
if(this.ctx) this.ctx.bezierCurveTo(x1, y1, x2, y2, x, y);
this.cp = [x,y];
this.cc = [x2,y2];
return ['Q',x1,y1,x2,y2,x,y];
},
'curvetoCubicSmoothRel': function(x2, y2, x, y) {
var x1 = this.cp[0] * 2 - this.cc[0];
var y1 = this.cp[1] * 2 - this.cc[1];
x2 += this.cp[0];
y2 += this.cp[1];
x += this.cp[0];
y += this.cp[1];
if(this.ctx) this.ctx.bezierCurveTo(x1, y1, x2, y2, x, y);
this.cp = [x,y];
this.cc = [x2,y2];
return ['Q',x1,y1,x2,y2,x,y];
},
'linetoHorizontalAbs': function(x) {
var y = this.cp[1];
if(this.ctx) this.ctx.lineTo(x,y);
this.cp = [x,y];
this.cc = [x,y];
return ['L',x,y];
},
'linetoHorizontalRel': function(x) {
x += this.cp[0];
var y = this.cp[1];
if(this.ctx) this.ctx.lineTo(x,y);
this.cp = [x,y];
this.cc = [x,y];
return ['L',x,y];
},
'linetoAbs': function(x, y) {
if(this.ctx) this.ctx.lineTo(x,y);
this.cp = [x,y];
this.cc = [x,y];
return ['L',x,y];
},
'linetoRel': function(x, y) {
x += this.cp[0];
y += this.cp[1];
if(this.ctx) this.ctx.lineTo(x,y);
this.cp = [x,y];
this.cc = [x,y];
return ['L',x,y];
},
'movetoAbs': function(x, y) {
if(this.ctx) {
this.ctx.beginPath();
this.ctx.moveTo(x,y);
}
this.cp = [x,y];
this.cc = [x,y];
return ['M',x,y];
},
'movetoRel': function(x, y) {
if(this.ctx) this.ctx.movetoAbs(this.cp[0]+x, this.cp[1]+y);
return ['M',this.cp[0]+x,this.cp[1]+y];
},
'curvetoQuadraticAbs': function(x1, y1, x, y) {
if(this.ctx) this.ctx.quadraticCurveTo(x1, y1, x, y);
this.cp = [x,y];
this.cc = [x1,y1];
return ['C',x1,y1,x,y];
},
'curvetoQuadraticRel': function(x1, y1, x, y) {
x1 += this.cp[0];
y1 += this.cp[1];
x += this.cp[0];
y += this.cp[1];
if(this.ctx) this.ctx.quadraticCurveTo(x1, y1, x, y);
this.cp = [x,y];
this.cc = [x1,y1];
return ['C',x1,y1,x,y];
},
'curvetoQuadraticSmoothAbs': function(x, y) {
var x1 = this.cp[0] * 2 - this.cc[0];
var y1 = this.cp[1] * 2 - this.cc[1];
if(this.ctx) this.ctx.quadraticCurveTo(x1, y1, x, y);
this.cp = [x,y];
this.cc = [x1,y1];
return ['C',x1,y1,x,y];
},
'curvetoQuadraticSmoothRel': function(x, y) {
var x1 = this.cp[0] * 2 - this.cc[0];
var y1 = this.cp[1] * 2 - this.cc[1];
x += this.cp[0];
y += this.cp[1];
if(this.ctx) this.ctx.quadraticCurveTo(x1, y1, x, y);
this.cp = [x,y];
this.cc = [x1,y1];
return ['C',x1,y1,x,y];
},
'linetoVerticalAbs': function(y) {
var x = this.cp[0];
if(this.ctx) this.ctx.lineTo(x,y);
this.cp = [x,y];
this.cc = [x,y];
return ['L',x,y];
},
'linetoVerticalRel': function(y) {
var x = this.cp[0];
y += this.cp[1];
if(this.ctx) this.ctx.lineTo(x,y);
this.cp = [x,y];
this.cc = [x,y];
return ['L',x,y];
}
};